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r u serious???? rare items, who would make them?? themself? |
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One of our past Managers, who I really liked tried to encourage staff to do a positive job by rewarding them with a currency they could use in a "Staff shop". It was the one thing he did that I thought was a terrible idea. By positive job, it meant if you didn't get fired for a month you got another coin.. or something along those lines. |
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This is the time many of us have been waiting for. I highly urge you guys to PM Tig and TSAdmin PM them with any opinion you have. The future of Classic is based on this decision made by them. So player opinions from Classic are completely paramount at this point. I urge everyone to share your opinion, whatever it maybe be, or however insignificant you may think it is. Every player on this server counts, and it counts in this decision. |
All of you people running for new manager, put your money where your mouth is.
How would you get people to work? How would you get people to work on things they don't really want to? |
Aren't you forgetting the second rule of reasons why people develop?
Either for themselves on stuff they want to do, or to see their things get used and praised. Hell, the stuff I work on now is more for the latter reason than the former. |
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I think it is understood that if people worked, their work would be used. That is not going to change under new management. Next? |
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Inactivity breeds inactivity. Low player counts breed lower player counts. |
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If developers developed things they liked AND hated for the sheer joy that people would use it, then the issue would have been dissolved long ago. The real problem is that we can't get staff to work on the server to begin with. I know all the good developers will laugh in the face of a promise that their work will be seen. If this is your big solution (the promise), then fat chance... I'm serious, can someone please tell me why they would be a better candidate, because just saying "I'll be more active" won't cut it. You need to explain what you will do when you are active. |
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The idea I stated about giving devs tickets or something was based more on rewarded for releasing content, rather than # of hours. Anyone can idle on tag. We need people who actually get stuff done. Thus we should reward them with something more than a "good job" and a "get to work on the next project".
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