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-   -   Tired of a Dead Server (https://forums.graalonline.com/forums/showthread.php?t=78990)

Darklux 03-22-2008 06:38 PM

Quote:

Originally Posted by Stephen (Post 1381556)

I want to make it clear right here and now that I offered to do some *excellent* stuff for Easter (Sunday) last week when I found out Bjorn hadn't started anything yet. Stefan said he would let Bjorn handle it, he "knows events better".

We'll see how well he knows his events come Sunday. :)

Afaik they added an automation for season events, yet ittl be the same stuff like last year likely.

Stephen 03-22-2008 06:42 PM

Quote:

Originally Posted by Darklux (Post 1381593)
Afaik they added an automation for season events, yet ittl be the same stuff like last year likely.

Lather, rinse and repeat; typical GermanKr3w ethics.

Darklux 03-22-2008 06:55 PM

Quote:

Originally Posted by Stephen (Post 1381595)
typical GermanKr3w

Do I agree to this or disagree? Finally, its no GermanKr3w just because Björn is admin -.- ......

Googi 03-22-2008 09:55 PM

Quote:

Originally Posted by Darklux (Post 1381540)
I think massive rebalances and exp/money reset could do it

Why? I've never seen an unpopular server brought back by rebalancing and reseting (there are cases of popular servers remaining popular after resets, but not of servers being revived).

Quote:

Originally Posted by Stephen (Post 1381556)
Because the solution you want to make, so far as you're concerned, has to be flawless.

What is "flawless" supposed to mean? Either a solution works or it does not work. I want to make one that works.

Stephen 03-22-2008 10:01 PM

Quote:

Originally Posted by Googi (Post 1381624)
What is "flawless" supposed to mean? Either a solution works or it does not work. I want to make one that works.

This is precisely the perspective which is preventing you from producing anything.

Wouldn't you rather have a solution which makes the game enjoyable - even if it has some caveats, than no solution and a game which is not fun? If time was on your side, I would probably agree - but players aren't going to dawdle and drool for much longer.

Googi 03-22-2008 10:15 PM

Quote:

Originally Posted by Stephen (Post 1381625)
Wouldn't you rather have a solution which makes the game enjoyable - even if it has some caveats, than no solution and a game which is not fun?

I would rather have a successful solution even if it makes the game less fun for me than an unsuccessful solution that makes the game more fun for me. In fact, I would say that players focusing whether or not they would personally like any given suggestion rather than how it would attract players is acting as a barrier to finding a successful solution.


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