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u to complicated
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Yeah, the say2 thing won't work all too great for everything. Which is why having a command like pauseplayer/unpauseplayer would be ever so usefull/easier.
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It would be QUITE useful x.X One problem with storing hearts in a flag or var, if say they have 0.5 as their hearts, and I hit them w/ a sword, it will drop, but can't go back up, so it kills them x.X And you don't want it to fully heal them b/c all you have to do is reconnect... too much for such a small task :(
---Shifter |
if their hearts are 0.5 then they are pausing n00bs and deserve to die.
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Wouldn't a function be useful for the playerpaused command if you are making it yourself?
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Is it possible to make it a nopk zone for just one player?
If so i could do it then |
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