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-   -   Bring back Classic levels and hit detection? (https://forums.graalonline.com/forums/showthread.php?t=85415)

BlackSolider 05-05-2009 10:15 PM

Redoing all those levels would take forever.

I was told before that adding in a default system would also be problematic since it doesn't fit in with our current system or w/e (I don't script.) Someone knowledgeable in classic's scripts estimate how long it would take to convert our system to a default HD (or at least a better HD than we already have,) and everyone else stfu until then.

unknown 05-05-2009 10:16 PM

Quote:

Originally Posted by Rufus (Post 1489472)
So.. as opposed to doing it on UN then.

lol you guys dont have most of the things i just mentioned on classic, a playercount, active pking and sparring, and an economy. go chop some bushes for gralat that is basically worthless.

unknown 05-05-2009 10:19 PM

I'm done for the day bickering with DC and Rufus in their pointless debates. If you don't like what the players want, let the server die fully and stop wasting your time since you've wasted 5 years already.

all I know is WOW at your trading card game, that makes me literally roll on my floor and laugh, almost as bad as stefans release of skill games or whatever.

BlackSolider 05-05-2009 10:52 PM

Quote:

Originally Posted by unknown (Post 1489476)
If you don't like what the players want

The players of other servers...

MysticX2X 05-05-2009 10:56 PM

Quote:

Originally Posted by BlackSolider (Post 1489488)
The players of other servers...

The players of this game...

He's entitled to his opinion but he may be asking a bit too much.

Tyhm 05-05-2009 11:27 PM

I don't get why default movement would require redoing anything. The current extant material would just require adding (to the classes, I should think)
PHP Code:

function onwashot() onhoweveriwasdoinghitdetection(); 

As for the pyramid, gimme my tools and I'll convert it myself, I'm a bit sick of this bickering. Are the arrows "shoot" projectiles clientside, oldschool shootarrows, or serverside projectiles? 's all that'll matter much. I guess without the ratform one of the puzzles will need a different solution, unless someone else wants to grab that.

Bell 05-05-2009 11:36 PM

Quote:

Originally Posted by Tyhm (Post 1489499)
As for the pyramid, gimme my tools and I'll convert it myself, I'm a bit sick of this bickering. Are the arrows "shoot" projectiles clientside, oldschool shootarrows, or serverside projectiles? 's all that'll matter much. I guess without the ratform one of the puzzles will need a different solution, unless someone else wants to grab that.

Last time I checked you had your tools. I added you to Classic staff myself at Thors request.

Ratform already exists on the server.

unknown 05-05-2009 11:58 PM

Quote:

Originally Posted by BlackSolider (Post 1489488)
The players of other servers...

First off, those votes could mostly be current classic players for all you know.
Second, its potential players regardless
Third, almost every vote wants the HD changed.
Fourth, why do you guys insist on using the same argument that is totally irrelevant?
Fifth, wow.

unknown 05-05-2009 11:59 PM

Quote:

Originally Posted by Tyhm (Post 1489499)
I don't get why default movement would require redoing anything. The current extant material would just require adding (to the classes, I should think)
PHP Code:

function onwashot() onhoweveriwasdoinghitdetection(); 

As for the pyramid, gimme my tools and I'll convert it myself, I'm a bit sick of this bickering. Are the arrows "shoot" projectiles clientside, oldschool shootarrows, or serverside projectiles? 's all that'll matter much. I guess without the ratform one of the puzzles will need a different solution, unless someone else wants to grab that.

Finally someone who will at least attempt to make a difference.

Tyhm 05-06-2009 12:12 AM

PS - if I do this, I'm fixing your damn baddies. They can synch up serverside all they like, but they absolutely must take and deal damage clientside, and they must take the right goddamn number of hits! THIS IS CLASSIC, if we're not doing it right who the hell is?!

MysticX2X 05-06-2009 12:12 AM

Think of it this way...I've mentioned it on RC to a couple:

If the old overworld is converted, that's taking a years worth of time for potential new things. We could roll out 5+ quests in that time (If DC was damn active again). The current overworld is fine. It just needs more meat.

Default systems idea should be done, but I dont know how much converting to it would affect current classic levels.

Bell 05-06-2009 12:17 AM

Tyhm, I don't work for Classic. I'm just the lucky one that gets to listen to everyone complain regardless of what anyone does or tries to do. Storm and Thor are the managers. DC (who is active btw, ignore Mystic) is currently the Dev admin and just as frustrated as everyone else. Speak to Thor, I know you have contact with him.

Rufus 05-06-2009 12:22 AM

FYI there is one member of staff and one ex member of staff who are working together in redesigning the pyramid quest currently.

xnervNATx 05-06-2009 03:41 AM

Quote:

Originally Posted by unknown (Post 1489507)
Finally someone who will at least attempt to make a difference.

finally???

i knew some day thym was going to come back and save his old home server!!!

go bless thym lolol

contego 05-06-2009 03:42 AM

Quote:

Originally Posted by Bell (Post 1489512)
Tyhm, I don't work for Classic. I'm just the lucky one that gets to listen to everyone complain regardless of what anyone does or tries to do. Storm and Thor are the managers. DC (who is active btw, ignore Mystic) is currently the Dev admin and just as frustrated as everyone else. Speak to Thor, I know you have contact with him.

Right Bell, but in all fairness are they really managing atm?

You're also right that you get to hear the compliants, but it's all part of the package deal and tbh I believe you're one who can help get this job done.


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