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-   -   Bring back Classic levels and hit detection? (https://forums.graalonline.com/forums/showthread.php?t=85415)

Remonq 05-07-2009 05:46 AM

Quote:

Originally Posted by contego (Post 1489916)
Bell said his tools were still available there. I misunderstood, thought he had access.

i'm pretty sure he does

ffcmike 05-07-2009 08:30 AM

Quote:

Originally Posted by contego (Post 1489907)
Tyhm,

What is on...

exodus_inside_08.nw

...that makes it a default hit detection?

Can it be done to the rest of the server?

It's been made crystal clear time and time again within this thread and many older threads that it can not,
neither can it just be uploaded as part of the old levels.
This is not an opinion, this is a fact, and from somebody who knows.

I find it funny that throughout all of your arguements you've referred to the issue as bringing back the Default "Hit Detection", while I am keen on the idea of Developing with Default Systems on a seperate server, it's not for the sake of the Hit Detection, it's for the sake of encouraging work towards improving the server, and what's to say that if we did somehow bring it back you wouldn't just keep playing on some of the other servers that use the Default HD?, what's to say that if we did try something wreckless like you've been suggesting which were to ruin the server that it would be any loss to you whatsoever?

If you really want Default Systems back, be it for Development reasons or for the sake of Hit Detection, you need to start thinking constructively,
and to consider reasonal options which might actually be possible, if not already being pushed,
this thread proves nothing and is going nowhere.

contego 05-07-2009 07:14 PM

Quote:

Originally Posted by ffcmike (Post 1490006)
It's been made crystal clear time and time again within this thread and many older threads that it can not,
neither can it just be uploaded as part of the old levels.
This is not an opinion, this is a fact, and from somebody who knows.

I find it funny that throughout all of your arguements you've referred to the issue as bringing back the Default "Hit Detection", while I am keen on the idea of Developing with Default Systems on a seperate server, it's not for the sake of the Hit Detection, it's for the sake of encouraging work towards improving the server, and what's to say that if we did somehow bring it back you wouldn't just keep playing on some of the other servers that use the Default HD?, what's to say that if we did try something wreckless like you've been suggesting which were to ruin the server that it would be any loss to you whatsoever?

If you really want Default Systems back, be it for Development reasons or for the sake of Hit Detection, you need to start thinking constructively,
and to consider reasonal options which might actually be possible, if not already being pushed,
this thread proves nothing and is going nowhere.

And if there was content to support the HD, then Classic's playercount would improve.

Nonetheless with state that current Classic is; we need more Classic Graal The Adventure flavor.

To start:

1. I'd still like to see all spar areas with the default HD.
2. Fix the 'focus on' setting to EACH of the exsiting spar rooms.
3. Upgrade the main sparring house, 'Battle Arena'. If it's SuperNick's again, so be it, but make sure each level is up to date and current with scripts and player friendly on viewing spars taking place. And most importanly have a 'join spar' and 'i call winner' feature as well as the above suggestions, 1-2.
3. Make a default HD PK level (i.e. Angel Clan.).
4. Make more ani's AND emotes like the shift h (utilize shift 1-9 as emotes and shift all other letters for anis..)
5. And make a hat economy like UN offers. Place random hats, and give out hats of anyones choosing as a sign on bonus, limit 5.

To address the hat economy, I already can hear the arguements; "this is not UN."
But in reality, my only arguement is that it's actually quite the oppisite.
Unholy Nation IS Classic, and both are Graal.
Graal evolution is Graal Kingdoms and Zone.
UN is just another server that had creative players make what Classic already had to offer, only Classic's development never continued in this direction.

When Pepsi makes a product does Coke make something similar if it works?

(Burger King - McDonald's) (Neighboring gas station prices.) (Bank fees.)

Competition - It's moving with the change in the right direction.

And finally I just want to address the part where you claimed this poll wasn't contructive;

...

xnervNATx 05-07-2009 08:29 PM

wow contego LOL

Unholy Nation IS Classic, and both are Graal <--- *****

5. And make a hat economy like UN offers. Place random hats, and give out hats of anyones choosing as a sign on bonus, limit 5.

that suggestion is just dumb 0_0 classic do not need to look like UN

Rufus 05-07-2009 08:40 PM

If you're trying to make Classic into Unholy Nation, then I don't know why you're not just trying to get Unholy Nation to improve itself.

contego 05-07-2009 08:41 PM

Quote:

Originally Posted by xnervNATx (Post 1490073)
wow contego LOL

Unholy Nation IS Classic, and both are Graal <--- *****

5. And make a hat economy like UN offers. Place random hats, and give out hats of anyones choosing as a sign on bonus, limit 5.

that suggestion is just dumb 0_0 classic do not need to look like UN

Hat economy is better than Trading Cards.

xnervNATx 05-07-2009 08:48 PM

Quote:

Originally Posted by contego (Post 1490075)
Hat economy is better than Trading Cards.

card game is a huge fail

unknown 05-07-2009 09:03 PM

Quote:

Originally Posted by Rufus (Post 1490074)
If you're trying to make Classic into Unholy Nation, then I don't know why you're not just trying to get Unholy Nation to improve itself.

