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I the only one who sees it as a tragic waste that the only way we can do what we need to is to add a whole new layer of player-scripted code on top of Stefan's original code? I mean, in order to make a truly good world, you have to script custom movement, custom damage, custom inventory, custom map, custom baddies, custom arrows....if you want something to work right, you have to replace it yourself. Seems wasteful.
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It shouldn't be too hard to spot...right there in the bottom-right corner :) |
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But really, you should think about rescripting movement. It's essential if you wanna customise your world to any great degree. |
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Oh, and thank you for your comment on the dialogue box :) I'll probably change it so that it matches the rest of the status display :) |
Yo, that screenshot is cool. I like the feel of the GUI and stuff. Although I think you should make some way to hide or minimize it, because that is taking up a WHOLE lot of room.
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Wasn't the Yoshi head removed?
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If Graal won't allow direct overriding of the underlying code, the underlying code should be removable, not just patchable... |
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When it's removed, it's removed. |
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