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Fulg0reSama 02-25-2012 07:36 AM

Quote:

Originally Posted by DustyPorViva (Post 1685896)
I'm saying that when people work on a server, or even in game development itself, music/sfx are usually put on the back burner to focus on more important things like graphics and coding. This is especially true on Graal where there aren't very many sound artists floating about so you either have to settle with crappy stef midis or no music at all. It's neglected because it's rarely given the attention of other development fields. Especially when money is involved... "hmm should I split my budget and get a graphics artist and a sound artist or put all my money towards graphics? Sound isn't that big of a deal, graphics are what sell the game..." sort of mentality is pretty common.

Graphics > Sound mentality is generally because people in games consciously will care more for the video games, but think of how many games are actually good for the fact their music was as well, it's more of a subconscious notice for most then others. At least that's my belief.

But what is the entire point of what you're trying to stay, Graphics are usually taken higher in priority then Sounds due to what the people believe they want?
I'm merely trying to understand entirely what you're stating, sorry If I seem ignorant on getting it.

DustyPorViva 02-25-2012 07:54 AM

Quote:

Originally Posted by Fulg0reSama (Post 1685897)
Graphics > Sound mentality is generally because people in games consciously will care more for the video games, but think of how many games are actually good for the fact their music was as well, it's more of a subconscious notice for most then others. At least that's my belief.

But what is the entire point of what you're trying to stay, Graphics are usually taken higher in priority then Sounds due to what the people believe they want?
I'm merely trying to understand entirely what you're stating, sorry If I seem ignorant on getting it.

It's not so much that graphics take priority as sound is just... forgotten and/or neglected. Most of the time it's not even something that is heavily considered. When you first think of a server what do you do? You think up gameplay... maybe some story and you think of how awesome it could potentially look. But how often do you think about what it would SOUND like? Probably not often.

What I'm saying is that other fields of development get much more attention then sound, if sound even gets any. That's pretty much it in a nutshell. I say this because Graal's reputation with sound is poor and thus reflects poorly on the entire development field... while in reality sound can be just as important as any graphics or gameplay.

Fulg0reSama 02-25-2012 08:13 AM

Quote:

Originally Posted by DustyPorViva (Post 1685898)
It's not so much that graphics take priority as sound is just... forgotten and/or neglected. Most of the time it's not even something that is heavily considered. When you first think of a server what do you do? You think up gameplay... maybe some story and you think of how awesome it could potentially look. But how often do you think about what it would SOUND like? Probably not often.

Considering I'm an animations guy, I do extremely often, because of the fact these animations by themselves are garbage, Think how the default ganis all have some form of sound, Example: Walk; this gani has a rather repetitive movement sound that sounds like someone is tapping their finger on a desk, this isn't quite right when you're moving over dirt, grass, mud, sand and Etcetera. Because of the fact I don't even hear what's quite going on as I move, I become quite confused and assume to just turn off my sound. There shouldn't even be a walk sound in the walk gani, that should've been handled by some form of tile detection script to play a sound for as long as you're on that type of tile for said level/gmap and such. Of course I'm going to think of gameplay, that does take some more priority than sounds, but sounds aren't that far down on the chain (For me)

Personally this is my Point of View of how development could/should chain down for a Graal RPG styled server.

Story/Concept Work(Pre-Planning Work) > Scripting == Graphics > Levels > Animations > Sounds

Yet Graal's usual standard (From my PoV, not talking for all) follows more to..
Graphics == Scripts < Levels>Animations(If Touched at all!) < Story/Concept Work(If Touched at all!) > Sounds(If Touched at all!)

Of course feel free to agree or disagree with me on that, but that's how I think it should go for a Team of people who are trying to create a legitimate game of this base.
Quote:

Originally Posted by DustyPorViva (Post 1685898)
What I'm saying is that other fields of development get much more attention then sound, if sound even gets any. That's pretty much it in a nutshell. I say this because Graal's reputation with sound is poor and thus reflects poorly on the entire development field... while in reality sound can be just as important as any graphics or gameplay.

