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-   -   More Oasis stuff :) (https://forums.graalonline.com/forums/showthread.php?t=26005)

Neglegence2002 03-21-2002 05:14 AM

Quote:

Originally posted by Psyker
that really looks fun to play on.
And youll be the first one playing it.. X_x

As for you Koni, that is excellent, even if i tryed i could not do graphics that great. Keep working on this PW, id like to see it up one day.

Androk2k1 03-21-2002 05:34 AM

Koni as soon as you need LATs just PM me... I'll be super glad to try and experiment with those wicked tiles =)

royce 03-21-2002 05:39 AM

Like I said before, you should change the size of the character as he steps out/in of the door so it actually looks real. That would own. Set focus may help you there.

_0AfTeRsHoCk0_ 03-21-2002 07:12 AM

It looks great so far. When I first saw the hill I was like "Hmm.. is that a pit or something?" but then I saw the hill come out of it, I suppose you can see it in two ways. With the hillside, you might want to add a few grass tiles or change the color so you can see the hillside... it looks fine now, but just to make it better you should add those

Faheria_LAT3 03-21-2002 07:22 AM

Fai:

The problem with how you're doing your hills is that not everything in your tileset has the same, or any, light source, so it will be hard to tell if the hill is going down or up. Like if you look at your Windows stuff, the light source is coming from top left giving everything that isnt pressed down a light area on the top left, and when its down, it gets darker there, because its in a shadow. I dont think you want to go back and change everything around though, so I think you should go with normal graalish cliffs. They'd match your cartoonier tileset better too.

konidias 03-21-2002 10:55 AM

Quote:

Originally posted by Faheria_LAT3
Fai:

The problem with how you're doing your hills is that not everything in your tileset has the same, or any, light source, so it will be hard to tell if the hill is going down or up. Like if you look at your Windows stuff, the light source is coming from top left giving everything that isnt pressed down a light area on the top left, and when its down, it gets darker there, because its in a shadow. I dont think you want to go back and change everything around though, so I think you should go with normal graalish cliffs. They'd match your cartoonier tileset better too.

Well, I know it doesn't look great now, but I'm going to redo the hills and make them look more elevated, and you will be able to notice the change in elevation when I'm finished (which way it is going, up or down)

Also, it's just an addition to the tileset, it's not replacing the normal cliffs, since cliffs are just that.. cliffs, not hills. :) I just fit all those tiles into the "snow dirt path" rectangle near the end of the tileset, since I will have a completely different version of my tileset for snow and not just have snow in the tileset also (giving me a ton more room for normal stuff over the lava and snow tiles.

konidias 03-21-2002 11:02 AM

Quote:

Originally posted by royce
Like I said before, you should change the size of the character as he steps out/in of the door so it actually looks real. That would own. Set focus may help you there.
It would be nice I suppose, but setfocus just changes what the player sees.. like where the camera is.. how would that make the character's size change? :confused:

habek 03-21-2002 11:22 AM

now Oasis is DEFINITELY my reason to upgrade

shavomombetto 03-21-2002 12:51 PM

I wouldn't upgrade just because of one server, though, I have to say the idea's are good, but some of the graphics could be improoved greatly, with a little more shading and such.

stomper_TK 03-22-2002 12:32 AM

Still no inside level peeks.

Lao_Su2 03-22-2002 02:36 AM

Heh give him a break he is doing an awsome job on everything that i have seen so far and the tileset is far from being done so wait the day will come when we will see inside levels :D

ArchOwl 03-22-2002 04:52 AM

AWESOME. Totally AWESOME. Everything is great, there are no errors, its completely perfect. I am NOT sarcastic on this, it is great without a doubt.

And by the way, you should start working/previewing some of them snow tiles ;)

shavomombetto 03-22-2002 06:58 AM

Quote:

Originally posted by ArchOwl
AWESOME. Totally AWESOME. Everything is great, there are no errors, its completely perfect. I am NOT sarcastic on this, it is great without a doubt.

And by the way, you should start working/previewing some of them snow tiles ;)

actually there are some errors in shading on almost all of his sprites, such as where the leaves connect to the tree, there's no shade underneath that, and there is supposed to be.

Birdbird_0 03-22-2002 03:12 PM

its still really nice, but for the overall feel of the graphics, it still seems like its 2d, and to get that overlaping effect that I think you are striving for, use images for some of the grass items you use.

But make the two tiles at 0,0 16,0
make that tall grass fade down instead of a flat line, its bugging me a bit too much.

I like the graphic style alot though, it is really nice and soothing.

added: add a bit more shading to the whole hill thing, people won't think they are hills unless you tell them at first glance



just some helpfull critisisem on my part. I really love it though seriously.

Kaimetsu 03-22-2002 04:05 PM

The obvious comment:

I fire an arrow from the side of the hill in the direction of the hill. It flies on a straight path, when surely it should thud into the side thereof?


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