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-   -   iOS format (https://forums.graalonline.com/forums/showthread.php?t=134266750)

skillmaster19 07-01-2012 03:03 AM

This may be surprising but the iPhone client is actually very efficient at particle effects. Era iPhone and Classic iPhone both have very amazing weather and particle effects. Look at the fireworks on both servers and the gas/explosion stuff on both. I think the Facebook client(through flash player) has a few limitations and is rather inefficient. On older devices like the iPod 1 and 2 try to use less complex effects to avoid low framerates.

greggiles 07-02-2012 07:43 PM

Well I don't know if youv'e seen the gameplay video of Runa, but it's custom bodies, movement, combat, everything. And there are a chunk of timeouts :/

I don't think my server would be able to hit the iphone :(

Emera 07-02-2012 09:02 PM

Systems can be recoded ;)

greggiles 07-03-2012 04:06 AM

Quote:

Systems can be recoded
in a previous reply they told me I have to use default movement and stuff :(

MysticalDragon 07-17-2012 06:25 PM

sending player triggers is disabled on Iphone servers using

sendplayertriggers=false

On IEra, Stefan has his own trigger type system for that kinda stuff.

And no you don't have to use the default system but its preferred.

cbk1994 07-17-2012 06:52 PM

Quote:

Originally Posted by MysticalDragon (Post 1699655)
sending player triggers is disabled on Iphone servers using

sendplayertriggers=false

On IEra, Stefan has his own trigger type system for that kinda stuff.

Just to be clear, this changes triggeraction at specific points (e.g. you can't use triggeraction to attack a player and handle it clientside by the victim player). It doesn't affect triggering serverside/clientside within weapons.

Quote:

Originally Posted by The Wiki
sendplayertriggers=true/false
Prevents triggeraction from triggering other players. By default on server triggers and mouse clicks, they are being processed by the server first, otherwise being processed by the player.


MysticalDragon 07-17-2012 07:04 PM

I said player triggers and those type of triggers he had his own system. Nothing about WEAPON triggers was mentioned. From what I read from your post, seem to include player triggers so i was just rectifying that portion.


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