Unholy Nation is fine the way it is, and classic would be fine as a basic server but everyone keeps mentioning new dev. Well the best way to dev for classic would be to gather ideas other servers currently have, especially if they have been successful. I highly doubt hes saying turn classic into UN, hes just saying what they have done has worked and it would get people to come to classic as well as give the players more to do.

Rufus 05-07-2009 09:04 PM

Quote:

Originally Posted by unknown (Post 1490081)
Well the best way to dev for classic would be to gather ideas other servers currently have, especially if they have been successful. I highly doubt hes saying turn classic into UN, hes just saying what they have done has worked and it would get people to come to classic as well as give the players more to do.

Copying saturated and uninspired ideas will not place Classic at a competitive advantage.

unknown 05-07-2009 09:06 PM

Quote:

Originally Posted by xnervNATx (Post 1490073)
wow contego LOL

Unholy Nation IS Classic, and both are Graal <--- *****

5. And make a hat economy like UN offers. Place random hats, and give out hats of anyones choosing as a sign on bonus, limit 5.

that suggestion is just dumb 0_0 classic do not need to look like UN

are you ever going to reply with good input or just put downs? I don't see you pitching 1 idea...and you're not giving any constructive input on others ideas...

It's not about looking like UN. You people need to put your grudges against people who play other servers down. Certainly not contributing in any way to this thread or classic. Besides, kind of hypocritical of a lot of classic players anyway since i see them on UN all the time.

unknown 05-07-2009 09:08 PM

Quote:

Originally Posted by Rufus (Post 1490082)
Copying saturated and uninspired ideas will not place Classic at a competitive advantage.

saturated and uninspired? a hat system is part of every server really, and its a way to have an economy, so thats not copying. as far as classic npcs go, I'm not saying copy UN's, I'm saying to create your own and bring back some old school ones.

Adding content that can be traded and bought will bring players and keep people busy.

What would you want to see on classic for an economy and npcs?

Rufus 05-07-2009 09:30 PM

Quote:

Originally Posted by unknown (Post 1490084)
saturated and uninspired? a hat system is part of every server really, and its a way to have an economy, so thats not copying.

You've just answered your own question.

Quote:

Originally Posted by unknown (Post 1490084)
What would you want to see on classic for an economy?

Quote:

Originally Posted by Rufus
In old Classic there used to be quite a lot of uses for gelats and there was never an economy behind it. Items such as the trident was sold for gelats at pretty high prices, and we didn't all have access to massive fundings like we do now so they were pretty hard to get. We also had upgrades to buy such as skins for the rat form and bird shot, food that healed such as burger refuge burgers, ice creams, we have boots now that are pretty high priced and the possibilities are quite high. There was a use for cutting down bushes and gaining gelats, but this wasn't a part of an economy, it was a part of the game lore. With more players you end up gaining less event wins and therefore less tickets. There does need to be a revision in the GC prizes, and the selection could do with a few more useful items, but again this doesn't require an economy like the one most people think of.


contego 05-07-2009 09:36 PM

Quote:

Originally Posted by unknown (Post 1490084)
saturated and uninspired? a hat system is part of every server really, and its a way to have an economy, so thats not copying. as far as classic npcs go, I'm not saying copy UN's, I'm saying to create your own and bring back some old school ones.

Adding content that can be traded and bought will bring players and keep people busy.

What would you want to see on classic for an economy and npcs?

For one, a more improved sparring and events economy.

Example, wins and losses ratio.

PM the server 'top 20' for results. This is the direction Classic should have taken.

It's what Classic only knew once you completed the quests but we never took development in that direction.

Rufus 05-07-2009 09:37 PM

Quote:

Originally Posted by contego (Post 1490088)
For one, a more improved sparring and events economy.

Example, wins and losses ratio.

PM the server 'top 20' for results. This is the direction Classic should have taken.

