Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Future Improvements (https://forums.graalonline.com/forums/forumdisplay.php?f=10)
-   -   removeGmap(str) (https://forums.graalonline.com/forums/showthread.php?t=134257385)

cbk1994 12-27-2011 10:05 AM

The (permanent) Christmas dungeon on Kingdoms is spawning lots of single-use GMAPs—we really need some way to remove them from server options via script or to load them temporarily without adding them in the first spot.

Loriel 01-07-2012 03:29 AM

Can't you just recycle them or something

fowlplay4 01-07-2012 04:16 AM

Quote:

Originally Posted by Loriel (Post 1681077)
Can't you just recycle them or something

recycling is for squares.

Loriel 01-07-2012 04:24 AM

I also buy new RAM sticks whenever I need to start a new application

scriptless 01-07-2012 04:58 AM

Quote:

Originally Posted by Loriel (Post 1681077)
Can't you just recycle them or something

Well, lets say they do.. What's to stop my from spamming 3 lightning walls that last an hour each in all of the instances.. then anyone who goes in and is b-mode will die almost instantly. :( Not that I would do that.

Regardless the reason, Graal needs support to unload gmap's.

cbk1994 01-07-2012 01:21 PM

Stefan added a way to load GMAPs without adding them to server options, although he hasn't added a way to unload them yet. Calling findLevel on a GMAP name will cause it to be loaded. My understanding is that they would need to be reloaded after a server restart, but that's understandable for obvious reasons.

I think it's only enabled on Kingdoms right now, but hopefully will be available for all servers soon.

Quote:

Originally Posted by scriptless (Post 1681098)
Well, lets say they do.. What's to stop my from spamming 3 lightning walls that last an hour each in all of the instances.. then anyone who goes in and is b-mode will die almost instantly. :( Not that I would do that.

Then you kill all objects inside the map before reusing it. This is already done on the normal treasure maps.

Packratia 01-07-2012 02:19 PM

Couldn't you have a program on the server computer that runs every hour or so that deletes any gmaps in a certain folder that are over 1 hour old?

cbk1994 01-07-2012 02:23 PM

Quote:

Originally Posted by Packratia (Post 1681145)
Couldn't you have a program on the server computer that runs every hour or so that deletes any gmaps in a certain folder that are over 1 hour old?

This is not the issue. We are already deleting maps when they're not in use. The issue is unloading them.

Cubical 11-20-2012 05:46 AM

was there ever an update with this or was there ever a work around to resolve this issue?

Admins 11-21-2012 09:49 PM

The server can theoretically handle unloading of gmaps now but, but haven't got time to debug it yet (don't want it to crash if there are still dbnpcs in it or so)

Cubical 11-22-2012 04:39 PM

Is it possible to have it added to the current UC/Classic servers, I don't plan on putting DBnpcs in any of those maps anyways.

Cubical 03-03-2013 05:48 PM

Quote:

Originally Posted by Stefan (Post 1708014)
The server can theoretically handle unloading of gmaps now but, but haven't got time to debug it yet (don't want it to crash if there are still dbnpcs in it or so)

bump, height maps dont look good when they are only 1 level and i dont want to overload the serveroptions with gmaps

Cubical 03-13-2013 02:30 PM

bump bump

fowlplay4 03-13-2013 08:28 PM

i need this for an iclassic update ok

devilsknite1 07-13-2013 05:44 PM

Need this for multiple instances being made on UN + future iUN instances. Buummmppp


All times are GMT +2. The time now is 11:33 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.