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good job draenin... keep up the work
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looks nice
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Keep up the work man
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I've started the routine of making one new dungeon a week, and I'm actually two ahead of schedule at the moment. Our 7th dungeon is next. By the time we reach 10 dungeons, I'll have one available for each of our overworld gmaps. If anyone is interested in sitting down for a few hours one day to make a dungeon with me, they're fairly small and easy to complete. Each one consists of about 25 maps at the most, and we use a custom tileset that is much easier to work with than the default tiles. I have also been working with new types of puzzle and trap systems that can be added to dungeons to increase their difficulty and complexity, and we'll continue to add more to that list over time. All of the editing is done online so you can work collaboratively with more than one person on each map, and it tends to get done way faster as well. In addition, our database tables are filling up more quickly now, so if you consider yourself a kind of 'idea person' and you're interested in working on actual game content like monsters, items, gear, quests, pets, mounts, and so on, now would be the best time to apply for such a position. Once I am happy with the content we have, chances are I'm going to be saying 'no' a lot to people who want those kinds of things to be changed later on. So be advised, that ship is about to sail. |
not sure what you wanted me to do...not sure what a bump post is.....
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Still looking for some assistance with getting the second half of our game content done. The positions I've listed before are still open, but now we have a fair amount of the work already done. This year we're trying to focus on getting the maps filled out, as well as getting information into our database. (Like monsters, quests, items, gear, etc.) After that, everything basically just needs to be scripted to work properly with the player menu and everything will be mostly prepared for launch. So I really need some people right now who are willing to work on maps with me especially, because last year I worked on terraforming about 10 island gmaps and 30 dungeon layouts that are currently kind of empty, and we need to fill them with objects. I'm also working with a brand new tileset for our dungeons which we'll improve over time, and currently trying to add detail to lots of levels. There are some screenshots below which kind of show where we're at currently, but it won't all look 'put together' and impressive until we get all the objects in, which is what I want to get accomplished. I'm really not the best at levels or graphics or anything really, but I'm still getting stuff done almost every day. Even if it's small projects. And I could really use a hand because things get done faster that way. I like co-op editing levels with people, because the levels usually turn out better. We're always taking submissions for objects and items as well, and if you consider yourself to be a person with good ideas, we will need help getting the rest of the pre-launch content information put in. So if you'd like to join me, just shoot me a forum PM or a message when I'm on RC. There's a good possibility we could get to closed beta by the end of the year, but that's really a matter of whether or not enough things get finished. Right now we're at roughly 60% completion, so it's very possible to get everything ready for the transition to Hosted status. . |
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