![]() |
So... is anyone else going to make some ideas?
Event Item: Cursed Phantom Blade(str-3)(dex-1)(con-2)(wc+2)(dmg+9)(attacktypes:physical, ghosthit) Craftable Item: Leather Armor(ac+2)(armour+25) Craftable Item: Studded Leather Armor(ac+2)(armour+28)(dmg+1) Craftable Item: Reinforced Leather Armor(ac+3)(armour+25) |
Event/Alchemy: Dagger of Cunning - int+2 dex+2 con-3 ac-2 wc+1 dam+3
Craftable/Alchemy: 2-handed Sword - str+1 dex-1 wc+2 dam+15 (No Shield) Monster Drop/Event: Giant's Axe - str-2 (heavy!) dex-2 wc+3 dam+30 (No Shield) Craftable: Ogre's Club - dam+15 Event Item: Moon Shield (When day/light is implemented)- ac+2 armour+4 and bonus at night: magic+1 pow+1 resist magic+10 Shadow Orb: (like talisman, with day/night) Stealth, see further when dark |
craftable - leather armlet (bracer) (ac+1) (armour+1)
craftable - leather gloves (ac+1) (armour+1) gap needs to be closed, i guess. |
Leather armor: +1ac (+15 armour) weight: 10 kg, doesn't slow you down, craftable, takes 3 cloth, 1 skin, 2 boards, made in the Bogneria armor crafting place...
|
Hey yeah, leather armour that doesn't slow you down sounds pretty neat actually.
|
should still cause spell failure though ;P
|
Craftable: Jesus Ring str+20 dex+20 con+20 wis+20 int+20 pow+20 cha+20 dam+10000 food+100
Iam not serious with this, and i hope you were'nt serious with your recipes. They would unbalance the game even more. |
No it's just ideas... maybe spark a few inspirations. There are way too many items that make no sense.
|
big damablade: (attack:20) note, if you bless it, all what happens is that the attack goes up by 1.
|
Ring of Artics (resist cold +100)
Ring of Magma (resist fire +100) |
1 Attachment(s)
Well, this ring should be added too. ^^
|
My suggestion, new battle system. Not just "ooh look I hit dir+s and it shows a different attack with different pow" o.O. Rather, you have attack combos (think Zelda, PSO, any fighter game, so many other games I don't remember) that are divied as thus;
-strengths- low -> quick medium -> medium high -> slow -directions - high middle low sides (straffing) obviously a full array of attacks would be sever overkill for Graal (2d sprite game = hard to tell what is going on with complicated attacks), so maybe just kill the high and low attacks (where you are attacking) and keep the quick, medium, and powerfull strengths with head on and side attacks. This would allow battling to be much more fun and less of a hit-n-run type deal (you can still hit-n-run but that would be your choice). EDIT(forgot about the combos): when you hit 3 strikes in succession, the time to attack is lessened on more powerfull attacks and weak attacks are strengthened (either like PSO where you can do combos anywher, or like WW where you have to be hitting something to do a combo (I prefer WW myself)) it would also be cool to have different ganis stringed together for the combos, slice horiz left, horiz right, jab or so Instead of the WC/AC system *cough*makesGKitembased*cough* base them on players level directly. It seems silly that one could get strong weapons/armour and bless/EA/IWD it out the arse and restart their char, get the items back and lvl up to 20 in no time at all. Kiling the system altogether isn't really neccessary either, since you could just limit the effect items have on your WC/AC and just tie it to your char's level (AC/WC + lvl*someconstant.75orso). That way items still have an effect, but not as much. These suggestions would require a hefty renovation of the current system, but it would make a better game IMHO. (current replay value of GK = null, save for the community... y'know cause there are soo many cool/nice people :rolleyes: ) |
Quote:
Craftable: Riding Slacks(body slot)(speed+1)(horse speed+1) Event: Cloak of Flames(attuned: Fire)(resist fire+20) Craftable: Heavil Skin Gloves(attuned: cold)(resist cold+10) Craftable: Dievil Skin Gloves(attuned: fire)(resist fire+10) Event: Holy Halberd of Haste(naginata type attacks)(dam+11)(speed+2)(attacktypes: physical, blinding) wt. 6.0kg Event: Boots of Plainswalk(speed+2)(wis+1)(int+1) Event: Ring of Resistance(resist all +10) |
weapons and wands dont work or something weird
or no im wrong wands cant have stats on them like int +1 |
1 Attachment(s)
FESijjt09j
i hate this new vbulletin it said TWICE so far (after making a 20 item list) that the link was invalid -.- I remember Alarid made this, gfx for a rednblack sword, and i wanted to see it made into a Crude Tulwar of Quickness - Dam+11 Speed+2 AC-4 Wc+1 (duel weildable ; wc stacks, ac stacks negatively) ^.^ Great for breaking AC, but leaves you vunerable. ^.^ exm. 2 Weilded, One blessed too Ogma+8, one blessed to Dianchect +3 Ogma+8 = +12 ac (based on D&D rules) and -9 WC Dian = +7 AC -4 WC Speed = +4 for both Dam = +22 for both So, it would bring your ac down (+) +19 ac and give you (-) -13 WC Sounds good to me! Just would have to make a script for it, and change the values on one of them, making it a shield type, that added damage. Not sure how the GFX would look, but hey, I'm sure it would be an AWESOME pirate look.. (cross slashs, merciless double jabs.. -drool-) |
| All times are GMT +2. The time now is 06:42 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.