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tsa add "Also it doesn't seem to remember positions/sizes of windows. For example on v5 I always have my Graal maximized (but not fullscreen). v6 doesn't remember this and starts not maximized. The playerlist and PM windows still open in weird positions (pm windows opening where your mouse x and y is) and it doesn't remember any resizes. " to your list :}
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Does V6 have a scheduled release date?
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Ok the F2 problem was more a problem of the script now reflow()ing the text, it should be fine now. Please check if the log window is also not slowing down things too much now.
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A new version (5.261) has been packaged and will be released soon. Following modifications have been done:
- fixed mouse wheel scrolling - fixed keys getting stuck when pressing the Alt key - improved switch from fullscreen to window mode - the setup is working, if possible test this by renaming Graal.exe to GraalSetup.exe (it has now a scripted folder selection for better compatibility or later use on other platforms) |
Still wanting to check out how this beta performs... :D
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I'm intrigued too, and I wonder how soon.
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V5: http://i36.tinypic.com/10yo2og_th.png v6: http://i34.tinypic.com/2s5y2rb_th.png Notice in the V6 one, where there were pure black tiles suddenly became "Motion blurred". The post I thought had already pointed this out was relating to the Laser Tag lobby (Also on Era). v5: http://i35.tinypic.com/dfr79_th.png v6: http://i37.tinypic.com/sdmz4o_th.png
Sidenote: I'm not entirely sure if this counts towards the "Slowdowns" you mentioned before when altering the Log Window, but it appears the memory leak is back in this version. After an hour of gameplay, the Graal.exe process got upwards of 250,000K - 350,000 K Memory (Private Working Set). This has only happened to me once as I haven't spent longer than an hour on it today, but it had at least stopped going anywhere near that high (Most ever was 100,000K) in previous betas. Also, there are still a few things on the first page by Tig's first post that aren't fixed. Things like canresize, canclose, etc on external windows. |
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What?
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It ain't Stefan's fault... he tried so hard but he's still a victim of these streets...
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I was reading this in some update file:
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What?!?!? Public Beta?!?!? :)
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what???? where's the beta download link????????????
EDIT: Stefan please make v6 not lag on windows 7 thanks :D |
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That said, I know coordinates differ internally that externally as I always had to do a a (isexternal ? x : x) for positions |
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Yes, bad on UN (The entire server and its staff, players, and affiliates) and not the one guy who has anything to do with the forums, who barely has enough time to log on to Graal in the first place let alone troubleshoot problems on a half-baked nothing-freaking-works-yet client. That's me. After all -- "fixing" a problem that only exists on a grossly unfinished client in closed beta is a great investment in time because it'll be 100% the same when it's public, right? Obviously, portions of the script (Particularly the ones that deal with GUI controls) were done incorrectly because they, despite having worked for several years, do not exhibit identical behavior on a client with more bugs than the rich soil horizons of the Amazon. Bonus: I couldn't even troubleshoot it if I wanted to. The PCID system is so broken that I wouldn't be able to log on to the beta client if I were so audacious as to restart my system. Why yes, I'm bitter about the whole Graal thing at the moment. How could you tell? :D Quote:
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My thoughts are simple: if trying out external windows, perhaps create a separate testing script so can leave the original intact. It seems somewhat logical to me that you don't add scripts you are testing/developing to every single player. The beta is closed for now, yes, but if the beta goes public with the same apparent issue? I haven't had issues with GUIs moving from v5 to v6 except when external windows were involved. The forums are being drawn externally and have been for a long time. An assumption was made. Your sarcasm does you no favors here. Quote:
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I was just playing on the fact that you, while making it clear that you didn't have a clue regarding the circumstances of the bug or who was involved with it, still had no problem in not only diagnosing it but calling people lazy too. This hapless finger-pointing irks me to no end and has gotten me screwed over more than once in "real life". You could have just said "I think it's a problem with external windows" instead of making a black sheep. Quote:
If v6 is about to be rolled out and a tweak has to be made for them to look good, then fine. However, it'll be the developers who lose in that situation because they now have to retrofit their scripts to accommodate a bug in the new client that didn't exist before. Quote:
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i would like to ask about any planned changes to v6's playerlist...because most people use the old external one and not the internal which we will all be forced to use on v6. reason i ask is because the majority of the actual playbase will feel alienated by this new forced playerlist that they didnt want to use before.
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OpenGL mode isn't even playable for me, I can't even test it.
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Player profiles MLText (well pretty much all of them) controls like to mess up when the quotes are too long. The text should automatically reflow (or whatever resizing does that fixes it) when it's changed anyway.
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Double-clicking the tabs on the playerlist seems to open PMs, kind of annoying imo.
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Bug: You can't receive tile data from any layers above 0, see here for example:
http://forums.graalonline.com/forums...hp?t=134260466 |
Who all is in the private beta for V6?
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What's so majorly wrong with V6 that's preventing it from going to public beta?
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A new version will soon be released:
- fixed the title bar icon - works better as plugin inside browser (internet explorer) again - rotatable body sprites - speed improvements with in-game text rendering - particles support text and ganis again - the showimg shadow color is now multiplied with the alpha value - extended screenshot functions (makescreenshot2, makescreenshotgame, makescreenshotfull) |
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