Stephen |
03-22-2008 10:01 PM |
Quote:
Originally Posted by Googi
(Post 1381624)
What is "flawless" supposed to mean? Either a solution works or it does not work. I want to make one that works.
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This is precisely the perspective which is preventing you from producing anything.
Wouldn't you rather have a solution which makes the game enjoyable - even if it has some caveats, than no solution and a game which is not fun? If time was on your side, I would probably agree - but players aren't going to dawdle and drool for much longer.
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