I agree with you 100%.
Graal does have a ****ty reputation for sounds, because the default ganis have terrible sounds in place, I bet if better sounds replaced the default, it would be more acceptable and enjoyable to play with sounds on. Now it's up to everybody else to think about whether it's acceptable for everything (Imo, it's not the best way to go).


Also, Don'tcha think it would make more sense to have this kind of discussion in a seperate thread? lol

RogueShatterblade 02-25-2012 10:04 AM

I think there is a pretty large gap between LAT and sound as far as necessity.

Geno 02-25-2012 12:30 PM

sound/music creators are a huge part of any game, but and if only major contributions were made...
in this case i do not know what or what not Emera did, just stating my opinion on a sounds administration position.


also for people saying sounds are non important. think about logging in to your favorite server...just sitting around in the start level or the home town or favorite hang out of your server....is that melody playing through your head right now? yup, it is.

Bomboria music is still in my head!

Unkownsoldier 02-25-2012 02:42 PM

Graal's sounds have always annoyed me, so my SFX and music volumes are all the way down and I just put on my own music. Just me.


Quote:

Originally Posted by Fulg0reSama (Post 1685902)
Also, Don'tcha think it would make more sense to have this kind of discussion in a seperate thread? lol

Don't you think threads should be able to change topic? Go with the flow in a ways? I believe what is being said is on topic anyways even if it doesn't have much to do with Emera.

Fulg0reSama 02-25-2012 02:53 PM

Quote:

Originally Posted by Unkownsoldier (Post 1685932)
Don't you think threads should be able to change topic? Go with the flow in a ways? I believe what is being said is on topic anyways even if it doesn't have much to do with Emera.

I think they can, but it would allow a further extension of the current portion of topic at hand. Does that answer your question?

Unkownsoldier 02-25-2012 03:16 PM

Quote:

Originally Posted by Fulg0reSama (Post 1685934)
I think they can, but it would allow a further extension of the current portion of topic at hand. Does that answer your question?

Well what is being said is relevant to the original topic so there is really no need to make a new thread then :)

Fulg0reSama 02-25-2012 03:49 PM

Quote:

Originally Posted by Unkownsoldier (Post 1685935)
Well what is being said is relevant to the original topic so there is really no need to make a new thread then :)

That's debatable.

fowlplay4 02-25-2012 08:15 PM

Most "sound effects" people (that I've encountered) just take the effects from places online, that is why it's a joke position to me. I can steal my own sound effects tyvm.

Also would like to hear what was actually accomplished by being a sounds admin on Era.

Emera 02-25-2012 08:21 PM

Quote:

Originally Posted by fowlplay4 (Post 1685944)
Most "sound effects" people (that I've encountered) just take the effects from places online, that is why it's a joke position to me. I can steal my own sound effects tyvm.

Also would like to hear what was actually accomplished by being a sounds admin on Era.

  • A complete list of overworld music for Era.
  • Several gun sound effects.
  • Inside level music
  • Misc sounds (bits and bobs)

Supaman771 02-25-2012 08:34 PM

Quote:

Originally Posted by Emera (Post 1685945)
  • A complete list of overworld music for Era.
  • Several gun sound effects.
  • Inside level music
  • Misc sounds (bits and bobs)

Great, more things for Tim to make a mute for and reasons for me to use my mute Graal hotkey.

`-`

Bye though, you were a cool guy to have around.

bloodykiller 02-25-2012 09:39 PM

so u didnt even change any gun sounds?

Andre2006 02-25-2012 10:16 PM

Good bye! <3

Emera 02-25-2012 10:34 PM

Quote:

Originally Posted by bloodykiller (Post 1685949)
so u didnt even change any gun sounds?

I wasn't aware there were any sounds that needed to be changed.


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