"/rank spar"
"/rank pk"

contego 05-07-2009 09:39 PM

Quote:

Originally Posted by Rufus (Post 1490089)
"/rank spar"
"/rank pk"

Mhm, I said a more improved. Please read the above examples.

Rufus 05-07-2009 09:41 PM

Quote:

Originally Posted by contego (Post 1490090)
Mhm, I said a more improved. Please read the above examples.

I don't see how what you suggested is anything different from what we already have?

contego 05-07-2009 09:47 PM

Quote:

Originally Posted by Rufus (Post 1490091)
I don't see how what you suggested is anything different from what we already have?

Let me copy paste for you.

"Example, wins and losses ratio.

PM the server 'top 20' for results. This is the direction Classic should have taken."

unknown 05-07-2009 09:48 PM

Quote:

Originally Posted by Rufus (Post 1490087)
Originally Posted by Rufus
In old Classic there used to be quite a lot of uses for gelats and there was never an economy behind it. Items such as the trident was sold for gelats at pretty high prices, and we didn't all have access to massive fundings like we do now so they were pretty hard to get. We also had upgrades to buy such as skins for the rat form and bird shot, food that healed such as burger refuge burgers, ice creams, we have boots now that are pretty high priced and the possibilities are quite high. There was a use for cutting down bushes and gaining gelats, but this wasn't a part of an economy, it was a part of the game lore. With more players you end up gaining less event wins and therefore less tickets. There does need to be a revision in the GC prizes, and the selection could do with a few more useful items, but again this doesn't require an economy like the one most people think of.

Yeah I would love to see old NPCs like trident, rat form, bruges bird, birdshot all come back but they seem like quest items. I think quests with a good storyline, and also integrate possible npcs you get from achieving a quest, to follow up with the next quest or side quests. (ex: you get rat form from a quest and youre hinted to go somewhere to use it, and if you find this place theres a hidden incentive) <thats just thinking a bit outside I guess.

Gralats on classic are somewhat easy to come by, so if they could be traded for tickets, they should be pricey, as well as npcs bought with gralats should be pricey. Just because you can go and chop bushes of course :P

The main issue with classics economy will be pricing. As far as it not requiring an economy regardless of what kind it is, it does need one.

Hats
NPCs
Tickets
Possible other ways of making money (ex: mining)
An events, sparring and possibly pking rank system WITH INCENTIVE, possible reward at the end of each month. Even an overall ranking system of all time would be nice.
Also, a guild warring system in place would be awesome, mainly for use for public guilds at any time, but also could be integrated into an event. (ex: 2 guilds, even teams, no npcs, 3 hearts, kill counter) they would fight til a guild has reached the kill limit.

Theres endless possibilites towards new development on graal, we just have to put our minds together and figure them out :)

MysticX2X 05-07-2009 10:06 PM

I think he meant something like how what Ibo had in his old spar.

unknown 05-07-2009 10:07 PM

I also would like to add that just the discussion of improving classic has seemed to have some effect on classics player count lately. A lot of the people I talked to said they would love a change of scenery from their current servers and that feel of classic. Hit detection is still the main issue from what I have heard from them, but even like contego said, putting default HD in a lot of main areas would be effective temporarily. Especially if it could be integrated server wide. If possible, a toggle for the hit detection would be awesome, then people who actually like the current one could use it freely, but I am sure this would cause many problems, if even possible. Just a thought though...

BlackSolider 05-07-2009 10:17 PM

IMO a "hat economy" is pretty dumb since hats are useless. Yes they could be tradeable, collectible, etc. etc.

A trading card game makes much more sense because people can actually do something with the items, tournaments can be hosted around them, people can be better at them, etc.

I'm not going to say that our current card game is perfect because it is far from that. Rest assured we have plans to try and fix it up, though there is only so much we can do since only one person understands the scripts.

So, a better card game > hat economy, but thats just my opinion. Collecting hats has simply never appealed to me, and I've always loved card games.

unknown 05-07-2009 10:24 PM

if hats are "useless" than why have the sethat npc at all? its an item to customize your character further and it would help the economy in the ways you mentioned yourself...

A trading card game on a video game is pretty dumb IMO. If I wanted to trade cards, I'd go trade cards IRL. You say hats are useless but so is a trading card game lol. I've loved card games too but why on graal? I want something that can customize my char more. As far as cards go, hats are comparable, they can be traded and collected, so its basically the same thing, just a hat economy would probably appeal a lot more to the rest of graal.

Tyhm 05-07-2009 10:49 PM

They said the same thing when I tried to implement day/night and weather.

...wait...

BlackSolider 05-07-2009 11:23 PM

....

