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-   -   Numbers - 2/20/11 (https://forums.graalonline.com/forums/showthread.php?t=134262164)

cbk1994 02-25-2011 10:59 PM

Quote:

Originally Posted by GarethOmni (Post 1633208)
Now just think of those 24,000 players and if like 10% of them bought guns/items through the gold system ;)

Selling guns/items through the gelat shop (assuming this is what you meant instead of "gold system") is the worst thing you could do. Look at Zone.

It's still possible to make a pretty good profit off of the gelat shop.

Quote:

Originally Posted by Era
Gelat Shop Statistics:
Total Gelats: 650710 (11090 gelats sold)
Vitality: 1559 (20 sold)
Worker's Potion: 5163 (89 sold)
Lightweight: 3348 (63 sold)

The numbers in parentheses are from the past 3 days

That's about $6,500 for some minor items that don't ruin the game. If subscriptions were removed, more players would flood in, and more items like these could be added.

Eclipse 02-26-2011 12:18 AM

turn era into BattlefieldHeros style so we can all be wallet warriors

DustyPorViva 02-26-2011 12:23 AM

~11 damage per shot(though I excluded other forms of damage)?

Demisis_P2P 02-26-2011 12:53 AM

Quote:

Originally Posted by DustyPorViva (Post 1633273)
~11 damage per shot(though I excluded other forms of damage)?

Yeah I don't get it either.
That's assuming that every shot is a hit.
But if we assume that shots that didn't hit also count, then we would expect the shots fired number to be much higher and the average damage to be much lower??

DustyPorViva 02-26-2011 01:02 AM

Quote:

Originally Posted by Demisis_P2P (Post 1633275)
Yeah I don't get it either.
That's assuming that every shot is a hit.
But if we assume that shots that didn't hit also count, then we would expect the shots fired number to be much higher and the average damage to be much lower??

No, you'd have to divide by the number of shots that actually make contact which is(most likely) lower, which means the average damage per shot would be higher. However this does not take into account other forms of damage, like melee and grenades and fire and such which could account for a hefty percentage of damage dealt, meaning the average damage per shot would be lower.

Demisis_P2P 02-26-2011 01:21 AM

Quote:

Originally Posted by DustyPorViva (Post 1633276)
No, you'd have to divide by the number of shots that actually make contact which is(most likely) lower, which means the average damage per shot would be higher. However this does not take into account other forms of damage, like melee and grenades and fire and such which could account for a hefty percentage of damage dealt, meaning the average damage per shot would be lower.

Yeah but I doubt that all other forms of damage combined, assuming they're even counted, would add up to even 20% of the total damage.
Other damage sources would need to account for almost 50% of all damage to reduce the average damage from guns (~20) to 11.
Would be interesting to see the damage source breakdown statistics though, if they do exist.

DustyPorViva 02-26-2011 01:29 AM

Quote:

Originally Posted by Demisis_P2P (Post 1633281)
Yeah but I doubt that all other forms of damage combined, assuming they're even counted, would add up to even 20% of the total damage.
Other damage sources would need to account for almost 50% of all damage to reduce the average damage from guns (~20) to 11.
Would be interesting to see the damage source breakdown statistics though, if they do exist.

Statistically that's still relevant.

cbk1994 02-26-2011 02:02 AM

Quote:

Originally Posted by DustyPorViva (Post 1633283)
Statistically that's still relevant.

Like I said, the statistics for damage done don't look right to me based just on the last statistics I recorded. I'll see about setting up some more comprehensive stats soon.


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