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Here is where we are encountering the problem:
That uses the exact gani script I provided here. You could also use *Bomb which is a more complicated script, but has the same problem. Edit: Looked at it more, and it seems these conditions need to be satisfied for the crash:
It seems like the gani script finished before the crash happens, so possible some code problem in the destruction of images in setcharanis. |
Found a very strange bug..
Whilst testing Dusty's movement system, I found that if I had a high enough speed, I could move so fast the levels wouldn't be drawn in time and I ended up in a black level (except for the animated flower tiles). The other strange bug occurred in both a custom and default movement system. I started at the bottom left corner of lith.gmap (on Litheria). Holding both up and left I was able to move up against the left hand boundary of the gmap. Eventually, I was walking into pure black. The other odd issue I'm expierencing is after a while of being on Lith, it seems the timeout becomes more jagged. While I was moving normally with Dustys system, it eventually becomes a rather pulsated. Changing server doesn't resolve the issue and eventually I have to restart the client. Task manager has the client sitting comfortably at 60MB usage with no noticable CPU usage. Would be nice if anyone else could confirm that they have this issue. 1. 0.087890624 % Weapon +Movement |
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We actually checked the time occurring between the end of the onTimeout() and the start of the next one, and it was .1 rather than .05. It seems to only happen after being on the server for awhile. |
I've noticed the FPS change also. It definitely changes the FPS and slows timeouts to 0.1, I've done some experimenting with it. It usually happens after being on a while, but will sometimes happen right away.
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It's pretty odd. |
Is it only timeouts or is there an actual drop in game FPS?
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It's happening now to me, definitely seems to be a general decrease in FPS, but it's hard to tell.
EDIT: Actually it's probably just timeouts, if it was FPS you wouldn't see yourself only moving every other frame. |
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So bump for Stefan. There are still two problems (that I know of): The ani problem and the timeout problem.
The timeout problem kind of makes everything unplayable so that is probably more important. The ani problem does crash the client though so it should probably also be addressed. Edit: The timeout problem seems to also affect scheduleevents. |
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GuiButtonCtrl.performclick() doesn't seem to work; Script: Function SQL_Data_CloseTab.performclick not found in function SQL_Data_Tabs_Menu.onSelect in script of Weapon Staff/SQL Explorer. I can use any other functions or variables of the button, and objectType() returns "GuiButtonCtrl". Can anyone reproduce this?
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How do I get the new version? I have W7
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