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This may be surprising but the iPhone client is actually very efficient at particle effects. Era iPhone and Classic iPhone both have very amazing weather and particle effects. Look at the fireworks on both servers and the gas/explosion stuff on both. I think the Facebook client(through flash player) has a few limitations and is rather inefficient. On older devices like the iPod 1 and 2 try to use less complex effects to avoid low framerates.
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Well I don't know if youv'e seen the gameplay video of Runa, but it's custom bodies, movement, combat, everything. And there are a chunk of timeouts :/
I don't think my server would be able to hit the iphone :( |
Systems can be recoded ;)
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sending player triggers is disabled on Iphone servers using
sendplayertriggers=false On IEra, Stefan has his own trigger type system for that kinda stuff. And no you don't have to use the default system but its preferred. |
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I said player triggers and those type of triggers he had his own system. Nothing about WEAPON triggers was mentioned. From what I read from your post, seem to include player triggers so i was just rectifying that portion.
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