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I would help if my gfx skills were not so horrible.
(Yes this post was of no help and didn't contribute to this thread or the purpose of this thread, but I posted it anyway) Fun Fun :D |
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Here are the first results:
Tiles by Donald Shimoda, thx donnie ^^ The level looks a bit wierd but its just to try out the tiles a bit, their great to work with. |
Lookin' great, nice work you two :)
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Feel free to post comments.
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Make the door top right a bit bigger.. :)
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I think you should darken the sand up, seems too bright. Also you need some little things laying around, like corpses, or impaled heads etc.
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ii agree about sand needing to be darkened...its supposed to be a dark area with torches lighting the way so the ground shouldnt be as bright. as far as corspes....not necessary personality i dont want it
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I quite like them, sand is a bit bright yes.
I recommend taking the wall tiles, the lowest brick areas, and add more definition - they look photoshoped rubberstampy. Just a bit blurred, more like a Also, try erasing the sand at the base of the walls, and drop some actual sand tiles on a lower layer and apply it over. (if if you are using a non-layer gfx editor, that can handle transparency, make a gfx same size as wall tiles but all sand, rub out the sand that is in the wall tile areas at the base, then copy/paste over sand tile img, to get smooth sand up to base of wall effect) These are just suggestions, and not to imply you don't know these tricks, I just went into detail because that method makes it pretty easy in case you weren't aware of it. Good work, I can't wait to be fighting monsters in there. :D |
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Hows this...
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Ha! That's fricken' sweet donald XD
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So I just desided to leave the jaw bone out.. |
Daddy likes :cool: sully up the armour a bit, though.
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=P i love the corpse, respect you should go to police for drawing stuff of the place where a crime happened.
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