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Re: Re: Will this work online
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Re: Will this work online
try this
NPC Code: this seems like it should work |
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Well it did on Delteria .... |
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uhh
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if (playerchats && startswith(notes:)) { save[1]=#c; } if (playersays(view notes)) { setplayerprop #c,save[1]; } I think this is how they may work ... but i am pretty much just spamming so .... |
they hold strings and vars but dont need to be put in players flag list, i see, simple enough
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vinvect, if if ind this scrip on your server i will hit you
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im pretty sure on all those type of things it doesnt matter the order
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well i want to send the info to every one, so i would change it to server.Door1?
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so, how would i set it up? if i want to send the "flag (i dunno)" to every one on the server, and its non p2p, or hel;p me along like you did with the #v stuff.
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save[] variables are like global variables i think
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