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-   -   Graal Free To Play on Facebook and Android (https://forums.graalonline.com/forums/showthread.php?t=134262480)

BigBear3 07-24-2011 02:23 AM

Quote:

Originally Posted by Luda (Post 1660003)
Yep.. access to server from client would be nice.

:(

Admins 07-24-2011 03:23 AM

Quote:

Originally Posted by callimuc (Post 1660077)
Now that tower system at snowtown have been edited.... King of the Hill... What is the point of that? What do you have to do?

The guild with most members near the flag will take it over. This should help against single hackers/glitchers overtaking forts. It's in trial phase right now on snowtown and deadwood towers on Facebook Classic.

Tricxta 07-24-2011 03:50 AM

Im pretty impressed at how fast you whipped it up. Seems pretty quality. Well done :)

skillmaster19 07-24-2011 03:51 AM

I love the new tower system!It prevents noobs from just blocking doors over and over and makes it actually require skill! (though I'm a little biased because it was my idea in the first place) only thing that needs fixing is people can pause, and people who lag are at an advantage. add a latency cap to the forts.

Basically your goal is to kill everyone in the flag room to get the hp to start dropping faster and faster until you get it, and if you're defending kill others in flag room and mantain the higher count. if you die you get sent back to the entrance regardless of guild!
Here's some examples:
Guild SHRUB has 5 members in the flag room. Guild Team UN has 4 of their members there. The hp won't budge.
Guild SHRUB has 3 members in the flag room. Guild Team UN has 5. the hp should drop by 5 per second(I think) once the hp reaches 0 the guild with the most in the tower gets it.

skillmaster19 07-24-2011 04:38 AM

For the iPhone server make 2-4 new forts that use the KOTH system and keep the old ones the same so no one complains.

Bubble13 07-24-2011 04:50 AM

Quote:

Originally Posted by skillmaster19 (Post 1660094)
For the iPhone server make 2-4 new forts that use the KOTH system and keep the old ones the same so no one complains.

This would require more areas to be released and we know that won't happen.

Tricxta 07-24-2011 04:52 AM

What's stopping consolidation of the already released land for more forts? Herp

skillmaster19 07-24-2011 05:16 AM

Quote:

Originally Posted by Bubble13 (Post 1660095)
This would require more areas to be released and we know that won't happen.

There's room In Swamptown, Belle isle, and North Graal city for a fort :)

Bubble13 07-24-2011 05:37 AM

Quote:

Originally Posted by skillmaster19 (Post 1660099)
There's room In Swamptown, Belle isle, and North Graal city for a fort :)

True, and they should really do something with Belle Isle seeing as no one goes there, but they should also release new areas.

Tricxta 07-24-2011 06:08 AM

I'd rather see funner ways of earning money before new areas. Also they should add more toys like a saxophone. Also theres alot of unused areas that are released. Im sure it would be better to go back and revamp those areas before releasing more ghost towns.

Starfire2001 07-24-2011 08:09 AM

Just tired the KOTH. A very nice change and improvement from the normal way, though I wish the change had been applied to swamp or one of the forts that was still open rather then reopening two other ones. At most would have rather one of the forts been reopened not both, people are too spread out again.

Stella 07-25-2011 05:20 AM

hi hello :)

I'm hoping someone can help me out with this minor problem. Whenever I move, it looks like i'm 'floating' on the screen. ALSO whenever I swing/someone else swings, I/they turn invisible. This only happens when i'm on Windows (i'm fine when i'm playing on Mac).

???

Anyone else having this issue? :asleep:

ThomV 07-25-2011 05:26 AM

Quote:

Originally Posted by Stella (Post 1660215)
hi hello :)

ALSO whenever I swing/someone else swings, I/they turn invisible. This only happens when i'm on Windows (i'm fine when i'm playing on Mac).

???

Anyone else having this issue? :asleep:

I have the same issue. Most, if not all other gani's seem to show except for the slash gani. Had this since day one.

Luda 07-25-2011 10:21 AM

Quote:

Originally Posted by Stella (Post 1660215)
hi hello :)

I'm hoping someone can help me out with this minor problem. Whenever I move, it looks like i'm 'floating' on the screen. ALSO whenever I swing/someone else swings, I/they turn invisible. This only happens when i'm on Windows (i'm fine when i'm playing on Mac).

