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Fulg0reSama 01-15-2011 04:04 PM

Quote:

Originally Posted by Mark Sir Link (Post 1622844)
uh, no.




couldn't you just stick the sprite in a gani and set a player attr to it

Yeah. That was just some display boredom. That's what I did.

jacob_bald6225 01-15-2011 06:21 PM

Also-- questions for Kevin.

I know in your initial post you said Players VS. CPU games. That meant like PVE type minigames where it is the 4 players on a team against computers right?

What would happen if a player drops out mid game? Would a replacement player be chosen, the game continue, or just end prematurely?

Mark Sir Link 01-15-2011 08:46 PM

Quote:

Originally Posted by jacob_bald6225 (Post 1622914)
Also-- questions for Kevin.

I know in your initial post you said Players VS. CPU games. That meant like PVE type minigames where it is the 4 players on a team against computers right?

Think running of the bulb, basically baddy type characters who attempt to hinder the human players in their attempt to win the event.

Of course, a human could choose to sabotage their team themselves should they not want anyone to get more gralats...

Quote:

What would happen if a player drops out mid game? Would a replacement player be chosen, the game continue, or just end prematurely?
My plan was to open the slot up for players to join the game in progress, and perhaps give some sort of bonus incentive for a player to join an in progress game where odds are they'll join in a losing slot.

I don't want the game to end just because somebody leaves, though.

There will also be a system that punishes players for leaving games early continuously.

James 01-15-2011 09:17 PM

http://www.headshift.com/blog/seal-of-approval.jpg

MattKan 01-16-2011 12:03 AM

So are you really going through with this? Have you started scripting stuff?

Mark Sir Link 01-16-2011 12:33 AM

Quote:

Originally Posted by MattKan (Post 1622982)
So are you really going through with this? Have you started scripting stuff?

Yes I have, I'm not interested in paying money for a GServer quite yet though. I wish to complete more of the content offline first.

MattKan 01-16-2011 01:03 AM

Quote:

Originally Posted by Mark Sir Link (Post 1622986)
Yes I have, I'm not interested in paying money for a GServer quite yet though. I wish to complete more of the content offline first.

Awesome :fro:

If you've made any of the maps yet, please post pictures!

Knux 01-17-2011 09:45 AM

Legend of Zelda, Mario Party.
Hmm, let's make Era into an FPS. Then we got a Black Ops rip.

MattKan 01-24-2011 08:15 PM

You can add a casino that fits the graal thing by making one of those "match 'em up" machines where you have to match up the three spinning pictures.

You could use :pluffy: for the lucky 7

Fulg0reSama 01-24-2011 08:19 PM

I am still intrigued by this idea, I see a lot of very interesting mini-games that graal is more than capable of creating through simplistic processes. LMS events in particular are easily simple.

James 01-25-2011 09:50 PM

plz have pictionary kevin

Elk 01-25-2011 11:49 PM

Quote:

Originally Posted by Fulg0reSama (Post 1622807)
It'd be seriously easy to boot.

This is my Estimated time for if some actual scripters of ours were on it.

Scripting: 2 weeks (if constantly worked on or a month and a half if on ocassion)
Graphics: 1 week (maybe.)
Ganis: 1 week perhaps? maybe 2. (3 if you wanna slap Particles in the same category)
LAT: You better not need an LAT to make a god damn boardgame.
SFX: 2 weeks

That's 3 weeks to a month IF this were to be done by a very smart team and on constant work. Unfortunately we aren't good for that so I'd say about a month or two tops to create this as a server or so.

Simply: no, time/team coordination would prevent it from being that fast, nobody can plan an absolute timerange this close...id say about 3 months minimum with space inbetween to argue stuff out...

when you start a project like that, you need a projectcontextanalysis and henceforth stages

Fulg0reSama 01-25-2011 11:52 PM

Quote:

Originally Posted by Elk (Post 1625534)
Simply: no, time/team coordination would prevent it from being that fast, nobody can plan an absolute timerange this close...id say about 3 months minimum with space inbetween to argue stuff out...

when you start a project like that, you need a projectcontextanalysis and henceforth stages

Elk, normally I agree with you but here's the thing I can see...

This idea is compromised full of Simplistic ideas forming into one complex machine.

Let's think... How long would it take for YOU, to make cartoon styled board spaces..? I bet it wouldn't take you even 10 minutes. I did base my idea off of the best or at least competent at best developers.

Elk 01-26-2011 12:11 AM

you cant imagine how much thought is required to be put into this...
its alot of psychologic/social work thoughts
generally at game creations...

regardless of "howfastcanyoumakegraphics"

Fulg0reSama 01-26-2011 12:14 AM

Quote:

Originally Posted by Elk (Post 1625537)
you cant imagine how much thought is required to be put into this...
its alot of psychologic/social work thoughts
generally at game creations...

regardless of "howfastcanyoumakegraphics"

How bout we cross that bridge when we come to it? :p

Also yeah I can actually.. You're making things more complex than they appear to be :oo:


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