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-   -   Horses and other pets (https://forums.graalonline.com/forums/showthread.php?t=50448)

Satrek2000 01-24-2004 01:32 PM

Make pets useful, and restrict them in some ways - say they can't enter public buildings, and eggs can't be dropped there. If someone tries to enter, they vanish, and return once she leaves. Maybe add raised digestion rates in town-areas, too.

Monkeyboy_McGee 01-24-2004 02:21 PM

Quote:

Originally posted by Khallos_2k2
DX is right...The only vaguely useful pets are horses, the others are just...pointless.
Satrek's idea is good though: use the same idea as with quest NPCs and warp the horses to some place when you enter a building with one following you, or ,if you ride in on one and then get off it, it warps there, then when you exit it comes out with you

Hey yeah, like uhh....damn i can't recall the name of them. Those stable thingies at coach inns and stuff you used to get back in the days of highway robbery :O
You could make an extra building in each town and your horse would go there (and you could only enter there if your horse was in there, to prevent stealing) when you walk into a building. When you walk out of the building, you have to go to the town's stable thingy to pick up your horse!

GoZelda 01-25-2004 01:31 PM

And you must pay for your horse to be fed etc.

axman36 01-26-2004 08:25 AM

in the features, it said animals can hold items, thats something

lordbosh 01-27-2004 03:48 AM

Monkey, Yoda, and Choupa pets should be removed. Horses should be made to where you can attack on them (maybe get a bonus for being mounted?), and so anyone else can attack them (bonus defense against normal melee and arrows, penalty vs pole weapons such as nagatanas or something).

Restricting them from entering buildings would be good. Even from entering houses, maybe make stables to store horses or something like that. Just random ideas that are coming to my head. I dont exactly figure how stables would work, or how hard it would be to make.

I dont believe horses should be removed. They should just be limited, and finished so they can be useful in battle.

Satrek2000 01-27-2004 08:40 AM

Horse armour, variable horse-speed depending on what the horse is carrying, saddle bags, jousting, mounted archers, all that has been suggested since horses came out...
A for the other pets, give them something to do rather than removing them - like finding traps for you ore something.

gravator 01-27-2004 10:54 AM

Someone thought of an idea to get a stat bonus depending on the pet you get, that sounds good to me.


But "tweak" the system a bit to prevent abuse, Lets say having a monkey pet gives you a +6 stat bonus, Getting a second and the bonus is made +3 for each monkey owned, Get a third and the bonus is +2 each, Something like that.


But i'm just dreaming aren't i??? ha ha ha ha! :D

Monkeyboy_McGee 01-27-2004 06:32 PM

Quote:

Originally posted by gravator
Someone thought of an idea to get a stat bonus depending on the pet you get, that sounds good to me.


But "tweak" the system a bit to prevent abuse, Lets say having a monkey pet gives you a +6 stat bonus, Getting a second and the bonus is made +3 for each monkey owned, Get a third and the bonus is +2 each, Something like that.


But i'm just dreaming aren't i??? ha ha ha ha! :D

That'd encourage people to run around with EVEN MORE pets, and more people would do it, which is the problem with pets in the first place.

Satrek2000 01-28-2004 07:53 AM

Quote:

Originally posted by gravator
Lets say having a monkey pet gives you a +6 stat bonus, Getting a second and the bonus is made +3 for each monkey owned, Get a third and the bonus is +2 each, Something like that.
Where's the tweak in that - you'd get the same bonus no matter how many pets you have - besides, I believe there's nothing to justify a +6 stat bonus in a single item, be it pet, ring or armour.

Medabee5111 02-05-2004 12:04 AM

i think the stable is a good idea, but no paying for your horse to be fed, you just shouldn't leave it for too long, the horses would be warped right when you enter town, and you don't even enter the building to get your horse back, you just knock on the door and poof your horse is there following you, you never get to enter for any reason (reson for that is to prevent "put a horse in there, then go in and steal all the horses")

oh and also there SHOULD be SOMETHING portable that can be used to tie down your horses and make it so only YOU can take them off of it, wich could be very usefull to prevent theft

Just some ideas

gravator 02-05-2004 12:39 AM

Yea, My idea isn't foolproof. But limiting pets isn't foolproof either, someone might log off, Then the pet wanders off, so they get a whole new pet and that's how all of this could have gotten started, Just drag all the pets to one spot and nuke them.


:grrr:

Satrek2000 02-05-2004 12:50 AM

Make it some sort ot magic stable, where the horses go, and return the moment you leave the building/the town. If you log off inside, it will return when you come back - and let's just say they don't eat there, it would make things easier.

axman36 02-05-2004 03:00 AM

keep the thiefs, thats why they made houses and feeding stables, and thats the only thing thiefs can steal from players(Im a sorcerer, not a thief)

Splke 02-06-2004 08:47 AM

Pets in general are useless... using a horse to lame a lord I can understand, but maybe you shouldnt be able to get more then 1 pet egg ever... (take care of your pets a-holes!)

Nidonemo 02-28-2004 01:45 AM

Quote:

Originally posted by lordbosh
Monkey, Yoda, and Choupa pets should be removed. Horses should be made to where you can attack on them (maybe get a bonus for being mounted?), and so anyone else can attack them (bonus defense against normal melee and arrows, penalty vs pole weapons such as nagatanas or something).
Right now all you can do is cast magic while mounted, I do it all the time. How else would I be able to be at the level I am now? It's also useful for when I'm helping someone else level! :D


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