???

Anyone else having this issue? :asleep:

Quote:

Originally Posted by ThomV (Post 1660216)
I have the same issue. Most, if not all other gani's seem to show except for the slash gani. Had this since day one.

It might help if you replace the walk.gani for Facebook with the one from the client.

Assuming your on Windows:
Quote:

Start > Run, search %appdata% then go to
Macromedia > Flash Player > #Shared Objects > 45GHKDILK (it should be different letters for you) > classiciframe.graalonline.com > flash > qplay.swf > #cache > levels > ganis
replace walk.gani with the one from your Graal client folder. Try it with sword.gani too. I hope this helps

Tricxta 07-25-2011 10:56 AM

Sure the problem isn't an outdated version of flash?

Admins 07-25-2011 11:45 AM

Might be the file loading/caching. You can clear the cache by right-click, local storage, clear the local storage for classiciframe.graalonline.com.
We will change the loading of files soon.

xAndrewx 07-26-2011 09:23 AM

The screen resolution is fixed- thanks!!

Starfire2001 07-26-2011 05:41 PM

Still hoping the respawn points will be changed for the forts that aren't KOTH. It's already enough of a disadvantage to have to slash a flag 250 much less do it when you respawn 3 levels away and the other team just can get up and keep fighting. Everyone should respawn in the same spot. Would help the blocking problem too.

Unkownsoldier 07-26-2011 05:48 PM

^ Agreed. Maybe you could model it after Unholy Nations Castle Wars system? It was always very popular when there used to be guild activity on the server. It worked well because everyone re-spawned in the same place, yet the guild that owned the castle at the time had a little bit of a short cut. Also, the flag health should be lowered.

Rufus 07-26-2011 06:02 PM

Can you change the "lol" and "rofl" emotes to how the others are (":lol" and ":rofl") as people don't like not being able to say them normally.

Bubble13 07-26-2011 06:45 PM

Quote:

Originally Posted by Rufus (Post 1660391)
Can you change the "lol" and "rofl" emotes to how the others are (":lol" and ":rofl") as people don't like not being able to say them normally.

The "lol" and "rofl" emotes did originally require you to prefix them with ":" so they probably won't be changed back.

callimuc 07-26-2011 06:58 PM

Quote:

Originally Posted by Rufus (Post 1660391)
Can you change the "lol" and "rofl" emotes to how the others are (":lol" and ":rofl") as people don't like not being able to say them normally.

just say .lol and .rofl ^^

DustyPorViva 07-26-2011 06:58 PM

Quote:

Originally Posted by callimuc (Post 1660398)
just say .lol and .rofl ^^

I think the point is they're doing the emotes when they don't want them to.

MattKan 07-26-2011 07:11 PM

Would be cool if the towers had a owner-guild only relaxation room. It would obviously be no-pk as only the owner guild (and its allies?) could go inside.

skillmaster19 07-26-2011 09:35 PM

Quote:

Originally Posted by MattKan (Post 1660405)
Would be cool if the towers had a owner-guild only relaxation room. It would obviously be no-pk as only the owner guild (and its allies?) could go inside.

Then people would just go there and relax and someone else would take the tower lol.

MattKan 07-26-2011 10:22 PM

Quote:

Originally Posted by skillmaster19 (Post 1660458)
Then people would just go there and relax and someone else would take the tower lol.

Some people would while the other people defended and they could interchange.

Or guilds could do it however they wanted, it doesn't matter.

It'd be cool, and if guilds chose to relax and not defend, well, that's their choice, isn't it?

Unkownsoldier 07-27-2011 12:47 AM

I log on and text size was reduced by half. Is there a way to edit text size? It's just so small and annoying now to read.

LordSquirt 07-27-2011 06:13 AM

Quote:

Originally Posted by Rufus (Post 1659927)
Wish you kept your guild tag on when you log off instead of having to add it back every time you log on.

Quote:

Originally Posted by Rufus (Post 1660391)
Can you change the "lol" and "rofl" emotes to how the others are (":lol" and ":rofl") as people don't like not being able to say them normally.

I would like to see both of these things done please. : ]

Starfire2001 07-27-2011 03:48 PM

Here's a bug. If I press the toggle full screen button to make the game full screen, and then press it again when the game is in full screen the game zooms way in and I am not able to move and have to refresh.

callimuc 07-27-2011 03:54 PM

Quote:

Originally Posted by DustyPorViva (Post 1660399)
I think the point is they're doing the emotes when they don't want them to.

