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compare dagger attack speed and sword attack speed, I don't mean the numbers, I mean actually attacking.
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I tried working weaponspeed once. Turns out the weapon has practically nothing to do with weaponspeed - it's a function of the player's speed, which is a function of weight. So if you have a pack full of stone and a katana, your weaponspeed is slower than if you have a giant freaking hammer and half a pack of stone...messed up royally. I tried working the ganis so you could set different speeds for different swords, either as a new field or as a function of weight - gani frames won't play sounds though. =_=;
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I still don't mean weaponspeed, I'm referring to how short the ganis for each are, daggers are like *swish, swish* swords are like *shooo* *shooo*
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That's fairly mundane. One can make the sword ganis go faster, but then all swords go faster. Then what if the swords go faster than the axes? Then what if the axes go faster than the daggers? Daggers than nagis? Then what if everything moves twice as fast as they move now?
I'd rather swords have degrees. Fast swords and slow swords instead of Swords Are Slow. A short skull sword and a naginata cut the air faster than a Diamond Sword. |
Still, Tyhm, a dagger would be faster than a sword, and do more damage, but it's just a dagger!! A sword might cut a man in half and kill him, a dagger might cause a small cut, or kill if it hits a vital organ, but that's hard when they're wearing armor, though a sword can cut through armor much more easily.
Now, look at Graal: a dagger nearly severes a man in half, and a sword can do the whole thing, but a dagger attacks faster, thus can turn a person into ribbons before he can react or even pull out his sword, that's just not right. |
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