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-   -   Killstreaks & Achievements (https://forums.graalonline.com/forums/showthread.php?t=134266539)

lTBSl 06-01-2012 10:34 PM

Seems like your trying to take call of duty and put it on Era...

#Getyourownideasswag

Tim_Rocks 06-01-2012 10:45 PM

You should take your own advice, SensesFail.

Demisis_P2P 06-01-2012 10:52 PM

If the bonuses from the higher streaks are good enough it'll just encourage people to run even more so that they dont lose their streak.
Everyone on the server will have Juggernaut and some of the lamest pricks out there will have kill streaks in the triple digits.

/Devils Advocate

BlueMelon 06-01-2012 11:05 PM

Quote:

Originally Posted by lTBSl (Post 1696141)
Seems like your trying to take call of duty and put it on Era...

#Getyourownideasswag

Lets add care-packages and ac130's

salesman 06-02-2012 02:45 AM

Quote:

Originally Posted by Demisis_P2P (Post 1696144)
If the bonuses from the higher streaks are good enough it'll just encourage people to run even more so that they dont lose their streak.
Everyone on the server will have Juggernaut and some of the lamest pricks out there will have kill streaks in the triple digits.

/Devils Advocate

Maybe if you don't get a kill in x amount of time, reset the kill streak?

In cod, you wouldn't expect your kill streak to carry over from one round to the next

Demisis_P2P 06-02-2012 09:52 AM

Quote:

Originally Posted by salesman (Post 1696167)
Maybe if you don't get a kill in x amount of time, reset the kill streak?

In cod, you wouldn't expect your kill streak to carry over from one round to the next

As soon as you heal in a bed it should reset. Don't know about food since it can be used in the middle of combat and you could get kills seconds apart with food inbetween, which should still be a streak.

It's an excellent idea, you just need to find the right balance for the buffs.

bloodykiller 06-02-2012 02:04 PM

there's no need for killstreaks in order to promote running..running has never been so popular since the bases suit such a playstyle

Dragon551 06-02-2012 02:09 PM

Quote:

Originally Posted by bloodykiller (Post 1696211)
there's no need for killstreaks in order to promote running..running has never been so popular since the bases suit such a playstyle

but u run frm me wen i pk u in street??????

KrimsonSky 06-02-2012 02:23 PM

Activision called.... they said
oh never mind <-_._-> I'm a dog

Kohola_KinG 06-02-2012 02:32 PM

Quote:

Originally Posted by lTBSl (Post 1696141)
Seems like your trying to take call of duty and put it on Era...

#Getyourownideasswag

You're an idiot. :)

salesman 06-02-2012 08:18 PM

Quote:

Originally Posted by Demisis_P2P (Post 1696201)
As soon as you heal in a bed it should reset. Don't know about food since it can be used in the middle of combat and you could get kills seconds apart with food inbetween, which should still be a streak.

It's an excellent idea, you just need to find the right balance for the buffs.

Healing in a bed doesn't necessarily mean you've run away from a fight, though. You could have been fighting a bunch of people in a heal room, killed them all, and then healed in the bed before the next wave.

Maybe if you've taken a certain amount of damage without getting any kills (say, twice your total health?), your streak should reset. Though, you could just be getting unlucky with other people stealing your kills.

Hard to have balanced killstreaks in a game without finite playtime and where it's so easy to run away from a fight!

Venom_Fish 06-02-2012 09:10 PM

Not sure when the last time either of you truly raided, but running is not as much a problem as it used to be... once you're hit.

Players are confined to a small gmap these days and running is fairly difficult because you can be flanked and cornered from every angle. There are obstacles that obstruct your path and severely slow you down.

Despite all this, I'd be foolish if I said running didn't exist. All I'm saying is that it isn't as much a problem and survival, regardless of effort, is limited in the gang bases.The Main GMap is a whole 'nother story though.

bloodykiller 06-03-2012 09:16 PM

wtf r u talking about? running is way easier..all u had to do to block runners before was
in main level: have 1 gang member block door and spam
other levels: send any player trying to escape from elevator to b2 or another level (depending on base) by simply changing ele number after the doors open.

now to run u can easily run from level to level using the stairs (which have ZERO freeze) or if there are only 5-6 players in the level u can easily evade combat by running around furniture and other useless things which are part of these new humongous levels.

Lime_O_Matic 06-15-2012 02:10 AM

I appreciate all the work you are putting in Vimes, but this update would put Era in the wrong direction.

Why is everything focused on kills now? Gang raiding has lost it's strategy and this isn't going to help. I'll turn on my xbox and play a shooting game if I just want to get kills.

Put respawn health at 10 and when an "intruding" gang takes control of an enemy base for a certain time give them a buff. I really don't want to get nuked and be hit by 60 dmg neo rifle bullets because the other person already killed 5 Doughnut Squad members.

cbk1994 06-15-2012 02:38 AM

We're progressing fairly well on this system, and now we're looking to get a list of potential bonuses. Say "/vote" in-game to open up the new voting window, which will let you submit ideas and vote on the ideas of others.

http://uploads.graalcenter.org/upload/bonus-window.png


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