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-   -   Expectations (https://forums.graalonline.com/forums/showthread.php?t=134256146)

Mark Sir Link 09-25-2009 02:53 AM

Quote:

Originally Posted by jorollychu (Post 1524202)
im thinking close it down and ban all brits and darkcloud

I like this idea I would like to see it expanded on

jorollychu 4 manager

jorollychu 09-25-2009 03:10 AM

:)

xnervNATx 09-25-2009 03:48 AM

ya accepted

jorollychu 09-25-2009 06:43 AM

merci nevnat

EclipsedAngel 09-25-2009 11:23 PM

Quote:

Originally Posted by Mark Sir Link (Post 1524974)
I like this idea I would like to see it expanded on

jorollychu 4 manager

wow no

jorollychu 09-25-2009 11:42 PM

yes. stop being racist

xnervNATx 09-25-2009 11:46 PM

Quote:

Originally Posted by Mark Sir Link (Post 1524974)
I like this idea I would like to see it expanded on

jorollychu 4 manager

doomday

Crono 09-25-2009 11:53 PM

I have none.

Ares 09-26-2009 01:41 AM

i expect to log on when i see a GC hosting, and logging off when a GC stops hosting

MysticX2X 09-26-2009 02:34 AM

Ares described what 50 percent of the playercount does, except it's only for CTF. (Not saying that there isnt a reason)

Crono 09-26-2009 03:49 AM

Quote:

Originally Posted by MysticX2X (Post 1525172)
Ares described what 50 percent of the playercount does, except it's only for CTF. (Not saying that there isnt a reason)

What's your point?

BlackSolider 09-26-2009 04:43 AM

That a server based solely on events is doomed to fail because the entire playercount logs on for only an hour or two at a time?

The key to a good server is balance between quests, events, sparring/pking, and extra activities (cards, jobs, holiday events, etc.)

Whether or not Classic can achieve that (and in a timely fashion,) is the big question.

Umat 09-26-2009 04:53 AM

just have an open world like the original and expand from that during the time it's online.

It wasn't THIS hard to expand and develop classic prior 2004-2005. Current classic staff aim too high and then just loose interest because it takes too much time.

Just aim low and add a little at a time. You don't have to make the project a mastodont when it pre npc-server was always a work in progress were things were added whenever. Old classic was fun to explore post 2004 classic was just boring to explore. Gah!!

MysticX2X 09-26-2009 05:04 AM

Quote:

Originally Posted by Crono (Post 1525175)
What's your point?

Gladius summed it up though I probably should of said it in past tense.

ff7chocoboknight 09-26-2009 05:14 AM

Going along with what Umat had said; I believe that we should aim to a level where we should be able to keep at least more than a couple dozen players. After we have a player count we can start to expand. We need to set a standard, and stay on that standard. If we aim for a high number of players and get a low number, we've messed up. The same is true to the opposite of that. If we aim low and get a high, we've messed up. When we successfully make the standard, we add on and our standard changes.


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