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i like it...with the exception of the NPC trees and NPC barrels...x.x
but i like the bridge... |
The building is pretty nice I like that. Just the way it is although for a thief hide out I would go with a rundown look. I'm rating this in correlation with your story. A drought is why the water is low. If this is infact the case. There would be a stream bed (probably with sand tiles) with a small line of water going down it. Infact I think I'll make an example when I get home. The grass/sand tiles is all messed up yes you can use them in combination for a dimensional effect. But it looks like you just randomly slapped one or the other in place. it doesnt create any dimension to it the path just looks sloppy. I'm curious what those barrel peg things could possibly go into a story but we'll see. Over all I feel the level just isnt thought out very well to match the story. The drought just sounds like an excuse for poor tiling. Make a stream bed where the water dried up and not low water like that.
So over all. Tiling: 5/10 Tiling to match theme: 1/10 /addon for a drought have a GAT make some dead or dried up trees //addon Personally I like the Bridge. ;) One last thing if you post the actual level I'll show you what I mean other wise I'm to busy tonight to make my own outline of a stream with a drought. But I would be happy to give you examples with that. |
Re: wtf
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There are other ppl who dissed me
but anyway i didnt really take the story into consideration reason for the rocks in the water is that is whats left from being lazy and using the level generator if your rated please rated with the exclusion of any story or background info just look and rate :D |
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6/10
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Shouldn't use gfx for the trees. There are tiles that can do that same thing.
Building is nice, well the little we can see at least. :) Bridge is original but arn't those blockable tiles? Far to many stones and water droplet thingies in the water. Also too many rocks in paths, lots of people seem to do that. :( However the grass detail is very nice. :) |
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thanks
the bridge is an image how can i use not use gfx trees to give the overlapping effect? |
i think draygin had the best idea for the river to make it look like a drought, about using the sand tiles in it too to look like the river is drying up.
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ok ppl i was lazy with the stream i just used a Editor npc control thing
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Oh well here it goes:
Dont use npc trees,there are some tiles to the left so you can connect from sides and diagonal.You cannot connect directly straight. The river,well it looks to fat,oh well that's just me and oh remove some water rocks on it. The bridge is ok,you just used the wrong tiles for the bridge floor. What's with the stakes out of nowhere? Dont use the path generator and then edit.It's a b*tch.Also if you make the path yourself from scratch you will notice that it will look alot nicer,plus more exotic as royce said. The house is pretty nice. Remove some clutter.It's way cluttered. What's with the path that goes into the trees?! Oh and atleast remove some of the barrels you have. Overall:2/10 Good potential,need alot of work. |
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