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Quick lord fix:
Revert to the old system, keep whatever changes were made to the lords such as the Glok Lord Spell. Roaming was a good idea, but clearly it wasn't planned for them to all end up in one spot inside the dungeons. How to fix that? Put boundaries on roaming. Whichever of the 26(?) lord spawn spots a lord spawns at, has a set area which the lord can roam around. Preventing it from going too far. Also, Lords would only roam inside the Underground Dungeon when chasing a player, after combat, providing it isn't dead, the lord would leave the dungeon and continue roaming in it's area dictated by which spawn site it spawned at. |
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It'd be cool if GK wasn't a 1000 hour grind, and cool weapons were actually obtainable year-round instead of through holidays or external (USD/CST) means.
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Hopefully if we can get some dedicated workers on GK, besides Chris Vimes, we can have new 24/h dungeons with new monsters... maybe even remove Forest and make a new island of content.
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Steal the content Tig and c/o created for Kingdoms Iphone ^^
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i have a idea school like school of magic and swordmanship stuff like that
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Then when he would post hiring posts it seems nobody was interested or qualified for the job. there has to be something to draw in the newer players, and bring back the older players to this server. newer players and older players coming back = more people that may be qualified for working for this server. |
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