![]() |
Quote:
|
Quote:
|
Quote:
|
Quote:
addtiledef makes all the tiles non blocking? I never knew that. And yeah, that guy forgot the extension on the image name :P |
umm
i tried addtiledef imagename.png,,0; and my the screen went black x_x
|
Re: Re: Re: Re: Stefan : Requested Additions to the Level Editor
Quote:
|
1 Attachment(s)
<DarK>
I was thinking about the comment on being able to set the value (water, blocking, etc.) and I had a decent idea on a way to set it. I'm not sure of all the values ... so I only did the I knew and this image was just slopped it together, but here... </DarK> edit: You'd create this image and then there would be like some type of selecter. I'll make an image and post it later about this. I don't feel like doing it right now. But anyways... You'd select between: -Values -Tileset And anything else that would be needed. |
Re: Re: Re: Re: Re: Stefan : Requested Additions to the Level Editor
Quote:
|
Im working on a new Personal Level Editor.
Its just to make it convert into .nw,.graal and so on from a txt file (if u choose to make it that way) So all you acually need is a program that u add the functions you want and then make it decrypt into .nw |
your having problems with tiles because your gfx are wrong.... they must be ONLY 250 Colors... Other wise they will never load.....
|
All times are GMT +2. The time now is 12:26 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.