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Thor, please explain why detecting gani is not a good idea (assuming more ganis are NOT added)
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Triggering one time to all NPCs within a box at the time you slash (which can also be done throughout every frame of the attack gani if desired). Or having a 0.05 timeout within multiple different NPCs checking the same thing? |
maybe only check for that if the player is on the screen?
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The issue at hand is detecting damage from a single player, though if this was a serverside baddy the inefficiency of this method would be even more serious. |
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