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-   -   Classic Graal for iPhone (https://forums.graalonline.com/forums/showthread.php?t=134257310)

DustyPorViva 12-20-2009 06:33 AM

Quote:

Originally Posted by 12171217 (Post 1545784)
I seriously think that player, arrow, bomb, etc logic should be independent from framerate, I've said it a bunch of times already.

It's pretty simple: players should only be able to lay 2-3 bombs at a time.
Quote:

Originally Posted by 12171217 (Post 1545784)
There already are diagonal buttons, Dusty.

He said 4 directions. If it's actually diagonal like the PC is, I don't see the problem.

12171217 12-20-2009 06:45 AM

Quote:

Originally Posted by DustyPorViva (Post 1545786)
It's pretty simple: players should only be able to lay 2-3 bombs at a time.

The problem is that it runs like **** even without bombs or arrows cluttering the (adjacent levels) on the GMap. With only like 5 other players you get extreme slowdowns, even if none of them are doing anything. It's very annoying.

I ponder if the slowdown is caused by lack of polygon-pumping or CPU power.

DustyPorViva 12-20-2009 07:14 AM

Quote:

Originally Posted by 12171217 (Post 1545789)
The problem is that it runs like **** even without bombs or arrows cluttering the (adjacent levels) on the GMap. With only like 5 other players you get extreme slowdowns, even if none of them are doing anything. It's very annoying.

I ponder if the slowdown is caused by lack of polygon-pumping or CPU power.

On G1 or G3?

12171217 12-20-2009 07:50 AM

Quote:

Originally Posted by DustyPorViva (Post 1545793)
On G1 or G3?

In between, lol.

The iPod 2G.

DustyPorViva 12-20-2009 07:54 AM

Quote:

Originally Posted by 12171217 (Post 1545796)
In between, lol.

The iPod 2G.

That might be the problem. The difference in graphic rendering between G3 and the older generations is pretty large, and in fact a lot of apps are being developed exclusively for the G3 because of that... or so I remember reading. Graal just might be one of those apps.

SKJF91 12-20-2009 08:56 AM

Quote:

Originally Posted by DustyPorViva (Post 1545797)
That might be the problem. The difference in graphic rendering between G3 and the older generations is pretty large, and in fact a lot of apps are being developed exclusively for the G3 because of that... or so I remember reading. Graal just might be one of those apps.

The 2G runs very well on it, until you introduce a mass amount of players on maps. Even insides run pretty well with 10 people or so in it.

12171217 12-20-2009 04:42 PM

Quote:

Originally Posted by SKJF91 (Post 1545801)
The 2G runs very well on it, until you introduce a mass amount of players on maps. Even insides run pretty well with 10 people or so in it.

I see no reason why the screen should have to render beyond it's limits at all, so the inside vs outside thing is null.

It has to do calculations, though, for adjacent levels, but players sitting alone, unmoving, shouldn't require any.

Skyld 12-20-2009 04:52 PM

Quote:

Originally Posted by DustyPorViva (Post 1545781)
Why not just implement diagonals buttons? Just make them invisible.

The iPhone virtual keyboard is exactly that: a virtual keyboard. When you put your finger on the up button, it is sending virtual keyboard events that emulate a physical keyboard button. When you sit your finger between two direction buttons and both of them are highlighted, it is sending virtual keyboard events for both buttons.

Liberated 12-20-2009 05:02 PM

Quote:

Originally Posted by Skyld (Post 1545843)
The iPhone virtual keyboard is exactly that: a virtual keyboard. When you put your finger on the up button, it is sending virtual keyboard events that emulate a physical keyboard button. When you sit your finger between two direction buttons and both of them are highlighted, it is sending virtual keyboard events for both buttons.

Thanks to the multi touch technology, which allows touches at more then 1 point.

Grey 12-20-2009 05:04 PM

Quote:

Originally Posted by cbk1994 (Post 1544398)

Don't like updating your apps, huh? :p

Jimbo33 12-20-2009 05:56 PM

I have a problem, I'm trying to purchase the Player Customization, but it says I cannot purchase it and that I have to create a new account in the Sandbox environnement...

I have no idea what to do :(

Sam 12-20-2009 06:12 PM

Quote:

Originally Posted by Grey (Post 1545848)
Don't like updating your apps, huh? :p

I am a layman, but I guess they do the update serverside, so they don't need to upload new versions when they update something.

Rufus 12-20-2009 06:28 PM

Quote:

Originally Posted by Sam (Post 1545857)
I am a layman, but I guess they do the update serverside, so they don't need to upload new versions when they update something.

delete this if you want
I think he means the notifications that are in the bottom right corner :p

Sam 12-20-2009 07:50 PM

Quote:

Originally Posted by Rufus (Post 1545861)
I think he means the notifications that are in the bottom right corner :p

Aww sure. I'm sooo stupid



....sometimes... Thx. :D

SKJF91 12-20-2009 08:31 PM

Quote:

Originally Posted by 12171217 (Post 1545842)
I see no reason why the screen should have to render beyond it's limits at all, so the inside vs outside thing is null.

It has to do calculations, though, for adjacent levels, but players sitting alone, unmoving, shouldn't require any.

Graal holds 2 levels in each direction from the player, and I don't know if they render all that or not - if you notice, drag the screen and you see more. I don't know if they render all of that at once - but either way, lag exists when you're on the map with a lot of players near you.


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