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ok...
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Okay.. lets try to give a review.
Pic 1. I support creativity, but your need to try and keep perspective, and make it not look like a giant tile error. Here is a couple of examples I have on hand: http://img.photobucket.com/albums/v1...tecrastle1.png http://img.photobucket.com/albums/v1...ati/messin.png Pic 2, 3 & 4. 1. Look at perspective, again, does what you make.. make sense? If you were to walk into that room (as a person) how would it work? If you look at the tree tops, the north wall could make sense.. you are looking out a window, and looking at the tree tops. The south wall? Wont work. Here is a OLE (Online Level Editor) level I made with the N-Pulse housing system. Wouldnt work perfectly as a real level, but it shows perspective. http://img.photobucket.com/albums/v1...i/2cd6cb50.png 2. All your rooms are very square shaped, and has no depth. You dont need a big inside, and just fill it in with floor tiles, because that is boring. Though you're arn't huge insides, they are still boring and lack depth. Mix up the shape, bring things into the room, try and make levels (depth) to it. here is a couple of examples of way to make shape, adding detailing, depth, and still being creative. http://img.photobucket.com/albums/v1.../gaaaaraal.png http://img.photobucket.com/albums/v1...gelus-spar.png Pic 5. I really have no idea whats going on in this level.. I'm not sure if it's meant to be a town, or a test level. If i'm honest, I dont like anything in this level. Take note from what I said about Pic 1, and if by chance it's a town.. here is a basic layout of a town picture I have. http://img.photobucket.com/albums/v172/Ducati/levvv.png Work on it, keep at it, and re-post your updates (IN THIS THREAD), and I will be happy to keep constructive criticism up. |
Ducati, you are amazing.
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Forgive my late reply, I just wanted to comment on the fact that as a level artist, I once attempted something very similar to your first screenshot as an attempt at some asian styled temple and I believe many others before me have as well.
As for critiquing...
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get levels off servers and edit them.
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Don't name it "Rate my level", I was going to give a lot of them a 2/10 for creativity and that was it. The topic of the thread does not suggest I'd have to actually explain why, or give constructive criticism. All of these things one should want to know. I didn't come in to give critiques today. Because only rating is much easier and less time-consuming.
http://a6.sphotos.ak.fbcdn.net/hphot..._4136949_n.jpg http://sphotos.xx.fbcdn.net/hphotos-..._1881087_n.jpg This shop was created on Dev Twaina last year and was never actually finished. Also, the reason I don't like your Asian type buildings is because they either have no 3D looking perspective. (Meaning they all look like they are flat on the ground and have no depth) or no siding to tell that the building sides are ending.. Mine was supposed to be a shop, but I think the inside is a little too big (Right now unless it were more filled) and it is probably better to remake some of the tiles. The only thing going for you is I don't see many people trying it, and you did. Everything else needs improvement, but I've only come in to rate. However, having the pleasure to actually know you and work beside you (which I didn't read the name of who posted this when I came in) I don't want to only rate your levels so I won't rate, and I do not have time to tell you exactly what is wrong and what could change. |
Those levels are perfect examples why you should not pursue Asian styled buildings with the default tile set. Actually do not try to pursue any of those examples. I am seriously Googling to find a reference you might have used for that house Devil, I can't see how that building could stand on its own. Also your building suffers for various perspective issues.
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This is quite embarrassing, but I made this a very very long time ago.. but it was my kinda attempt at a Asian style house. and the detailing is an eyesore, I know.
http://img.photobucket.com/albums/v1...ti/graal2a.png |
Quote:
http://www.passionrepublic.com/image...pr_level01.jpg http://www.passionrepublic.com/image...viroment02.jpg http://www.torealize.net/images/Chin...y-Roger_Wo.jpg http://www.colourbox.com/preview/260...l-building.jpg http://www.flickr.com/photos/jpimentelc/3204837095/ Quote:
I see nothing wrong with my level so far, unless you actually give me good criticism as to why it isn't right. I am not sure I could do better with Dev Twaina's tileset, and I still find it creative and nice looking for a shop. :] Quote:
Since it is a really old level I won't comment on what isn't so good.. Sorry for my late reply, I didn't know there was one.. |
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