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I think it was planned mostly in consideration for what could have been, and not what the server is now.
If you remember GTA, Tyhm also blocked off newbies to a point because he absolutely hated the idea of them getting butchered by established PKers in 2 shots. Then newbie saint came and blah blah. I think the idea is that the new players can't really experience the other aspects of the game anyway until they do those quests etc. that problem would be more visible if classic had not started people off 6 and 2. it will begin to rear itself as classic questing allows for more health and sword levels. |
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Let's tie in an incentive for those who want to do the tutorial. Again, develop some attractive economy item and use one as a bonus for doing the tutorial. |
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However, ripping the player from one quest to the other with no actual choice or ability to walk from one point to another just screams a 'prisoner of gameplay', and with a low playercount and hardly no new players the player gets lonely... there's no sense of community or playerbase until they are done with the quests(if they get done). Regardless, I think Classic would benefit from a sandbox-type tutorial. Lots of signs saying how to function(because new players will ALWAYS read signs. It's just in their nature in a game), toys to let the players test out their newfound skills like blocks, pots and bushes and maybe a few baddies. And finally, the ability to leave when they want rather than if they complete anything. Afterwards, quests should be introduced, but not forced. I'm not sure how this can be done, maybe a marker on the map for a destination so the player never gets lost? I dunno, I just like the ability to choose when to quest. |
Well in GTA, while it wasn't directly forced, you pretty much had to do a boatload of quests to be viable in events, PK, or sparring.
Back then, there was no scripting made to allow GCs to even players out, or sparring zones to even players out, etc etc. Sure, you could sit around and have 6 hearts and a level 1 sword or some other combonation of numbers of your choosing, but if you didn't have 12/3, there wasn't really much you could do besides the events that didnt account combat, or bowling. |
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GTA did, however block off a huge chunk of the overworld and pretty much make the players do quests in a linear way regardless. I wasn't a huge fan of GTA's approach either. I'm just really turned off when I log on a server and only 2/3 levels of the overworld is open to me -- basically a single path from where I am to where I have to go. At least enough of the overworld should be open to not feel enclosed in a cage and broken off from the rest of the world. I just prefer an open-world exploration do what I want when I want kind of thing and I think linear gameplay is being phased out fast in the gameworld as it's definitely something always brought up when reviewing a game. |
The difference between RPG games (Oblivion, fallout3, final fantasy, etc.) and online games is that rpg games are single player: your character level doesn't prohibit you from competing in the game, it just makes certain parts much harder until you character is at a higher level.
The thing about classic is that since everyone who plays has 8 hp, anyone new to the server that doesn't do the questing immediately is at a severe disadvantage in many aspects of our server. The main excuse people come up with is "well GCs can just give them HP in events, and people can drop hp when they spar". Really? It's pretty annoying to have to click on people 4 times every time they do something, and this doesn't count events like CTF where they always have 6 hp, which is a massive handicap for that team. I've always believed that if you truly plan on playing a server, you need to do the quests ASAP to make sure you're at a competitive level. Whether we should force people to do them or not doesn't matter to me, but why not knock them out of the way early? Maybe people would still do them early on, but perhaps they don't want to be "forced" to do them. |
The Tutorial and Intro can be skipped, for those that aren't aware you could try logging onto a guest account assuming you haven't logged on with one already.
Also the Castle Quest has only ever been forced for trial accounts. |
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It really is ****ing frustrating being a player on Classic. NOTHING worthwhile has been added to the server in FIVE YEARS. Everyone for FIVE YEARS has wanted the old levels from one generation or another. The people in charge for FIVE YEARS have said you can't please everyone with a level pack so it never goes there. But instead, for FIVE YEARS they have pleased nobody.
FIVE YEARS of avoiding the old content and building ****ing 'systems' so that we can get better content. I truly believe nothing will ever come of Classic. Everyone involved in the development of the server for the last FIVE YEARS are complete and undeniable failures and do not deserve to be in charge of such great content-- it would better offline. Edit: I quit and urge anyone else with any common sense left to abandon ship. If you need me im on AIM (DESTROYER STROYER is my aim) Quote:
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Do you want some cheese with that whine?
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Well we stand corrected on the forced graal castle quest, but I still think OSL should be changed to a more centralized location.
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Actually, I change my mind. This is all completely opinionated. I feel as it will make a difference. Whether you think it will or not is an opinion.
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How would changing the OSL magically attract more players? To be honest, that's got to be one of the dumbest comments made in this whole thread. What Classic really needs is content that is not related to GCs.
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Hmmm, I don't recall saying changing the OSL would "magically attract players". Hell I recall myself just saying it would be better just to move it there. Changing the OSL would make players feel as there actually is life around them on the server.
I'm not sure how being boarded up in brothers house or tule village start house is any better, but do explain. And also, Classic is working on content, so there is no debate there. |
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Dev may be slow, but Content has been released periodically. However, that depends on your perspective of content.
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Also, not that I think the revised Nations plan would have completely saved the server (even if it wasn't snuffed by the Dev Admin and Manager of the time; different Dev Admin but same Manager!), but it would have provided a decent breathing room to develop other things once the system was in place and the system became mostly player-driven/self-autonomous. But then again, five years is a lot of "breathing space" as well, same with the Mario Party theme the server seems to have completely leaned on since the server essentially suffered the classic case of "Too many Chiefs and not enough Indians" to pursue a solid objective for the server. Is Classic up to standard as a server compared to all other "Classic" servers online? If not, why is it still open? Quote:
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Terazel Tenjin<3. Long time old man. :p
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It's not the progenitor.
It's not the standard. It's not the default. It's not Official. It's just kinda subpar. Which is too bad, I bloody love the server I left behind when I got a job... |
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This thread started May 3th and is still hot for answers while we are exactly 1 week furthur.
Again a week of no development. Again a week of many ideas on a forum. The ignorance of the staff is the biggest problem. They are not open for ideas because if so, I think atleast something was added along time ago. While we keep talking about how classic should develope, I think it's time we should discuss how to leave classic. Just pull the plug out? |
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why are you still here THEN wtf? and ill repeat myself again(like i said to kill) staff are not obligated to do what players ask or else players would rules to server without being a staff, if you really want something to happend, WAIT. |
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I don't care if they are obligated or not, see the bigger picture and open your eyes before you open your mouth. |
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if u read my post again you will notice i did not write "to listen" but "TO DO" what players players tell them to do. |
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What people need are hugs.
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How long b4 decent hit detection returns to classic (not some gimmick special room or toggle crap)?
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Depends how many people, whether they currently play Classic or not, decide to dedicate some time and work on the massive project.
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