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-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

WhiteDragon 02-06-2010 03:10 AM

Quote:

Originally Posted by Stefan (Post 1554287)
Can you give me the server name and level name or command which I need to type to see it? Because on servers like Zone it's working perfectly fine.

Are you sure they are an ani script and and a normal ani?

Here is where we are encountering the problem:
  • Server: Classic
  • Level: classic_staff_thor_02.nw
  • Say "dropexplosion"

That uses the exact gani script I provided here.

You could also use *Bomb which is a more complicated script, but has the same problem.


Edit:
Looked at it more, and it seems these conditions need to be satisfied for the crash:
  • setcharani in local clientside NPC (it worked fine as a showani)
  • the gani must be a normal ani + script
  • the gani script must have a showimg in it (even an empty showimg creates the problem)

It seems like the gani script finished before the crash happens, so possible some code problem in the destruction of images in setcharanis.

Twinny 02-06-2010 11:43 AM

Found a very strange bug..

Whilst testing Dusty's movement system, I found that if I had a high enough speed, I could move so fast the levels wouldn't be drawn in time and I ended up in a black level (except for the animated flower tiles).

The other strange bug occurred in both a custom and default movement system. I started at the bottom left corner of lith.gmap (on Litheria). Holding both up and left I was able to move up against the left hand boundary of the gmap. Eventually, I was walking into pure black.

The other odd issue I'm expierencing is after a while of being on Lith, it seems the timeout becomes more jagged. While I was moving normally with Dustys system, it eventually becomes a rather pulsated. Changing server doesn't resolve the issue and eventually I have to restart the client. Task manager has the client sitting comfortably at 60MB usage with no noticable CPU usage. Would be nice if anyone else could confirm that they have this issue.
1. 0.087890624 % Weapon +Movement

WhiteDragon 02-06-2010 09:49 PM

Quote:

Originally Posted by Twinny (Post 1554524)
it seems the timeout becomes more jagged

This happens on Classic's movement system too!

We actually checked the time occurring between the end of the onTimeout() and the start of the next one, and it was .1 rather than .05. It seems to only happen after being on the server for awhile.

cbk1994 02-06-2010 09:56 PM

I've noticed the FPS change also. It definitely changes the FPS and slows timeouts to 0.1, I've done some experimenting with it. It usually happens after being on a while, but will sometimes happen right away.

WhiteDragon 02-06-2010 09:58 PM

Quote:

Originally Posted by cbk1994 (Post 1554650)
I've noticed the FPS change also. It definitely changes the FPS and slows timeouts to 0.1, I've done some experimenting with it. It usually happens after being on a while, but will sometimes happen right away.

I don't think the FPS changes. The ganis are smooth and other player's movement are smooth too... I think I have noticed projectiles and timeouts slowing doing only.

It's pretty odd.

DustyPorViva 02-06-2010 11:40 PM

Is it only timeouts or is there an actual drop in game FPS?

cbk1994 02-07-2010 12:25 AM

It's happening now to me, definitely seems to be a general decrease in FPS, but it's hard to tell.

EDIT: Actually it's probably just timeouts, if it was FPS you wouldn't see yourself only moving every other frame.

cbk1994 02-11-2010 01:55 AM

Quote:

Originally Posted by cbk1994 (Post 1554686)
It's happening now to me, definitely seems to be a general decrease in FPS, but it's hard to tell.

EDIT: Actually it's probably just timeouts, if it was FPS you wouldn't see yourself only moving every other frame.

It's definitely running at 20 FPS and just timeouts are being slowed, I can see, for example, animated shields running at 20 FPS.

WhiteDragon 02-13-2010 05:40 AM

So bump for Stefan. There are still two problems (that I know of): The ani problem and the timeout problem.

The timeout problem kind of makes everything unplayable so that is probably more important.

The ani problem does crash the client though so it should probably also be addressed.

Edit: The timeout problem seems to also affect scheduleevents.

fowlplay4 02-15-2010 07:52 PM

Quote:

Originally Posted by WhiteDragon (Post 1555937)
Edit: The timeout problem seems to also affect scheduleevents.

Confirmed to happen with my tutorial system on Zodiac :(

cbk1994 02-26-2010 04:06 AM

GuiButtonCtrl.performclick() doesn't seem to work; Script: Function SQL_Data_CloseTab.performclick not found in function SQL_Data_Tabs_Menu.onSelect in script of Weapon Staff/SQL Explorer. I can use any other functions or variables of the button, and objectType() returns "GuiButtonCtrl". Can anyone reproduce this?

Admins 02-26-2010 01:05 PM

Quote:

Originally Posted by cbk1994 (Post 1558945)
GuiButtonCtrl.performclick() doesn't seem to work

It has been removed a long time ago because of security issues.

xAndrewx 02-27-2010 12:16 AM

How do I get the new version? I have W7

cyan3 02-27-2010 12:29 AM

Quote:

Originally Posted by xAndrewx (Post 1559173)
How do I get the new version? I have W7

You have to contact Skyld about it but I think gaining access is closed for the moment.

xAndrewx 02-27-2010 12:37 AM

Quote:

Originally Posted by cyan3 (Post 1559176)
You have to contact Skyld about it but I think gaining access is closed for the moment.

Skyld- I DEMAND ACCESS!! :D


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