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-   -   Guild Sparring on Classic iPhone. (https://forums.graalonline.com/forums/showthread.php?t=134263343)

Zeke 05-26-2011 02:37 AM

Quote:

Originally Posted by Rufus (Post 1651541)
Well it's not laggy for me both inside and out, but you can't move in the room when it has lots of people in it. Older devices couldn't even move in the spar though, where they'd normally be fine with 8~ players in a level (the participants in the spar).

Rufus' sparring now and I'm watching with a bunch of others, you're good :3
I'm seeing some people lagging just a bit, but those, as said before are on older devices. :/

MattKan 05-26-2011 03:44 AM

Quote:

Originally Posted by fowlplay4 (Post 1651540)
The first number is for major revisions, and the second number is for minor revisions, and the period is to separate them.

If he wanted the version to display that way he would have done: 1.01, 1.02, 1.03...1.10, 1.11, etc.

Why you would say he's bad at math when math really has nothing to do it with it is beyond me, other than you're just anti-Stefan for no real reason.

I thought it was a decimal point, and no, I'm not just anti-Stefan for no real reason.

Hiro 05-26-2011 09:46 AM

iphone sparring?

lol

Crono 05-26-2011 10:45 AM

Quote:

Originally Posted by Hiro (Post 1651568)
iphone sparring?

lol

heard un has a pretty active spar life with its ~50 playercount sitting in et center

Hiro 05-27-2011 08:38 AM

Quote:

Originally Posted by Crono (Post 1651569)
heard un has a pretty active spar life with its ~50 playercount sitting in et center

you heard wrong its dead as hell ):

though its not as if i've been contributing anything towards it recently

Crono 05-27-2011 08:51 AM

Quote:

Originally Posted by Hiro (Post 1651695)
you heard wrong its dead as hell ):

i was bein sarcastic!!

Bubble13 05-27-2011 08:12 PM

I truly don't see what's so hard about making the spar arenas non-blocking. This problem has been there for over a year. Do the staff on Classic iPhone really have anything else to do?

Crono 05-27-2011 08:22 PM

Quote:

Originally Posted by Bubble13 (Post 1651724)
I truly don't see what's so hard about making the spar arenas non-blocking. This problem has been there for over a year. Do the staff on Classic iPhone really have anything else to do?

You mean players blocking? It's been like that on Graal for atleast a decade. I kind of agree, players shouldn't block if they're outside of the spar ring.

Bubble13 05-27-2011 08:29 PM

Quote:

Originally Posted by Crono (Post 1651725)
You mean players blocking? It's been like that on Graal for atleast a decade. I kind of agree, players shouldn't block if they're outside of the spar ring.

What I'm trying to say is that the staff on Classic iPhone do nothing as it is so would it really kill them to fix this?

Crono 05-27-2011 08:33 PM

Quote:

Originally Posted by Bubble13 (Post 1651726)
What I'm trying to say is that the staff on Classic iPhone do nothing as it is so would it really kill them to fix this?

There's nothing they can do.

DustyPorViva 05-27-2011 08:39 PM

Quote:

Originally Posted by Crono (Post 1651727)
There's nothing they can do.

noplayerpk is apparently writable in v6, they might be able to fix it.

Crono 05-27-2011 08:39 PM

Quote:

Originally Posted by DustyPorViva (Post 1651728)
noplayerpk is apparently writable in v6, they might be able to fix it.

^^

DustyPorViva 05-27-2011 08:41 PM

Quote:

Originally Posted by Crono (Post 1651729)
^^

Also, if they did what Rufus said(which would be advisable) then it wouldn't be a problem anyways. The spectator room could be nopk while the spar room would be a different level, thus it wouldn't apply to them.

Mark Sir Link 05-28-2011 01:00 AM

don't think you'd really even have to have NPCs running on the serverside to manage this, not sure how bad two showimgs would be on the clientside on an iphone, but it seems as though an insane amount of data is already available to the client. The only thing that seems to be missing for players not in your level is level name and health.

PHP Code:

//#CLIENTSIDE 

function onCreated(){
  echo(
"allplayers");
  for(
temp.0allplayers.size(); i++){
    
temp.allplayers[i];
    echo(
p.account SPC p.x SPC p.y SPC p.level SPC p.ani SPC p.hearts SPC p.dir);
  }


NPC Code:

results:
allplayers
(npcserver) 5.5 56.25 idle 0 2
Samurai_X2689 5.5 56.25 idle 0 2
CujoDaMan 5.5 56.25 idle 0 2
Samurai_X2689 30 30 idle 13 3
Graal690850 5.5 56.25 idle 0 2
Graal778704 51.5 22.1875 etcenter.nw sit 5 2
BrutaL 30 52 warper 5 2
irc:#era 30.5 30 0 2
irc:#Dev_Nocturax 30.5 30 0 2
irc:#zshouts 30.5 30 0 2
irc:#exchange 30.5 30 0 2
irc:#atlantis 30.5 30 0 2
irc:#delteria 30.5 30 0 2
irc:#zchat 30.5 30 0 2
irc:#skjf91_debug 30.5 30 0 2
irc:#Noctorious 30.5 30 0 2
Mark Sir Link 30.5 30 0 2
fireballboy12 54.5 24 etcenter.nw sit 5 3
Graal775791 12.5 20.6875 etcenter.nw idle 13 1
Graal727262 2.5 17 etcenter.nw un_sflute_play 13 2
Darkmatters 29.5 48.5 warper 13 2
nightslayer317 5.5 56.25 idle 0 2
warcraft1111 14.5 16.5625 etcenter.nw sit 13 2
RuneDevil 9.375 19.5625 etcenter.nw idle 13 2
four_swords 30 30 blush 3 2
snoop413 39.6875 33.5625 etcenter.nw idle 13 2
shyguy2 5.5 56.25 idle 0 2
Deas_Voice 5.5 56.25 idle 0 2
Graal777688 29.6875 30 etcenter.nw idle 13 2
foxboi 54.5 23.5 idle 3 3
lag_PKer 39 31 etcenter.nw idle 13 2
Ronnietehnub 26.5 30 etcenter.nw idle 13 1
stephanie516 56.5 17 etcenter.nw sit 3 2
BigBear3 30.5 30 0 2
trimaster 320.5 431.25 idle 13 0
MysticX2X 44.875 31 etcenter.nw idle 13 2
Flares 5.5 56.25 idle 0 2
Graal771481 25.25 48 etcenter.nw idle 11 1
Starfire2001 37 33 idle 0 2
Angle99 29.5 48.5 grab 0 2
Graal752402 31.5 36 idle 0 2
Unknown_Prophecy 30.5 55 idle 5 2
Nubeh 319.875 430.75 idle 0 2
Graal763890 25.875 27.0625 etcenter.nw walk 3 1
Graal749011 43.0625 28 etcenter.nw idle 1 2
Graal752914 32.5 58 warper 13 2
Graal757717 30.5 55 dama-fierce-breathing 13 2
NighT_StaR 285.5 416 idle 0 2
Shadowea 31.5 36 sit 13 3
Graal770822 59 33 carrystill 0 2
Taygen 269.25 425 sit 0 2


ffcmike 05-28-2011 01:08 AM

Quote:

Originally Posted by Mark Sir Link (Post 1651744)
The only thing that seems to be missing for players not in your level is level name and health.

I believe these variables would be available to those players you have encountered within the same level, though it will remain as the old values once you're no longer within the same level. So if you were for instance looping through "players" instead of "allplayers" they would be there, albeit you'd already know they're in the same level anyway.


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