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-   -   100+ playercount (https://forums.graalonline.com/forums/showthread.php?t=134267919)

Stephen 02-21-2013 06:06 PM

I feel like one of the big attractions of Graal Kingdoms was the community - the gameplay was fun... not spectacular, but fun. The community drove a lot of consumption - kingdom wars needed gear for players, players needed houses to store gear, and the market had people fighting over items based on quality and rarity.

That bubble burst. I don't know exactly when it burst, but it's gone. There were two big factors, one was the graal exodus. People left and the community thinned out... this threw everything out of balance. Rare gear became ultra rare. The wealth and opportunity which was spread across several players or even kingdoms was now focused to only a hand full of players and there were very few people left to introduce new players to GK - or entice them to stay.

The second is probably the most detrimental over time; Stefan stopped developing on GK. For a long time Stefan was active in the every day development of GK which allowed easy updates to the locked down mudlib. Without this level of support development becomes difficult and in some scenarios impractical.

I am hoping GK will be able to go "classic" so that the P2P limitations won't stop anyone from playing. Realistically I cannot see more than 50+ players returning but some life is better than none.

The current development is going to be a great help if the switch to "classic" will coincide with the release - but that's out of our hands and at the sole discretion of Stefan & Stephane. I am happy to have played a part in GK while it was still active, both as a developer and an administrator.

scriptless 02-21-2013 07:49 PM

Quote:

Originally Posted by Stephen (Post 1714062)
The current development is going to be a great help if the switch to "classic" will coincide with the release - but that's out of our hands and at the sole discretion of Stefan & Stephane. I am happy to have played a part in GK while it was still active, both as a developer and an administrator.

Any announced date for when it will become classic? Hopefully it will help bring, some players back. It would be cool to have updates ready when it does go classic to draw more attention.

Stephen 02-21-2013 08:36 PM

Quote:

Originally Posted by scriptless (Post 1714065)
Any announced date for when it will become classic? Hopefully it will help bring, some players back. It would be cool to have updates ready when it does go classic to draw more attention.

As I said previously, the decision is in the hands of Cyberjoueurs; I can't make comments on their behalf.

Tashkin 02-21-2013 09:07 PM

Quote:

Originally Posted by Felix_Xenophobe (Post 1714050)
Out of curiousity: who's doing the balancing? I'd be happy to help out with tuning or at least giving an opinion on it.

I am sure we can use your knowledge of the game to help balance out items. Once we actually start changing things I will message you.

OasaTor_PK 02-23-2013 12:47 AM

Those 10 or so people that actively pay for gold apparently make it worth keeping gold. As a consumer just simply stop paying. The server will either die or changes will be made to hopefully generate a bit of revenue.

Making the server classic with micro transactions is a good option.

Tashkin 02-23-2013 12:54 AM

Quote:

Originally Posted by OasaTor_PK (Post 1714127)
Those 10 or so people that actively pay for gold apparently make it worth keeping gold. As a consumer just simply stop paying. The server will either die or changes will be made to hopefully generate a bit of revenue.

Making the server classic with micro transactions is a good option.

Well development is being done. We are working on a couple of different things. These of course will take some time before they are released though. We are all hoping that the server will go classic as well.


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