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-   -   Gani-specific variables and gani sets (https://forums.graalonline.com/forums/showthread.php?t=44702)

Falados 05-06-2003 01:40 AM

Quote:

Originally posted by G_yoshi


:eek:

I am liking that idea very much :]

I did the same thing in the 2k1 torch, but that was showimg, wich makes it posible, so is the 2k2 torch wich uses the same method I believe. But for colored sprites, a new command must be added =\, it kindof stinks.

G_yoshi 05-07-2003 01:55 AM

Quote:

Originally posted by Falados

I did the same thing in the 2k1 torch, but that was showimg, wich makes it posible, so is the 2k2 torch wich uses the same method I believe. But for colored sprites, a new command must be added =\, it kindof stinks.

heh, I knew how it was done in the torch :p But, yes, a new command would be needed. Greatly needed indeed.

(how much longer till BETA for 3.0 is ready? I'm practically soiling myself waiting for it (not literally :p)).

Dude6252000 05-07-2003 01:59 AM

Quote:

Originally posted by G_yoshi


Uploaded? :confused:

Blah, I meant put in. I was half-asleep when I made that post.

G_yoshi 05-07-2003 03:01 AM

Quote:

Originally posted by Dude6252000

Blah, I meant put in. I was half-asleep when I made that post.

lol...or were you? :D

Dude6252000 05-07-2003 03:25 PM

Quote:

Originally posted by G_yoshi


lol...or were you? :D

I was when I made that post, too. :O I'm always tired.

Tyhm 05-08-2003 12:25 AM

I've wanted sprite-coloring for a loooong time....

Tyhm 05-09-2003 12:11 AM

Stefan says this has been possible since summer '02: just changeimgcolors spritenumber,r,g,b,a; in a ganiscript. If there's no showimage with the same index, it'll recolor the sprite.

Falados 05-09-2003 12:17 AM

Quote:

Originally posted by Tyhm
Stefan says this has been possible since summer '02: just changeimgcolors spritenumber,r,g,b,a; in a ganiscript. If there's no showimage with the same index, it'll recolor the sprite.
Really? I wish this was mentioned somewhere.

G_yoshi 05-10-2003 07:53 AM

Quote:

Originally posted by Tyhm
Stefan says this has been possible since summer '02: just changeimgcolors spritenumber,r,g,b,a; in a ganiscript. If there's no showimage with the same index, it'll recolor the sprite.
:eek:!

Well, then...uhm...COOL :D

But, uh, thats only in a gani script. I'm looking to be able to control it without gani script :p Unless there is a way to change the values with an external NPC?

Kaimetsu 05-10-2003 08:22 AM

Quote:

Originally posted by G_yoshi
But, uh, thats only in a gani script. I'm looking to be able to control it without gani script :p
Why?

Quote:

Unless there is a way to change the values with an external NPC?
Probably not, no.

G_yoshi 05-10-2003 04:28 PM

Quote:

Originally posted by Kaimetsu


Why?



Probably not, no.

I thought I already said why? If not, I'll say it again: I want to allow players to literally customize thier hair and clothing color. Then all I would need are simple grey-scale hair and certain clothing sprites making for less images needed :)

Jus another way I want players to be unique.

Tyhm 05-10-2003 06:28 PM

I want that too, for my server I don't have. ^_~

Kaimetsu 05-11-2003 04:26 AM

Quote:

Originally posted by G_yoshi
I thought I already said why? If not, I'll say it again: I want to allow players to literally customize thier hair and clothing color.
That's an answer to a completely different question. Why don't you want to use gani script?

G_yoshi 05-11-2003 04:33 AM

Quote:

Originally posted by Kaimetsu


That's an answer to a completely different question. Why don't you want to use gani script?

As far as I understand I can't really edit variables used in gani scripts from the outside. It doesn't matter to me how to go about accomplishing this just so long as I get the result I am looking for.

Falados 05-11-2003 05:26 AM

Quote:

Originally posted by G_yoshi


As far as I understand I can't really edit variables used in gani scripts from the outside. It doesn't matter to me how to go about accomplishing this just so long as I get the result I am looking for.

use Attributes

You can parse them in your script to use as the value for variables (or variable offsets, or whatever you need).


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