Jea I understood that part but than just do it with .lol or .rofl cause on iPhone/iPod/iPad itīs easier just saying that instead of switching to the :.

Admins 07-27-2011 07:48 PM

A new version is up:
- Improves image cache (will redownload things though)
- Improves text input (chat etc.): uses 'native' flash input control, should make it possible to enter special characters
- It remembers the nick name and guild tag
- Small loading animation when connecting to a server
- Fullscreen button is now on the upper right corner

ThomV 07-27-2011 07:52 PM

Looks like you're doing great improving Facebook Graal. Keep it up.

Could you give us some estimations to when the new Developer tools may be coming out?

Ares 07-28-2011 06:08 AM

Quote:

Originally Posted by Stefan (Post 1660593)
A new version is up:
- Improves image cache (will redownload things though)
- Improves text input (chat etc.): uses 'native' flash input control, should make it possible to enter special characters
- It remembers the nick name and guild tag
- Small loading animation when connecting to a server
- Fullscreen button is now on the upper right corner

this new update is making me lag more

LordSquirt 07-28-2011 09:21 AM

Is there a way to view what level people on your friends list are on?

ps: also thanks for the guild tag staying on when you reconnect and the other updates ^^

skillmaster19 07-28-2011 01:00 PM

Quote:

Originally Posted by LordSquirt (Post 1660685)
Is there a way to view what level people on your friends list are on?

ps: also thanks for the guild tag staying on when you reconnect and the other updates ^^

nope, only way is to ask them or check their position using the map, and that only works if they are on the gmap.

Admins 07-28-2011 02:30 PM

Hmmm we could improve the display of friends on the map, since we know their last map position.

ThomV 07-28-2011 02:46 PM

Hmmm thanks for ignoring me.

fowlplay4 07-28-2011 04:48 PM

Registration for the monthly Guild Spar Tournament (GST) is open. Sign up your team at the Battle Arena in Graal City and get ready for Saturday!

http://i.imgur.com/fY3Wr.png

We will be hosting a guild spar tournament on Saturday, 30th of July At 6pm (EST). Guilds will have until 5pm (EST) on Saturday to submit their team.
  • Each team will have 5 core members and are allowed to have 2 (optional) substitute members.
  • Guild leaders need to submit their guild as a team, but are not required to actually join the team.
  • As a player you can only enter with 1 guild of choice.
  • At least 5 members of your team are required to be online before the tournament starts or else your team will be disqualified.
  • If a guild does not have enough of their submitted players online during the tournament they will be required to play with who they have online at that time or forfeit the match.
  • In order to progress to the next round, a guild must defeat an opponent in 2/3 spars each match.
  • Any excessive lag or cheating will result in a disqualification of the entire guild.

skillmaster19 07-28-2011 06:13 PM

Quote:

Originally Posted by fowlplay4 (Post 1660711)
Registration for the monthly Guild Spar Tournament (GST) is open. Sign up your team at the Battle Arena in Graal City and get ready for Saturday!

http://i.imgur.com/fY3Wr.png

We will be hosting a guild spar tournament on Saturday, 30th of July At 6pm (EST). Guilds will have until 5pm (EST) on Saturday to submit their team.
  • Each team will have 5 core members and are allowed to have 2 (optional) substitute members.
  • Guild leaders need to submit their guild as a team, but are not required to actually join the team.
  • As a player you can only enter with 1 guild of choice.
  • At least 5 members of your team are required to be online before the tournament starts or else your team will be disqualified.
  • If a guild does not have enough of their submitted players online during the tournament they will be required to play with who they have online at that time or forfeit the match.
  • In order to progress to the next round, a guild must defeat an opponent in 2/3 spars each match.
  • Any excessive lag or cheating will result in a disqualification of the entire guild.

DX I'm gonna miss it again :(

james544 07-28-2011 07:13 PM

Quote:

Originally Posted by Stefan (Post 1659980)
You underestimate the work the GPs have, there are a lot of reports all the time.

About guild tag: will try to fix that soon

The only time they do something is when you or Xor is on. They don't jail people when they are doing something wrong. But they jail people when they accidentally got up on a wall.


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