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Looks very nice, if this project is ever completed I would probably consider downloading the client again and checking the server out.
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Looks nice, I'd just say two things:
(1) Make sure all levels look nice, a few are too plain (2) Staff boots off = how it should stay. Staff boots shouldn't really ever be on imo! Although, it would make it more nostalgic to see staff run around the server! |
We are still in dev. xD
Theres going to be some plain ones right now, and some completely finished ones. And the staff boots, its just for old times, we all know they really arnt too necessary. |
From what I recall, that tileset(houses, trees and such) weren't allowed to be used on Graal because they're just resized and cleaned up versions of Link to the Past tiles. Not to mention the swamp statue is a rip as well as the horizontal bridge.
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Nope, we haven't been told otherwise, and all the images besides the town signs are made from scratch, not editted versions. Recreations of something similiar but not exact, and not modificiations, are allowed.
With that said, what made you conclude that the swamp statue is an assure rip? It would probably be best to refer to my latest large post on the server in this thread again, where I comment on a few things like this more generally. |
That tileset has not been made from scratch. It's copy/pastes of various tilesets, the house/trees of which were made a long time ago and weren't allowed to be used(Stefan deemed them too similar to Zelda, since they are essentially just resized/retouched LttP tiles).
The rips I'm talking about: http://i47.tinypic.com/2ptpdvm.png |
Man, I knew there was a reason this server had such a nice Zelda feel to it :(
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our questing system is going to be completely separate from the other systems on the server, making them meant for solo run through. we will have some quests have guild/party aspects, where it's the same quest being redone after completing it solo, but the enemies get stronger/more frequent and the loot dropped is better. because of this, we felt it appropriate to adopt a zelda-type style seeing as graal is a zelda-platform. i'm designing the quests to have that type of feel, though it won't be running through a main storyline like with shaded legends - each will be it's own separate story/event, and can be done at any time. that's the only reason we have the tiles we have now, to make sure that the feel is there in the levels loot, just to be clear, is all in terms of NPCs and "hat" prizes (or GFX such as hats which are independent of the actual body, sword, etc.). all of them are planned to be dropped randomly, taking into account how many times the player has done the quest, and how many players are running the quest |
Not sure if you're keeping them, but I don't really like the hearts... lol
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Those screens are newer stuff, and are also placeholders, thought you were referring to some other things, sorry about that. We're trying to give it a zelda feel, so yes, we are going to have similar things. |
I'm not sure "placeholder" gfx justifies directly ripping gfx from another game.
That's doesn't even fit the general definition of what placeholder gfx is supposed to be. It's supposed to be something like "programmer art," something quick and (often) crappy meant to show what's supposed to go there. |
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Lol, "most of the tileset" is not just copy/paste images.
And if placeholder is just something quick and crappy to show whats there, then that actually justifies the purpose, we are going to model off of it, so its just showing an idea. People are always so ready to attack on this game its unreal. It's a server under development, if you want to attack, wait until we say its done, then do so. I believe being that this has been "stated before" to Dusty, but no one else that works on the playerworld? It should really be a pwa telling us what to do with it in this circumstance as well. If the placeholder needs to go, then we need to be told that, not some random person who has nothing to do with the playerworld at all. |
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