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-   -   War System. (https://forums.graalonline.com/forums/showthread.php?t=49740)

zell12 12-19-2003 10:37 PM

Stefan had a cool idea. Each kingdom gets 50 lives or such. Each king has a "crystal" which can be placed anywhere. When one of their members die they respawn at the crystal. So it is best newbies at low level don't go into the war because then they will waste the lives of the oldbies and stronger players.

OR

If a player dies, their corpse stays there and for 1 minute onlyor such. Players with the reincarnate spell can cast it on them and bring them back from the dead. Like lets say Necromancers or Paladins.

thelostviking 12-19-2003 10:52 PM

Yeah but for that there should be no classes and skill limitation for several classes (like barbarians no literacy scroll and and and)

Satrek2000 12-20-2003 04:34 PM

Quote:

Originally posted by thelostviking
Yeah but for that there should be no classes and skill limitation for several classes (like barbarians no literacy scroll and and and)
I think we should have a proper war system first, we can talk about class-stuff later, and I personally think the bottleneck is the system, not the participating classes.

Monkeyboy_McGee 12-20-2003 07:48 PM

Quote:

Originally posted by Splke
The idea of all people being evenly leveled (fairness maybe) is kindof stupid... Dating back as far as I can remember (Roman Times XD) Rome had a huge advantage over their opponents, be that arms (men) or a great General... (using the name Maximus now, since I forget what his real name is) [Maximus] was Romes General for afew years, during which he always used a great strategy, horse-back riders from behind (most of the time brutes didnt think about their backs being flanked) while archers and foot-soldiers approached from the front, drawing their attention forward.... Easy kills. Fair? No, but effective yes...


So, in summary all you're saying is that if you had two powerplayers in one kingdom, and like 15 normal players on another kingdom, and 7 of the normal players ran around and flanked the powerplayers, the normal players would win.

You're wrong.

Tactics aren't the issue here, power is. If the power of each player was even, then tactics WOULD be the issue, which is what we (especially people like zurky ;) ) want. If all the players were even, it would be down to either how many people you had or how you used your soldiers, not what levels, leeto items and EA bonuses they had =/

Splke 12-20-2003 10:38 PM

Quote:

Originally posted by Monkeyboy_McGee


So, in summary all you're saying is that if you had two powerplayers in one kingdom, and like 15 normal players on another kingdom, and 7 of the normal players ran around and flanked the powerplayers, the normal players would win.

You're wrong.

Tactics aren't the issue here, power is. If the power of each player was even, then tactics WOULD be the issue, which is what we (especially people like zurky ;) ) want. If all the players were even, it would be down to either how many people you had or how you used your soldiers, not what levels, leeto items and EA bonuses they had =/

No, you misinterpretted what I was saying.

Maximus would be Tec, great general. I just added some intelligence, which Tec doesnt have (lol @ my wit). In-turn Maximus defeated the Brutes by himself one time... I think its recorded as 250 : 1... So, basically, those 250 are lvl 20's, and Maximus is a lvl 92 unstoppable machine... There you have Tec.

But Tactics are an issue. In the event of War, theres much one can do to beat those uber leet people... I would discuss it, but thatd ruin War Stratagies of my kingdom... SO ... In turn, there is one thing that can kill any player, no matter their level.

Monkeyboy_McGee 12-21-2003 02:31 PM

Quote:

Originally posted by Splke


No, you misinterpretted what I was saying.

Maximus would be Tec, great general. I just added some intelligence, which Tec doesnt have (lol @ my wit). In-turn Maximus defeated the Brutes by himself one time... I think its recorded as 250 : 1... So, basically, those 250 are lvl 20's, and Maximus is a lvl 92 unstoppable machine... There you have Tec.

But Tactics are an issue. In the event of War, theres much one can do to beat those uber leet people... I would discuss it, but thatd ruin War Stratagies of my kingdom... SO ... In turn, there is one thing that can kill any player, no matter their level.

A GIANT MAN-EATING POTBELLIED PIG! I KNEW YOU GUYS WERE HIDING SOMETHING!

*Runs!*

GoZelda 12-21-2003 02:41 PM

Quote:

Originally posted by Monkeyboy_McGee


A GIANT MAN-EATING POTBELLIED PIG! I KNEW YOU GUYS WERE HIDING SOMETHING!

*Runs!*

omg spam :)

Well, there should be a great difference in levels. Maybe in war, there will be a temporary level cap. But it is true; Tec is rich and strong. This is, because he eats enough and can afford good equipment. Farmer Jack on the other hand, who has been called to war, is skinny and poor, and his only weapon is a scythe. Who will win? The rich Tec ofcourse!

This level difference is realistic, but it just has gone a bit to high. On the other hand, each kingdom has some PPs. If you can get your PP to kill all low levels before the other one does, then your PP can kill the enemy PP with the help of your own nubs :)

Zurkiba 12-21-2003 03:38 PM

Quote:

Originally posted by zell12
Stefan had a cool idea. Each kingdom gets 50 lives or such. Each king has a "crystal" which can be placed anywhere. When one of their members die they respawn at the crystal. So it is best newbies at low level don't go into the war because then they will waste the lives of the oldbies and stronger players.

