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one more agrees, i wanted to get my subscription renewed and now that i have it doesn't feel really worth it :/
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I personally am not a fan of G3D. There's a LOT of improvements to be made on it, and it's gonna take a long time to make them. Plus, changes to the server later on will probably be a whole lot harder to make, and I can forsee a whole lot more complaining in the future about glitches the size of God popping up.
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Maloria is not all that great, I found a few bugs the first two minutes I logged on. It lags occasionally and gets boring pretty fast. Not many places to go, repetetive killing/stat gaining etc. What games miss today are innovative battles, you know, things you can really get into, without using the same tactic to kill it. (By same tactic, I mean, finding a way to avoid it and do damage to it at the same time, like on Maloria, as it comes at you, slash right as it gets about 2 tiles away, the lag causes it to take damage) Now I would definately pay money for a server that has a nice baddy system, maybe make about 5 types of battle AI and apply them randomly to NPCs (every spawn or so) Maybe boss battles? Not about 30 monsters put into a room (GK) |
Maloria Is getting booring lol...
then I wanted to try something on g2k2 but Alisa ruind it >.> |
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I would lie if i said im not happy to see GK die :) they had a good Base system, but they didnt knew to develope it right...
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If they would just reset GK and put in randomized dungeons/better monsters/capped levels/monster drops that actually mean something, then GK would not be so likely to die. Make undead knights, necromancers, that kind of stuff. Make one in 10,000 drop a special piece of armor or spell. Make them hard-as-crap to kill. Also, don't make the items broken. Don't put bullcrap stats on them like +5 speed and all that on them.
Also, make the weight system suck less. It completely screws over newbies who don't have a house to hold stuff in. Do an overhaul on all of the stats, in fact. Make stat points distributable. Change the battle system so that you can get into and out of it on the mainland, not just if you are in a kingdom. Also, have special places for each class where you can buy spells and/or skills for less price if you are of that particular class. Don't let barbarians learn stuff like summon avatar. Make it so that people who do not belong to a given class do not learn the best spells/skills that class has to offer. It pretty much eliminates any use of having seperate classes. I would, at most, allow warriors to learn some level 1-4 spells, but I would either let them be priest spells or wizard spells. They couldn't have both. Thieves would get black magic. Barbarians wouldn't get any. Alchemists could get both types up to level 6 or so maybe. I've got tons of other things that would help GK, but I won't bother wasting them since I doubt any would actually be heeded. |
We've all made "suggestion threads". Apparently, CyberJ missed those. :(
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It's too easy to level on GK, now. I blame alchemy, and high level EAing O:
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Why Should Gk Restart?
Did they ever restart? They Should Kick Those Currupt Staff that Adds Some palyers like 200 Brutals Maps... and Im Sure in Mal is getting some Currupt Staff 1time to.. and then what u going to do? Restart Hole Mal? Players Lose they lvls Only because u Guys made 1 Mistake? |
I hope GK dies, It's a ruined server and the people who bought items for thousands of dollars need a kick in the face
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