The two are fairly similar: you can look at them, trade them, collect them, laugh at them, hate them, etc.

But there's one major difference between collectible hats and a collectible card game:

Cards you can battle with.

Thus making cards better than hats, imo. Whether you agree or not, cards still have that added function because you can't have a hat battle last time I checked.

DustyPorViva 05-07-2009 11:35 PM

Quote:

Originally Posted by BlackSolider (Post 1490117)
....

The two are fairly similar: you can look at them, trade them, collect them, laugh at them, hate them, etc.

But there's one major difference between collectible hats and a collectible card game:

Cards you can battle with.

Thus making cards better than hats, imo. Whether you agree or not, cards still have that added function because you can't have a hat battle last time I checked.

Dunno, in the online world of gaming, most people like to show off/be unique. With retaining that to simply cosmetics, players never feel like they're 'losing', and that they too, can obtain something to show off to others. However with competitive battling like the cards, losers lose motivation fast, especially when gaining those better cards means they have to not lose.

Simply, just because something has more use than being cosmetic doesn't necessarily mean players will prefer it. It just seems to me, personally, what online gaming seems to steer towards.

MysticX2X 05-07-2009 11:38 PM

Quote:

Originally Posted by BlackSolider (Post 1490117)
....

The two are fairly similar: you can look at them, trade them, collect them, laugh at them, hate them, etc.

But there's one major difference between collectible hats and a collectible card game:

Cards you can battle with.

Thus making cards better than hats, imo. Whether you agree or not, cards still have that added function because you can't have a hat battle last time I checked.

It doesn't hurt to have both.

xnervNATx 05-08-2009 03:46 AM

id like to know how much btk voted the second option except unknown and contego.

Crono 05-08-2009 04:01 AM

"43" lol, that's more than Classic![/EVERSOWITTYOFCOURSEnotrly]

Bell 05-08-2009 04:21 AM

No hat economy and no wings. Its been a long standing agreement between UN and Classic that we would not have a hat economy and we wouldn't use wings.

One problem I see with Graal in general that I will fight bitterly against is the fact that every server seems to want to have the exact same things that the other servers have. Wouldn't it make more sense instead to have unique servers that players can enjoy? I'm not saying there won't be some similarities. Every game online has similarities to others but shouldn't you be able to log onto differant servers and experience not only a different look but different gameplay options?

Day/night and weather are good examples. It was a different experience when one had it. It became common and expected when everyone implemented it. Thus ruining the entire experience all together. Now if you don't have the option to turn it off people complain.

BlackSolider 05-08-2009 04:26 AM

The less you have of something, the more you appreciate it.

When you get something for the first time (think a car or ps2 or puppy,) you appreciate it more.

When you lose something you loved/took for granted, you appreciate it more when it's gone.

DustyPorViva 05-08-2009 05:05 AM

Quote:

Originally Posted by Bell (Post 1490169)
No hat economy and no wings. Its been a long standing agreement between UN and Classic that we would not have a hat economy and we wouldn't use wings.

Err... what? Why would Classic agree not to have wings nor hats. Especially hats... UN was not the first server to form a hat economy, so it really has no rights to it. I see no reason why Classic would agree to that, especially when UN probably never gave anything in return?

contego 05-08-2009 05:32 AM

Quote:

Originally Posted by Bell (Post 1490169)
One problem I see with Graal in general that I will fight bitterly against is the fact that every server seems to want to have the exact same things that the other servers have. Wouldn't it make more sense instead to have unique servers that players can enjoy? I'm not saying there won't be some similarities. Every game online has similarities to others but shouldn't you be able to log onto differant servers and experience not only a different look but different gameplay options?


Eh, not so much. I think having too many servers only spreads the playercount too thin.

And tbh it 's Graal The Adventure has an on going identity crisis. -.-

DutchGuy 05-08-2009 12:07 PM

Quote:

Originally Posted by Bell (Post 1490169)
No hat economy and no wings. Its been a long standing agreement between UN and Classic that we would not have a hat economy and we wouldn't use wings.

One problem I see with Graal in general that I will fight bitterly against is the fact that every server seems to want to have the exact same things that the other servers have. Wouldn't it make more sense instead to have unique servers that players can enjoy? I'm not saying there won't be some similarities. Every game online has similarities to others but shouldn't you be able to log onto differant servers and experience not only a different look but different gameplay options?

Day/night and weather are good examples. It was a different experience when one had it. It became common and expected when everyone implemented it. Thus ruining the entire experience all together. Now if you don't have the option to turn it off people complain.

