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-   -   Era HP Upgrades (https://forums.graalonline.com/forums/showthread.php?t=134259692)

fowlplay4 06-30-2010 09:07 PM

Hidden incentive to buy the +10 HP Upgrade, i c what u did there cbk.

Crono 06-30-2010 09:07 PM

Quote:

Originally Posted by Demisis_P2P (Post 1585121)
It's the exact same difference that has always existed on Era though; 100hp vs 140hp.
And that difference is only 2 hits with the strongest gun, 3 hits with the weakest.
A far cry different from UN where it takes a noob 26 hits to kill somebody who has max health, but only 2 hits for them to kill a noob.
Or Zodiac where it is impossible for a noob to kill anybody even 10 levels above them, and players that are even level 30 can get 1 hit killed.

The difference is that here on Era you now need to rely on killing other players to gain HP. The good players will stomp everyone else first and reach higher levels of HP while the baddies and not so good players are stuck trailing behind. This system initially gives the strong a bigger gap. The quests on Era gave some even ground (NPCs), it's not the same thing as this.

On UN and Zodiac your hp/power doesn't rely on killing other players, but NPCs.

FantasyX 06-30-2010 09:08 PM

What stops people from farming kills from trial accounts?

papajchris 06-30-2010 09:27 PM

Quote:

Originally Posted by FantasyX (Post 1585125)
What stops people from farming kills from trial accounts?

Thats what i said

cbk1994 06-30-2010 09:31 PM

Quote:

Originally Posted by FantasyX (Post 1585125)
What stops people from farming kills from trial accounts?

There are some protections that don't allow this and most problems like this. I won't elaborate.

swift 06-30-2010 09:45 PM

This is retarded. If you're gonna make health this way then all guns need to be lowered in damage.

I can die in 4 hits from a god damn desert eagle, Bombs from pyrotech now basically take out 80% of my health if I get lamed.

Everything needs to be lowered in damage if you're gonna do something like this. Like 20 damage guns to 15, and 15 damage guns to 10, and 25 damage guns to 20.

Bombs also need to be nerfed. It'll take me 20,000 kills to get full HP again where all damage used to be based off of. That's alittle bit less than double my kills @_@

Logababy 06-30-2010 11:38 PM

Nooooo! Then Era will turn into graal ghetto!

kia345 06-30-2010 11:48 PM

Quote:

Originally Posted by Demisis_P2P (Post 1585121)
It's the exact same difference that has always existed on Era though; 100hp vs 140hp.
And that difference is only 2 hits with the strongest gun, 3 hits with the weakest.
A far cry different from UN where it takes a noob 26 hits to kill somebody who has max health, but only 2 hits for them to kill a noob.
Or Zodiac where it is impossible for a noob to kill anybody even 10 levels above them, and players that are even level 30 can get 1 hit killed.


On classic servers like UN, the person getting a lot of kills will most likely have low AP, making them easier to kill.

emoman 06-30-2010 11:48 PM

Quote:

Originally Posted by Logababy (Post 1585154)
Nooooo! Then Era will turn into graal ghetto!

But graal ghetto copied 95% of everything they had from era. So era would initially be copying itself. wat

Also, I think we should just go back to having 100hp.

DeCeaseD 07-01-2010 12:32 AM

This. ^ I mean, since when do people level up their health? *Gangsta: "Yo son, I just shot you.. 2 times in da head n you ain't dead?!", *Me: "Sorry man.. I just leveled up to 10, I have 110 health now, it takes an extra shot.".. >_<

iRedemption 07-01-2010 02:40 AM

Quote:

Originally Posted by swift (Post 1585133)
This is retarded. If you're gonna make health this way then all guns need to be lowered in damage.

I can die in 4 hits from a god damn desert eagle, Bombs from pyrotech now basically take out 80% of my health if I get lamed.

Everything needs to be lowered in damage if you're gonna do something like this. Like 20 damage guns to 15, and 15 damage guns to 10, and 25 damage guns to 20.

Bombs also need to be nerfed. It'll take me 20,000 kills to get full HP again where all damage used to be based off of. That's alittle bit less than double my kills @_@

Not the damage, just the speed of each gun...Guns need to be modified and made slower if Era's planning on sticking with this new hp feature. Dodging bullets will be a must in PKing if you're dead in about 4-5 shots.

salesman 07-01-2010 02:48 AM

Quote:

Originally Posted by iRedemption (Post 1585187)
Not the damage, just the speed of each gun...Guns need to be modified and made slower if Era's planning on sticking with this new hp feature. Dodging bullets will be a must in PKing if you're dead in about 4-5 shots.

slower :oo:? Any slower and you'll be able to outrun them...

edit: if you're talking about the fire-rate (not the bullet speed), then yeah, I agree.

Donark 07-01-2010 03:06 AM

Add the kills we already had :D

Demisis_P2P 07-01-2010 03:37 AM

Quote:

Originally Posted by Crono (Post 1585124)
The difference is that here on Era you now need to rely on killing other players to gain HP. The good players will stomp everyone else first and reach higher levels of HP while the baddies and not so good players are stuck trailing behind. This system initially gives the strong a bigger gap. The quests on Era gave some even ground (NPCs), it's not the same thing as this.

On UN and Zodiac your hp/power doesn't rely on killing other players, but NPCs.

That is a fair point but tbh it depends on how effective the other systems are.
If the gang system works properly then ideally most people who get close to the 140 hp cap will be taken into gangs and spend most of their time fighting other gangs whose members will also be closer to the 140 hp cap.
Leaving players with lower hp to fight other lower hp players instead of getting stomped by the older players, who arguably would stomp them anyway regardless of hp.

In the end it's still only two hits, and soon you'll be able to buy a gralat potion to circumvent that anyway.

iRedemption 07-01-2010 03:49 AM

Quote:

Originally Posted by salesman (Post 1585189)
slower :oo:? Any slower and you'll be able to outrun them...

edit: if you're talking about the fire-rate (not the bullet speed), then yeah, I agree.

duh


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