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-   -   Pausing the player with Graalscript! (https://forums.graalonline.com/forums/showthread.php?t=35602)

Tyhm 08-13-2002 12:29 AM

I the only one who sees it as a tragic waste that the only way we can do what we need to is to add a whole new layer of player-scripted code on top of Stefan's original code? I mean, in order to make a truly good world, you have to script custom movement, custom damage, custom inventory, custom map, custom baddies, custom arrows....if you want something to work right, you have to replace it yourself. Seems wasteful.

Kaimetsu 08-13-2002 12:47 AM

Quote:

Originally posted by Tyhm
I the only one who sees it as a tragic waste that the only way we can do what we need to is to add a whole new layer of player-scripted code on top of Stefan's original code? I mean, in order to make a truly good world, you have to script custom movement, custom damage, custom inventory, custom map, custom baddies, custom arrows....if you want something to work right, you have to replace it yourself. Seems wasteful.
Graal's more of a toolkit to me now, a foundation for making game stuff. Personally, I want more of Graal's features to be overridable.

G_yoshi 08-13-2002 02:15 AM

1 Attachment(s)
Quote:

Originally posted by Kaimetsu


Indeed. Aren't you even using disabledefmovement, Yoshi?

Heh, no :p I don't need or want to do that. While yes, I do have custom player graphics and animation, I don't see or feel the need to create custom player movement controls. I already have a basic replacement for Graal's default message windows. I suppose any that are in areas where I will allow weapons to be used won't lock the player until the message is finished.

It shouldn't be too hard to spot...right there in the bottom-right corner :)

G_yoshi 08-13-2002 02:16 AM

Quote:

Originally posted by Kaimetsu


Graal's more of a toolkit to me now, a foundation for making game stuff. Personally, I want more of Graal's features to be overridable.

I second that! :D

Kaimetsu 08-13-2002 05:27 AM

Quote:

Originally posted by G_yoshi


Heh, no :p I don't need or want to do that. While yes, I do have custom player graphics and animation, I don't see or feel the need to create custom player movement controls. I already have a basic replacement for Graal's default message windows. I suppose any that are in areas where I will allow weapons to be used won't lock the player until the message is finished.

It shouldn't be too hard to spot...right there in the bottom-right corner :)

The box is very nice. It reminds me of FF7.

But really, you should think about rescripting movement. It's essential if you wanna customise your world to any great degree.

G_yoshi 08-13-2002 07:20 AM

Quote:

Originally posted by Kaimetsu


The box is very nice. It reminds me of FF7.

But really, you should think about rescripting movement. It's essential if you wanna customise your world to any great degree.

Again, that depends upon whether or not I truly need to do that :/

Oh, and thank you for your comment on the dialogue box :) I'll probably change it so that it matches the rest of the status display :)

Falcor 08-13-2002 07:47 AM

Yo, that screenshot is cool. I like the feel of the GUI and stuff. Although I think you should make some way to hide or minimize it, because that is taking up a WHOLE lot of room.

Tyhm 08-13-2002 08:09 AM

Quote:

Originally posted by Kaimetsu


Graal's more of a toolkit to me now, a foundation for making game stuff. Personally, I want more of Graal's features to be overridable.

Seems that in such situations, Graal's gonna waste a lot of cycles on default behaviour that never takes place. It reads in a keypress, stops the default movement, runs your custom movement, and looks for the next key...hardly ideal.

G_yoshi 08-13-2002 08:19 AM

Quote:

Originally posted by Falcor
Yo, that screenshot is cool. I like the feel of the GUI and stuff. Although I think you should make some way to hide or minimize it, because that is taking up a WHOLE lot of room.
heh, I know...I plan to do a little something to take care of it but otherwise, I like it how it is now :) If you have a good computer, fullscreen is best :D

Kaimetsu 08-13-2002 10:23 PM

Quote:

Originally posted by Tyhm


Seems that in such situations, Graal's gonna waste a lot of cycles on default behaviour that never takes place. It reads in a keypress, stops the default movement, runs your custom movement, and looks for the next key...hardly ideal.

However: Modern computers are more than fast enough to handle it.

brock128 08-13-2002 10:27 PM

Wasn't the Yoshi head removed?

Tyhm 08-14-2002 07:02 AM

Quote:

Originally posted by Kaimetsu


However: Modern computers are more than fast enough to handle it.

Bleh. By that rationalle it's perfectly reasonable to code a pathfinder that operates in n^4 time, because ram's cheap and it's only a matter of time before computers become fast enough that the difference is undetectable.

If Graal won't allow direct overriding of the underlying code, the underlying code should be removable, not just patchable...

G_yoshi 08-14-2002 07:52 AM

Quote:

Originally posted by brock128
Wasn't the Yoshi head removed?
That doesn't mean I can't have it for personal use :p

G_yoshi 08-14-2002 07:56 AM

Quote:

Originally posted by Tyhm


Bleh. By that rationalle it's perfectly reasonable to code a pathfinder that operates in n^4 time, because ram's cheap and it's only a matter of time before computers become fast enough that the difference is undetectable.

If Graal won't allow direct overriding of the underlying code, the underlying code should be removable, not just patchable...

That might make Graal more vulnerable to hacks and what not...but that would be dependant upon how well Stefan can code it to work and be safe for use online....it would be a shame if someone had overidden the defaults only for it to be hacked around with a lame trainer or something similar.

Torankusu 08-14-2002 09:15 AM

Quote:

Originally posted by G_yoshi


That doesn't mean I can't have it for personal use :p

yes it does.
When it's removed, it's removed.


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