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Hidden incentive to buy the +10 HP Upgrade, i c what u did there cbk.
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On UN and Zodiac your hp/power doesn't rely on killing other players, but NPCs. |
What stops people from farming kills from trial accounts?
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This is retarded. If you're gonna make health this way then all guns need to be lowered in damage.
I can die in 4 hits from a god damn desert eagle, Bombs from pyrotech now basically take out 80% of my health if I get lamed. Everything needs to be lowered in damage if you're gonna do something like this. Like 20 damage guns to 15, and 15 damage guns to 10, and 25 damage guns to 20. Bombs also need to be nerfed. It'll take me 20,000 kills to get full HP again where all damage used to be based off of. That's alittle bit less than double my kills @_@ |
Nooooo! Then Era will turn into graal ghetto!
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On classic servers like UN, the person getting a lot of kills will most likely have low AP, making them easier to kill. |
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Also, I think we should just go back to having 100hp. |
This. ^ I mean, since when do people level up their health? *Gangsta: "Yo son, I just shot you.. 2 times in da head n you ain't dead?!", *Me: "Sorry man.. I just leveled up to 10, I have 110 health now, it takes an extra shot.".. >_<
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edit: if you're talking about the fire-rate (not the bullet speed), then yeah, I agree. |
Add the kills we already had :D
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If the gang system works properly then ideally most people who get close to the 140 hp cap will be taken into gangs and spend most of their time fighting other gangs whose members will also be closer to the 140 hp cap. Leaving players with lower hp to fight other lower hp players instead of getting stomped by the older players, who arguably would stomp them anyway regardless of hp. In the end it's still only two hits, and soon you'll be able to buy a gralat potion to circumvent that anyway. |
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