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-   -   Crypt - Leveling in GK (https://forums.graalonline.com/forums/showthread.php?t=134263176)

ViperZakuto 05-11-2011 12:29 AM

Quote:

Originally Posted by Seeya (Post 1648849)
If we cut crypt down to 12 hours it'd increase some training activity, and I think having more instances like Crypt is the best way to solve this problem.

in my opinion we should have an elf dungeon on Forest :), as Crypt does, have Elf's outside for training. Make it lower level and possible to complete by using physical attacks. Then start expanding on that. Forest could be re-modelled and stuff.

This is a great idea. start out with the elven one, then you could expand it to the other kingdom islands. there could be a ninja one, pirate one, one with knights, Fish people one, and an elven one. of course this would take a long time. but finish one dungeon at a time.

Also you could add a rare ore drop in each dungeon. collect so many ores from one dungeon you can make a piece of there armor. make matching sets for each place. could also include the pants, cape, and amulet for looks.

Look how many people showed up to do the easter maps. This would be more of a long term solution.

Of course add limits to each dungeon. maybe be able to do all of them once or twice a day.

This would give a lot more activity to the kingdom islands, and would promote more people to have shops. I sell ispells and scrolls a lot in my shop, and it keeps newer players happy.

Stephen 05-11-2011 01:07 AM

summarize the problem into a list

ViperZakuto 05-11-2011 01:33 AM

what problem? lol

Cubical 05-11-2011 01:41 AM

Quote:

Originally Posted by cbk1994 (Post 1648875)
For physique, I agree, but for other skills it can be. Wisdom leveling, for example, is a pain in the ass if your god can't kill zombies (i.e. you're not Brigid).

Magic is horrible to level there, I can't kill anything with my 44 magic since water elementals have been nerfed. Make zombies as weak to fire as they are holy word. Everyone knows you can own zombies with fire.

Gothika 05-11-2011 09:05 AM

Quote:

Originally Posted by Cubical (Post 1648919)
Magic is horrible to level there, I can't kill anything with my 44 magic since water elementals have been nerfed. Make zombies as weak to fire as they are holy word. Everyone knows you can own zombies with fire.

I don't think they should be as weak to fire as they are holy word but they definably receive upto 50-75% more damage from it.

MajinDragon 05-11-2011 12:06 PM

Quote:

Originally Posted by Felix_Xenophobe (Post 1648850)
58-101 @zombies
the grind isnt that bad

How long did that take? Hour wise.

Felix_Xenophobe 05-11-2011 12:21 PM

on average 4 hours per level. some took 3 some took 4 it all depended on how many nerds came up to talk n ****

MajinDragon 05-11-2011 01:04 PM

Okay, lets say you do it for 8 hours a day at a time - leaving time to sleep and maybe work/school. About 21.5 days straight sacrifice. Naa that's not casual at all.

Felix_Xenophobe 05-11-2011 01:07 PM

farmville 4 casuals

MajinDragon 05-11-2011 01:09 PM

Funny how i still > you then.. Guess i stick to farmville and casj gaming.

Felix_Xenophobe 05-11-2011 01:35 PM

add me on fb we see whos cows produce the most milk

MajinDragon 05-11-2011 06:11 PM

LOOOOOOL if i played farmville we could cement this with a duel of the cows.

nullify 05-11-2011 08:33 PM

Start playing farmville man, I want to see this duel.

MajinDragon 05-11-2011 11:49 PM

Dude im not gonna farm.

Stephen 05-12-2011 12:45 AM

Quote:

Originally Posted by MajinDragon (Post 1649177)
Dude im not gonna farm.

Why not? It's in your blood!


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