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-   -   Too high prices (https://forums.graalonline.com/forums/showthread.php?t=134258656)

Lucas3 04-06-2010 10:58 AM

Quote:

Originally Posted by kia345 (Post 1567310)
I love the high prices and hope they become steeper....

...at least a reset on all armor enchantments/prepared weapons.


Even higher prices?! And armor reset!? This would make Graal Kingdoms impossible to play. Be honest,you wear enchanted armor too, right? Guess what will happen when armors get resetted. Everyone will need EAs but there aren't enough so the prices go: high---> higher--->highest---> Graal Kingdoms.
The price of EAs will go until 500 dias each and so an armor +12 will be like 6000 dias. In PvP it would be fair, yes, but in PvM/PvE?(Player vs Monster/Player vs Enemy, don't know how you call it here) The Small Eastereggs, for example,will break your AC in no time (not talking about crypt monsters), making leveling impossible(especially on higher levels).
I think I have a good idea now. Increase the spawn rate of EAs so they're 5-20 diamonds each. Then do it like with the str,cha,pow,dex... add on weapons. Start with 1 and then increase the price for every new "+".
Maybe like this:
+1 = 1 EA needed
+2 = 2 EA needed
+3 = 3 EA needed
+4 = 4 EA needed
+5 = 5 EA needed
+6 = 7 EA needed
+7 = 9 EA needed
+8 = 12 EA needed
+9 = 15 EA needed
+10 = 18 EA needed
+11 = 21 EA needed
+12 = 25 EA needed

So an armor +5 for PvM/PvE would be 1 EA+ 2 EA+ 3 EA +4 EA+ 5 EA = 15 EAs, by a price of 10 diamonds each 150 diamonds, which is actually not too expensive. This armor will be enough to fight monsters, but not to fight players so armor +12 is needed (All together 122 EAs for 1220 diamonds). With this, you solved the problem that armor+12 is NEEDED for PvP because nobody can buy it so easy. And it's still not too hard to level up by killing Monsters.

(You could also do the same with IWDs)

joel34 04-06-2010 11:31 AM

IWD is fine.

EA is not fine.

Lucas3 04-06-2010 11:37 AM

Why isn't it fine with EA?

sengir 04-06-2010 06:14 PM

Quote:

Originally Posted by Draenin (Post 1567306)
FHoM is not technically a 'rare' item. .

I Know that :P I was just saying for example. And the prices of the rare items have gone up. Which is how it should be. But there are still Items such as HSOD+12. 12 alone is 200-250 dias right now or more (prob alot more). BUT the HSOD+12 is still only worth 100-125 dias +12'd. It still doesnt make ANY sense to me :D

sengir 04-06-2010 06:16 PM

Quote:

Originally Posted by Lucas3 (Post 1567428)
Even higher prices?! And armor reset!? This would make Graal Kingdoms impossible to play.)

No No No. We wouldnt keep the drop rate of EA's and IWD's the same if we reset everything. Dias would be back to 500 plat each and the EA's and IWD's would be only 15-25 Dias.

Draenin 04-06-2010 07:58 PM

Quote:

Originally Posted by sengir (Post 1567461)
I Know that :P I was just saying for example. And the prices of the rare items have gone up. Which is how it should be. But there are still Items such as HSOD+12. 12 alone is 200-250 dias right now or more (prob alot more). BUT the HSOD+12 is still only worth 100-125 dias +12'd. It still doesnt make ANY sense to me :D

Uh. If I were you, I'd take advantage of that if people are selling for those prices.

Alchemy items are worth at least the sum of the values of their components, regardless of what people might be selling them for. Considering how it's much more difficult these days to assemble one and fully enchant it, there's no logical reason why you should sell for prices that low.

quickshooter 04-06-2010 10:55 PM

"(All together 122 EAs for 1220 diamonds)"

you were trying to make it easier/cheaper to EA?

right now EA's are what? 100dias? and you need 12? thats 1200 dias lol

your method is actually MORE expensive, so it kind of defeats the purpose? no? they would easier to farm, but just as costly to utilize.

kia345 04-06-2010 10:58 PM

Quote:

Originally Posted by Lucas3 (Post 1567428)
Even higher prices?! And armor reset!? This would make Graal Kingdoms impossible to play. Be honest,you wear enchanted armor too, right? Guess what will happen when armors get resetted.