OR

If a player dies, their corpse stays there and for 1 minute onlyor such. Players with the reincarnate spell can cast it on them and bring them back from the dead. Like lets say Necromancers or Paladins.


Nah... wont work.

Wars are for everyone. Not just two pkers who are level 1000.

Crystal and Base Camp is pretty much the same thing. Only Base Camps are better... more RPish. The Base Camp would have like a forge, command center, and a barracks. And the defending team would have to destroy it with one on one melee fighting, magic would just be too easy to destroy the buildings.

The 50 levels per kingdom wont work... I stated it above. That would mean that only two top level guys will come in and pk everyone. So wars would become 2v2 or 2v3 instead of 50v50 or 100v100.

Revival wont work, it's too cheap.

zell12 12-21-2003 10:23 PM

When you are in kingdom mode, your level is changed and you should get special kingdom-only battle weapons and items. Each kingdom has its different restances and weaknesses, and specials.

Now, there are special armours for the king, then there can be 2 more places for royals, 5 for commanders, 10 for soldiers.

The system can be somewhat like that, right? So that in order to have a war, just about everyone must be on, both kings must agree, and a RP Admin or someone must be on.

Splke 12-23-2003 08:30 AM

Quote:

Originally posted by Zurkiba



Wars are for everyone. Not just two pkers who are level 1000.


*coughs* 3 people, lvl 85 + K? Get it right :P

deman1171 12-23-2003 08:35 AM

::sniff::
All this talk about wars and crystals reminds me of Doomsday.. i loved there wars, with the crystals and the kingdoms, man they really knew how to have wars.. and there kingdoms, each one was actually unique, had different buildings, shops, castles, and things like beautiful music, falling leaves, having it dark..

Monkeyboy_McGee 12-23-2003 03:42 PM

Quote:

Originally posted by zell12
When you are in kingdom mode, your level is changed and you should get special kingdom-only battle weapons and items. Each kingdom has its different restances and weaknesses, and specials.

Now, there are special armours for the king, then there can be 2 more places for royals, 5 for commanders, 10 for soldiers.

The system can be somewhat like that, right? So that in order to have a war, just about everyone must be on, both kings must agree, and a RP Admin or someone must be on.

Blend this into what Khallos said right on the first post of this thread, and i believe we have ourselves the perfect War system...and if any of you try to deny it, i'll fill you so full of jam! *Holds up slingshot*

Sereously though, having kingdom specific armours and weapons eliminates the -40 odd AC that a few players have and the odd 60-70+ damage they have on their weapons, and makes everyone equal'n'stuff. The levels just provide more balance, giving those higher in rank a little more strength because, yeah, as stated somewhere else on these bottomless forums, you wouldn't have say a weakling as the guy leading all the rest of the soldiers...

Quote:

Originally posted by Gozelda
Well, there should be a great difference in levels. Maybe in war, there will be a temporary level cap. But it is true; Tec is rich and strong. This is, because he eats enough and can afford good equipment. Farmer Jack on the other hand, who has been called to war, is skinny and poor, and his only weapon is a scythe. Who will win? The rich Tec ofcourse!
Yes, true, but the scythe is still a weapon, and as long as the farmer manages to get a swing across before fatcat Tec sticks a sword in his gut, the scythe could still lopp off his head with a lucky stroke. This isn't so if tec's level is like 3483748937492784 and the farmer's is 1.5. If you're wanting realism and roleplay here, it shouldnt be possible for tec to be able to beat every other player on the field but one =X

GoZelda 12-27-2003 07:48 PM

Quote:

Originally posted by Monkeyboy_McGee
Yes, true, but the scythe is still a weapon, and as long as the farmer manages to get a swing across before fatcat Tec sticks a sword in his gut, the scythe could still lopp off his head with a lucky stroke. This isn't so if tec's level is like 3483748937492784 and the farmer's is 1.5. If you're wanting realism and roleplay here, it shouldnt be possible for tec to be able to beat every other player on the field but one =X
Tec, ofcourse, wears a helmet ;o and who says that scythe is in such a good state (omg no blessings :o)

Monkeyboy_McGee 12-29-2003 05:05 PM

Quote:

Originally posted by GoZelda

Tec, ofcourse, wears a helmet ;o and who says that scythe is in such a good state (omg no blessings :o)

Because the farmer makes his living off that scythe. If it isn't in good condition, clean and sharp, then the farmer can't cut his crops properly and so loses out. He makes it his business to be able to reap the harvest well.
Tec on the other hand makes his living from the taxes he recieves, and sits up in his castle all day eating chicken legs and getting fat while his sword rusts into the hilt.

:eek:

narkotic 12-29-2003 05:15 PM

There are wars and there are battles.

What I saw with the Nighthawks was more of a battle than anything, and apparently this ONE battle has decided the fate of an entire monarchy and the control of the island that resided there.

A war is of course made up of several battles. Therefore, respawning shouldn't be too much of a big deal, although battles would draw out until one side gets bored and leaves. Perhaps have it a standard where if you die five times in a ten minute period, you're sent back to the unstick me point of the mainland.

I like the idea of death and ressurection. That would play much better, and could be restricted to priests only (not necessarily a learnable skill or something of that sort). Plus, corpses would be much more rp-ish as well. Have a bunch of dead bodies on the battle field (wearing the colors of their kingdom) and you could see the carnage and such.


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