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fowlplay4 11-12-2014 05:45 PM

Quote:

Originally Posted by Tashkin (Post 1732535)
There are a few people unable to see their chat or anyone else chatting.

Determined it was due to #HIDENCMESSAGES will get it fixed in next release.

Tashkin 11-12-2014 05:46 PM

Quote:

Originally Posted by fowlplay4 (Post 1732536)
Determined it was due to #HIDENCMESSAGES will get it fixed in next release.

Thanks :) keep up the great work. :)

callimuc 11-12-2014 06:38 PM

Looking great, will make sure to test it out soon!

Quote:

Originally Posted by fowlplay4 (Post 1732517)
Edit: Will be fixed in the next update.

Probably the first time I'm actually believing that on Graal!


EDIT: Will it be possible for you to add small checks like if the user is using your custom RC and what version?

Stowen 11-12-2014 07:38 PM

Excellent work! It looks and works great so far.

Just a side note, if you have the ability to edit your OP, you have player.sendtorc() listed as the command to use #ALERT messages. After several minutes of scratching my head, I realized it's sendToNC().

Quote:

Originally Posted by callimuc (Post 1732539)
EDIT: Will it be possible for you to add small checks like if the user is using your custom RC and what version?

This is already implemented. When FP4's RC logs it, it sends a command to Control-NPC with the command "newrc".

NPC Code:
function onRCChat(cmd) {
if (cmd == "newrc") {
echo(params[1]);
}
}



Second parameter is the version of RC that staff logged in with. Essentially, that command won't be called if it's not the new RC, and you can add your own version checks via params[1]. Hope I helped! :)

fowlplay4 11-12-2014 07:42 PM

Quote:

Originally Posted by callimuc (Post 1732539)
EDIT: Will it be possible for you to add small checks like if the user is using your custom RC and what version?

16. On login RCs now send "/npc newrc version" to the server. This makes it easier to only send the new #commands to the right RCs, along with other things that you would normally do when a new rc logs in such as welcome messages.

I uploaded a slightly newer version (same download link) that fixes the timestamp issue, better unicode support in chat, and the hidencmessages.

callimuc 11-12-2014 08:14 PM

Quote:

Originally Posted by Stowen (Post 1732541)
This is already implemented. When FP4's RC logs it, it sends a command to Control-NPC with the command "newrc".

Quote:

Originally Posted by fowlplay4 (Post 1732543)
16. On login RCs now send "/npc newrc version" to the server. This makes it easier to only send the new #commands to the right RCs, along with other things that you would normally do when a new rc logs in such as welcome messages.



Oohhh ok, got it! Thanks!

Stowen 11-12-2014 11:55 PM

Small bug report:

/scriptscan doesn't seem to detect the type to search. I attempted to do a search, and used "scripts" as the second paremeter, and it returned no results. I also tried to use "all" to see if it was just the "scripts" that wasn't working. Did the same search on Client-RC and it returned what I was looking for.

fowlplay4 11-13-2014 12:07 AM

Quote:

Originally Posted by Stowen (Post 1732546)
Small bug report:

/scriptscan doesn't seem to detect the type to search. I attempted to do a search, and used "scripts" as the second paremeter, and it returned no results. I also tried to use "all" to see if it was just the "scripts" that wasn't working. Did the same search on Client-RC and it returned what I was looking for.

Could you show me the command you're using? Did you try it and see if it worked on the old RC as well?

Seems to work completely fine for me. I.e. /scriptscan weapons onCreated() {

Stowen 11-13-2014 12:30 AM

This is the command I used:
/scriptscan scripts suspected abuse of

This is the output:
Scanning for 'suspected*abuse*of*Relay' in all:
Could not find any matching script.

I used that command in both Client-RC and RC2. Both of which returned what I was looking for. Maybe the spaces are throwing it off?

Snoopy 11-13-2014 12:37 AM

I have been wanting clickable links for so long.

fowlplay4 11-13-2014 01:05 AM

Quote:

Originally Posted by Stowen (Post 1732550)
This is the command I used:
/scriptscan scripts suspected abuse of

This is the output:
Scanning for 'suspected*abuse*of*Relay' in all:
Could not find any matching script.

I used that command in both Client-RC and RC2. Both of which returned what I was looking for. Maybe the spaces are throwing it off?

idk kev, works fine here too. Why do you have asterisks in the scanning part?

PHP Code:

[21:18Weapon/GUI-script $0 added/updated by fowlplay4
[21:18Scanning for 'suspected abuse of' in weapons:
[
21:18] $0:
[
21:18]  6: }
[
21:18]  7
[
21:18] >8//suspected abuse of
[21:18]  9
[
21:18]  10//#CLIENTSIDE
[21:18]  11: function onCreated() {
[
21:18]  12:   this.description "Sorry about that. Just a moment.

[21:18] Script !alex_pokerfunctions updated by fowlplay4
[21:18] Scanning for 'suspected abuse of' in scripts:
[21:18] $0:
[21:18]  6: }
[21:18]  7: 
[21:18] >8: //suspected abuse of
[21:18]  9: 
[21:18]  10: //#CLIENTSIDE
[21:18]  11: function onCreated() {
[21:18]  12:   this.description = "
Sorry about thatJust a moment.
[
21:18] Class !alex_pokerfunctions:
[
21:18]  0/*
[21:18] >1:   suspected abuse of
[21:18]  2: 
[21:18]  3:   Authors:
[21:18]  4:      -Chompy
[21:18]  5:      -Novo (For helping with the pokereval() function)

[21:19] Scanning for 'suspected abuse of' in all:
[21:19] $0:
[21:19]  6: }
[21:19]  7: 
[21:19] >8: //suspected abuse of
[21:19]  9: 
[21:19]  10: //#CLIENTSIDE
[21:19]  11: function onCreated() {
[21:19]  12:   this.description = "Sorry about that. Just a moment.
[21:19] Class !alex_pokerfunctions:
[21:19]  0: /*
[21:19] >1:   suspected abuse of
[21:19]  2: 
[21:19]  3:   Authors:
[21:19]  4:      -Chompy
[21:19]  5:      -Novo (For helping with the pokereval() function) 


xAndrewx 11-13-2014 03:39 PM

This is going to be a weird request-
so right now on most servers there is a custom outfit upload system- is there any way to implement a custom interface system? Here's an example

http://puu.sh/cPhkW/559aaa859d.png

Prompts
http://puu.sh/cPhja/7ff750db8d.png

scriptless 11-13-2014 06:33 PM

Quote:

Originally Posted by xAndrewx (Post 1732560)
This is going to be a weird request-
so right now on most servers there is a custom outfit upload system- is there any way to implement a custom interface system? Here's an example

http://puu.sh/cPhkW/559aaa859d.png

Prompts
http://puu.sh/cPhja/7ff750db8d.png

That would probably be a 2 part system. Not everyone will have an rc to submit there gfx. So that would be a login script. But being able to then approve submissions however could be done from rc maybe but your then having to make the rc communicate with gs2

xAndrewx 11-13-2014 06:50 PM

they don't submit the gfx through rc- players can upload it using www.era-go.com/upload and then staff approve it.

BlueMelon 11-13-2014 07:00 PM

Quote:

Originally Posted by xAndrewx (Post 1732564)
they don't submit the gfx through rc- players can upload it using www.era-go.com/upload and then staff approve it.

I don't exactly see the relevance this has with RC, couldn't a web interface be created to accept/decline an upload?


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