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Whelp, if v6 is officially released, then shouldn't we have a v6 Bug Report thread?
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Well we have a whole dedicated forum for it now :D (renamed the v5 bug forum)
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When using warpto(); on a Database or Local NPC and you've already seen the NPC on your client, it does not appear on your client when you enter the new level.
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Warpto() to a different level or gmap?
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Yeah, with a clientside database NPC it requires a reconnect to see changes for whatever reason.
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It seems that with a layer 1 particle image object, a moving particles drawing layer doesn't update in relation to other players/NPCs, which it does in V5.
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Some files which exist within folders offline but are not online as mainfiles are not found by the client.
For instance in Graal/levels/ganis/ there are images such as: glare1.mng skip.png gralats.png which the f2 window reports as not found. On a related note my f2 window stopped appearing a few times while testing this, I had to restart the client, no idea why. |
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I realize for efficiency you are rendering lumps of tiles(4x4?) to textures and rendering the quads for tiles on v6. However can you look into changing the sampling for tiles to nearest neighbor and no AA? As it is now when you are zoomed in sprites are crisp but tiles and npcs are very blurry. Besides the fact the blurring looks bad it also causes a lot of visual bugs with edges and such bleeding with transparency.
I mean the latest update fixed most of the major rendering bugs with zooming but this one still bugs me. |
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Mostly ganis = crisp. Npcs and tiles = blurry. It just looks bad in my opinion. |
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Very nice tree btw :D |
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