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No one wants to steal your ****, if you genuinly want help you need to start acting like it. ****.
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There are some things I want to teach, and some things I do not, and if you'd like to get somewhere in this world, you should learn not to give away everything you come across or you won't have any kind of advantage in this world... I don't suppose I should suggest to you to give up anything you make to the Graal community as well? Is this new? No, but for the most part I've made it my self excluding the onwall functionality that doesn't even work (could be me). And that makes me happy as well as self appreciation that I've accomplished something. I'm going to try a few other things but if it doesn't work, I'll probably ditch onblock once again. As far as I know, anything that uses showcharacter(); is 32x32 but I guess I'll try the size of the cow sometime today. :D |
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I was asking yesterday if Setshape and showCharacter(); could be used together... Wow that would have been amazingly simpler putting the ganis together using setshape lol... looks like I'll have to redo it a bit and retry the onwall test. Thank you both Crow and Dusty! I guess I'll find out if the onwall works afterwards. If not at least the collision will match more smoothly.. -Edit- I owe you both rep but I cannot do it until I "spread rep". I normally don't give negative rep but today I have since the problem occurs often between two people. |
Thyme Cypher is creating a baddy and helped me solved the problem...
//newtilesets=true #newtilesetlevels=level names comma separated We commended that out and restarted the NPC Server. So I was semi right about it using type1... Works perfectly.. can anyone let me know why I needed to do this, and what it would do for type1 levels? He doesn't know, I don't know, both our things work fine now.. |
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I had a suspicion that was the problem, hence why I asked about the tileset you were using.
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If none or some of your levels use type 1, newtilesets=false If some of your levels use type 1, newtilesetlevels=level1.nw,level2.nw,level3.nw I'd guess it only checks the level start in newtilesetlevels, but haven't tested. |
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You say you never I don't understand how you can say you don't yet answer things dead on usually. D: I must have written it lengthy enough to explain it enough.. usually simple is good, but I want people to fully understand so I tend to write more... |
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