Stephen |
02-21-2013 06:06 PM |
I feel like one of the big attractions of Graal Kingdoms was the community - the gameplay was fun... not spectacular, but fun. The community drove a lot of consumption - kingdom wars needed gear for players, players needed houses to store gear, and the market had people fighting over items based on quality and rarity.
That bubble burst. I don't know exactly when it burst, but it's gone. There were two big factors, one was the graal exodus. People left and the community thinned out... this threw everything out of balance. Rare gear became ultra rare. The wealth and opportunity which was spread across several players or even kingdoms was now focused to only a hand full of players and there were very few people left to introduce new players to GK - or entice them to stay.
The second is probably the most detrimental over time; Stefan stopped developing on GK. For a long time Stefan was active in the every day development of GK which allowed easy updates to the locked down mudlib. Without this level of support development becomes difficult and in some scenarios impractical.
I am hoping GK will be able to go "classic" so that the P2P limitations won't stop anyone from playing. Realistically I cannot see more than 50+ players returning but some life is better than none.
The current development is going to be a great help if the switch to "classic" will coincide with the release - but that's out of our hands and at the sole discretion of Stefan & Stephane. I am happy to have played a part in GK while it was still active, both as a developer and an administrator.
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