Quote:

Everyone will need EAs
You obviously don't have any idea what the reasoning is. No one needs EAs. And I'd be the first to give up my items for a reset. GK's impossible to play now. If you weren't forced into buying EAs, it'd be much easier

OasaTor_PK 04-06-2010 11:02 PM

I can't wait for an armor reset, maybe then I will actually break out a sword and shield again.

I personally think that EA's should be abolished and have the physical resist stat actually do something in pvp similar to magic resists.

Would simplify things IMMENSELY.

quickshooter 04-06-2010 11:11 PM

Quote:

Originally Posted by OasaTor_PK (Post 1567517)
I can't wait for an armor reset, maybe then I will actually break out a sword and shield again.

I personally think that EA's should be abolished and have the physical resist stat actually do something in pvp similar to magic resists.

Would simplify things IMMENSELY.

the physical resist (your ability to RESIST -successful- physical attacks) stat reduces damage taken,AC (armour class) is your ability to dodge/evade/negate physical attack (in general) based on your opponents WC(weapon class) so:

if WC>AC then a melee strike occurs dealing some damage. so: dmg*physical resist = actual dmg inflicted on the enemy based on the dmg variable of the ATTACKER and resist variable of the recipient of the ATTACK

^^or something similar...assuming theres no elemental dmg on the weapon

so all things have a place and work properly.. IMO its the changes that were made to the original crossfire game mechanics coupled with a bunch of whining kids who just want the game to require little to no actual time investment to get far, that FUBAR'd GK..

Draenin 04-07-2010 01:20 AM

Personally I don't see the point in nerfing the EA spawn rate, considering the fact that the maximum AC achievable is around -80 to -90, and you'll automatically exceed that at 107 physical. All that AC does is determine whether a player hits / misses you. It doesn't determine damage reduction.

Lucas3 04-07-2010 11:40 AM

Quote:

Originally Posted by quickshooter (Post 1567514)
"(All together 122 EAs for 1220 diamonds)"

you were trying to make it easier/cheaper to EA?

right now EA's are what? 100dias? and you need 12? thats 1200 dias lol

your method is actually MORE expensive, so it kind of defeats the purpose? no? they would easier to farm, but just as costly to utilize.

Look at the example:
Quote:

...So an armor +5 for PvM/PvE would be 1 EA+ 2 EA+ 3 EA +4 EA+ 5 EA = 15 EAs, by a price of 10 diamonds each 150 diamonds, which is actually not too expensive. This armor will be enough to fight monsters, but not to fight players...
I think you can see what I meant with that: an armor +5 would be only 150 diamonds, while an armor +12 would be still around 1200 diamonds. If it would be like that, new players could buy EAs to get a bit armor and go monster killing to get a bit money, exp...
And PvP players could still get +8 or 9 armor, but not too easy so not everyone has +12 armor (Which was the sense of the whole thing if I understood that right >_< ) understood it?

quickshooter 04-07-2010 07:22 PM

Quote:

Originally Posted by Lucas3 (Post 1567626)
Look at the example:


I think you can see what I meant with that: an armor +5 would be only 150 diamonds, while an armor +12 would be still around 1200 diamonds. If it would be like that, new players could buy EAs to get a bit armor and go monster killing to get a bit money, exp...
And PvP players could still get +8 or 9 armor, but not too easy so not everyone has +12 armor (Which was the sense of the whole thing if I understood that right >_< ) understood it?

sure its a nice theory

MajinDragon 04-07-2010 10:54 PM

I like the sound of Lucas' proposal. The cost difference of trying to achieve +12 on 1 piece of armor is immense compared to what little you'd need to spend to gain the recommended 40ac for pve. So that if players wish to stack ac for pvp purposes, they're going to have to fork out alot of cash for that privilege, and that's what it should be. The ability to negate ALL melee damage from most people (level 50 and under phys) shouldn't be so easily obtained - HSoD+12, Comp+12, pmop+12, any helmet+12, snowboots+12, bakers+12 all together = 88ac? if you wanted to go further you could get an ac belt to hit the 90 barrier.

quickshooter 04-07-2010 11:21 PM

its still a moot point without a reset


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