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i'd have to say that (for me) it would go...
theme - graphics - levels - scripting because if some server has a wierd theme, then i wouldn't play it 0.o' but if they had a good theme, and desent graphics, then i might play it... if a server has those, as well as good levels, then i'm sold... scripting is just a little extra, but that's just how i see it. Of course, if i was an NAT, i bet i would think scripting is uber important too.. but i'm not, i do levels, and a little simple graphics work, so the quality of what i know is more important to me. actually, i think that's true... you look for high quality of what you know.. like Kai, and Criminal know scripting, so they look for good scripting in a PW... whereas i am good at levels, and ok at graphics, so i look for that.... |
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Scripting is vitally improtantonplayer worlds.
True the graphics and levels may first draw you in which is important too but it will be the NPCs which keep you there. Usually the better the scripters the better quality and more variety of NPCs your going to be able to create. |
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:rolleyes: you can't have a server with NONE of one of those things, now THAT is just "utterly stupid" :rolleyes: but i do think that you can have a fun server with just simple NPC's... as long as the story line works well :) a server needs graphics + levels + ideas + scripting all 4 are important, since you NEED at least some of all 4... but the importance of each one is really opinionated, and changes from person to person |
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and anyways, that wasn't what i implied, it was what you infered i explained what i ment in my last post. yes, scripting is needed in any good PW, as well as quality levels, and graphics, and origional ideas... my point was, to me as a player, scripting is not all too important, and i think there can be a quality PW made with just basic scripting. so in other words... for me: ideas > levels > graphics > scripts i was just stating my preference, if you don't agree, then that's cool, you're a different person, and you're intitled to that :) |
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Rather then design, I think planning is a better term for it heh. Quote:
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Re: Re: Re: Re: Re: Re: Upcoming Playerworlds
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Rather then design, I think planning is a better term for it heh.[/b][/quote] Well, the traditional term is 'game design'. Hence the job 'game designer'. All I did was drop the implied 'game' :-p But hey, no need to argue over semantics. We know what we both mean now so there's no problem. Quote:
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Re: Re: Re: Re: Re: Re: Re: Upcoming Playerworlds
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I would also argue, personality plays a large role in the maximum size project one is capable of completing. |
When he only asked about the NPC Admin i thought he was looking for work :p
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Why are you people arguing over which is better?
Anyone aspect doesn't hold the weight of the greatness of a playerworld. A truely great playerworld should have an equal balance of each. What would an awesome script be without some awesome graphics to go with it? What would super terrific graphics be if you didn't have a script to make it work? |
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Yes that is what I said, so let us leave it at what you just said and be done with it, because I agree completely. |
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1)It's about making empires from your stupid towns =D. With a lot to do, RP-style like Val. 2)Me, Cyrin 3)Agret 4)Dunno about Agret, me, i worked for several playerworld projects that all gave up 0.o Fallen Lands and Sojourn. 5)I just finished melee system, but i don't have an idea how long it 'll take... |
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