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-   -   GFX request for graal kingdoms (https://forums.graalonline.com/forums/showthread.php?t=52025)

NeoJenova 04-05-2004 10:12 PM

I would help if my gfx skills were not so horrible.


(Yes this post was of no help and didn't contribute to this thread or the purpose of this thread, but I posted it anyway)


Fun Fun :D

alarid0 04-07-2004 11:10 PM

Quote:

Originally posted by haunter


I don't think he really cares dude. You don't have to keep explaining... 0.o;

he isn't really explaining either o_O hes being very vague...seems to me he really does want to tell- just waiting for somebody to ask

thelostviking 04-08-2004 01:45 PM

1 Attachment(s)
Here are the first results:
Tiles by Donald Shimoda, thx donnie ^^

The level looks a bit wierd but its just to try out the tiles a bit, their great to work with.

WanDaMan 04-08-2004 01:54 PM

Lookin' great, nice work you two :)

thelostviking 04-08-2004 02:24 PM

Feel free to post comments.

WanDaMan 04-08-2004 02:36 PM

Make the door top right a bit bigger.. :)

ZER0_H0UR 04-08-2004 02:36 PM

I think you should darken the sand up, seems too bright. Also you need some little things laying around, like corpses, or impaled heads etc.

Taharu 04-08-2004 03:26 PM

ii agree about sand needing to be darkened...its supposed to be a dark area with torches lighting the way so the ground shouldnt be as bright. as far as corspes....not necessary personality i dont want it

busyrobot 04-08-2004 04:13 PM

I quite like them, sand is a bit bright yes.

I recommend taking the wall tiles, the lowest brick areas, and add more definition - they look photoshoped rubberstampy. Just a bit blurred, more like a

Also, try erasing the sand at the base of the walls, and drop some actual sand tiles on a lower layer and apply it over.
(if if you are using a non-layer gfx editor, that can handle transparency, make a gfx same size as wall tiles but all sand, rub out the sand that is in the wall tile areas at the base, then copy/paste over sand tile img, to get smooth sand up to base of wall effect)

These are just suggestions, and not to imply you don't know these tricks, I just went into detail because that method makes it pretty easy in case you weren't aware of it.


Good work, I can't wait to be fighting monsters in there. :D

davidpsy 04-08-2004 04:23 PM

1 Attachment(s)
Hows this...

Myomoto 04-08-2004 04:31 PM

Ha! That's fricken' sweet donald XD

davidpsy 04-08-2004 04:34 PM

Quote:

Originally posted by Myomoto
Ha! That's fricken' sweet donald XD
Heh I was thinking about putting the jaw bone around the waist of the gold armor to make it look like this guy was mangled by some bararic beast but I thought the hole in the skull was enough.. XD

So I just desided to leave the jaw bone out..

ZER0_H0UR 04-08-2004 06:14 PM

Daddy likes :cool: sully up the armour a bit, though.

thelostviking 04-08-2004 06:25 PM

=P i love the corpse, respect you should go to police for drawing stuff of the place where a crime happened.

Dach 04-08-2004 08:38 PM

Quote:

Originally posted by ZER0_H0UR
Daddy likes :cool: sully up the armour a bit, though.
Yes, the armor looks too crisp compared to the style of the skull. It does look good I have to say (not that I'm fighting it).


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