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You really need to work on making all of your interfaces have a unified look. You've got elements from lots of different color schemes which all clash, as well as lots of zooming which looks awful. Your icons are also inconsistent and some have non-transparent backgrounds. I like the way it's laid out, though.
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Do you mean the wooden gui stuff that shows ap, the weapon selected, and the inventory combined? If so, one or the other will change, because they do look completely off when shown together.
Also, the inventory system is complete. We are going to change either the inventory images, the interface images, or both to fit together. We still need images for the weapons and items as well (ill be working on those). Next on the agenda is to fix our party sys to work a bit better, add individual shops for players, and an auction house for the server. After this, I believe most systems besides player houses and guild house sys will be done. I may save those for after hosted, as I am really not good enough to do clean scripts and finish those up. The main town is almost complete as well. We've added an new pk feature in the town called "the pit". Wait on its release to see what it does as I dont want to tell and spill the beans and someone else steal the idea like some of our other stuff! After the main town, we are going to ensure the league sys, sparring sys, tag team spar sys, tourny sys, and series sys are complete. We'll be moving to quests after that to hopefully be ready for hosted! A few more weeks peeps! |
Systems: 75%
Weapons: 45% Levels: 5% GFX: 60% Ganis: 80% Other (event prizes,quests,ect):5% Right now system-wise, we are working on beefing up the party system. We're going to make it easy to search and find members looking for a party, as well as adding/removing/editting leader stuff. The main town is almost done for the basic look (no decorations, ect). I know I keep saying in a week, but really hopefully this time outsides of the town, at the least, will be done within the week, since there has been good progress lately. The party system and spar systems should be done by the middle of next week, and then we'll be moving on to the events and its system (its gotta be finished) and the jail system. That will hopefully be done by the time the overworld is getting well on its way, so I can then move to finishing the weather scripts, a few more needed ganis on the ow, and jobs. I don't see why, after all that, that we shouldn't be ready for hosted! Another month or so and hopefully this is all done. |
News (kinda I guess):
The player bazaar/shop now works completely. Anyone who has their shop active will have a little chest above their player. Right click on that player (or yourself if yours is active) to see the shop screen. You can also set the items you want to sell by opening your inventory (press q), selecting an item, then right click it and select "Sell". This will prompt you to input a selling price, then you're good to go. The players shop also has a little "comments" section each player can set for their own shop. If you either hit Alt+O and go to "Shop", or right click yourself and select "Shop" you can set this. On top of that, I've added the ability to drop items from your inventory. Just figured it would be essential. Anyone can pick up the dropped item. There is also a timer before it just goes away. Systems: 80% Weapons: 50% Levels: 10% GFX: 65% Ganis: 80% Other (event prizes,quests,ect):7% |
News:
Party system has now been expanded! Now you can set a flag as searching for a party, so others can find and invite you where ever you are! An icon will even show above your player so people who are around you know you are looking for a party! Alt+O will show up the main menu, then go to the party button. You can still also invite people by right clicking on them. There is also an auto-accept/deny option for parties, and an off selection for just regular invites. Select this in Alt+O in either config or the party buttons. Some things are still being worked on with the party system but its small stuff. On top of that, we're going back to our old gmap and tileset (besdies the "issues", and houses and stuff will look a bit better). We promised a classic feel, and thats why we're going back to it. The gmap is still going to be reworked a bit, but it will have most of its old look, minus the placeholder images. Quests coming soon as well. We are still working on the Main menu to work better than it does right now. We are also going to start on an auction house and the jail system. Hopefully since everything I've said in here we're working on has scattered around, this will actually keep to itself this time. After the jail and auction house, I'm going to attempt to make some guild things and our player house system (a basic one for now). Within the next few weeks we should be ready for hosted, period (still need nat help though xD). |
Lookin' good guys! Stepped in for a few minutes today and saw some of the new stuff. Great work, can't wait for more!
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Armageddon is a nice server, but some of your staffs are being complete noobs to mine.
Ex: Kazuma disconnects patrick_is_here because of: Ruins Staffs are not welcome here. Especially Horrible LATs. How cool is that? |
What is considered a "horrible" LAT anyhow?
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He probably got mad when I told him he wouldn't be hired (on Ruins) because his style didn't fit (and I didn't need any more LATs) so he's taking his revenge on my staffs on other servers. LATs shouldn't have disconnect rights in the first place IMO. |
Yeah, some LATs are just idiots. Then again, some people in general are just like that.
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A LAT with disconnect rights is just as stupid as the manager that set them.
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Then again, Exil is quite possibly one of the most immature players I've seen in quite a while. Mix that with his RC and you have a deadly combination for destruction.
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nodood i srsly best lat evr
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This is a playerworld thread, about Armageddon, not a thread to discuss the definition of what a Good or Bad LAT is.
please get back to topic. nice work on the server btw, lawing it |
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