Thank you for making something obvious that every regular player already knows.
All staff members have been lacking originality the last couple of years.
The only ones not seeing it are the ones who are the reason behind classics failure.
The people they say they know whats best for the server but don't do crap about it. Classic Staff.
Thanks.

unknown 05-08-2009 03:10 PM

Quote:

Originally Posted by Bell (Post 1490169)
No hat economy and no wings. Its been a long standing agreement between UN and Classic that we would not have a hat economy and we wouldn't use wings.

One problem I see with Graal in general that I will fight bitterly against is the fact that every server seems to want to have the exact same things that the other servers have. Wouldn't it make more sense instead to have unique servers that players can enjoy? I'm not saying there won't be some similarities. Every game online has similarities to others but shouldn't you be able to log onto differant servers and experience not only a different look but different gameplay options?

Day/night and weather are good examples. It was a different experience when one had it. It became common and expected when everyone implemented it. Thus ruining the entire experience all together. Now if you don't have the option to turn it off people complain.

in othewr games like WoW or Guild Wars or anything like that, all the servers are pretty much the same. Graal already has enough variety. Classic has already been moving in the way of other servers, everyones just biased that the ideas are from UN.

Kind of like Laura with her comment "I want to know how many of those votes are BTK"

It doesn't matter who it is or where they play or what guild they are in, what matters is, they want to see a change in the HD on classic so they can play there again.

unknown 05-08-2009 03:18 PM

Besides, this thread is mainly for the hit detection to be changed to default...We were thinking of starting a new thread for ideas from everyone on improving classic in the right direction of development though.

Also, what I am hearing about, "Every classic server has gone the same way"
Well, graal classic servers have only advanced so much, and what I am hearing about classic not integrating what other classic servers have because its not original is a total excuse. Basically you're saying any ideas from other servers will never be added to Classic because they have already been used. If thats the case, classic is done for since there is no pioneering really going on. Who cares if another server has it, its obviously successful and could stimulate activity. Like has been mentioned, biggest issue for most is hit detection. Dark Cloud likes to talk about the one room on classic for default HD, yet more than half of the scripts in that room are broken.

Galdor 05-08-2009 03:56 PM

Quote:

Originally Posted by unknown (Post 1490260)
in othewr games like WoW or Guild Wars or anything like that, all the servers are pretty much the same.

... yes because their games are so popular that they have to make server clones to not have it crashed by the massive playercount (I assume) :p

Masah 05-08-2009 06:06 PM

LOL
So.

I'll say it once.

WHAT NEW IDEAS CLASSIC OFFERING THEN?

-Albus 05-08-2009 06:25 PM

Quote:

Originally Posted by unknown (Post 1490260)
in othewr games like WoW or Guild Wars or anything like that, all the servers are pretty much the same. Graal already has enough variety. Classic has already been moving in the way of other servers, everyones just biased that the ideas are from UN.

Kind of like Laura with her comment "I want to know how many of those votes are BTK"

It doesn't matter who it is or where they play or what guild they are in, what matters is, they want to see a change in the HD on classic so they can play there again.

In game likes WoW or Guild Wars, all the servers are exactly the same because each server can only hold so many people.

Bell 05-08-2009 06:28 PM

Quote:

Originally Posted by unknown (Post 1490263)
Besides, this thread is mainly for the hit detection to be changed to default...We were thinking of starting a new thread for ideas from everyone on improving classic in the right direction of development though.

Also, what I am hearing about, "Every classic server has gone the same way"
Well, graal classic servers have only advanced so much, and what I am hearing about classic not integrating what other classic servers have because its not original is a total excuse. Basically you're saying any ideas from other servers will never be added to Classic because they have already been used. If thats the case, classic is done for since there is no pioneering really going on. Who cares if another server has it, its obviously successful and could stimulate activity. Like has been mentioned, biggest issue for most is hit detection. Dark Cloud likes to talk about the one room on classic for default HD, yet more than half of the scripts in that room are broken.

Actually no, its titled levels and detection. Hence why people focused on what they care about the most.

As far as hats and wings go, I don't know when or why it started. Its been that way longer than I've been staff there. Maybe Storm or Tyhm can answer that one for you.

contego 05-08-2009 06:32 PM

Quote:

Originally Posted by xnervNATx (Post 1490158)
id like to know how much btk voted the second option except unknown and contego.

Look at the people who responded on the forums, many are NOT BTK.

Keep in mind, this whole poll is in support of Classic.

The current Classic players have the ability to vote too and I see 2 votes for 'Leave it as is' (safe to say both are Master Storm and Dark Cloud), and we know Laura voted for the 3rd option.


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