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Edit: Appearantly, Exp is dropping while you're on tag... As I said before, all this will do is drive players off tag. I agree that GK is about rping, but you can't enforce it this way. There is rping going on via toguild at times, and getting less exp while you are active in a kingdom like this is rather a punishment than a reward. |
Sorry that I have not posted it about this earlier.
For making the party thing is easier to use, the exp sharing is now using guild tags instead of party membership. Also only people close to each other share the exp (<100 tiles distance). For most people that shouldn't do any difference except when fighting together with some other members of the same guild or kingdom at the same place. That change is fully reversable and has been enabled for testing because not a lot of people used the old party system. Please report you opinion and experiences about this. |
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Personally, I don't mind to share, but I don't like to be forced to do it. I have used the old party system, and so have others I know. I think the old system had more advantages than disadvantages - unlike now, you could chose who to share with, you could remain on tag, and you could even share across kingdom/guild boundaries, i.e. with friends from other kingdoms. |
We-ell, as stefan said it probably won't make a difference to most people, but it will make a difference to a few. I think this because there were some people who did use the party system, and especially lower level people love the idea of working together (i know i did). But now, you have to be in a guild or a kingdom to work as a team and this might not be possible for every person.
I'm not sure how it will turn out, i think the change is quite nice (it encourages people to work with their associates rather than just their buddies) but it could have some stings in its tail :( |
I think the old system is better.
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