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I got my iPhone today and would be glad to help if anything is needed. Classic iPhone is pretty cool and I just tried it and enjoyed the whole lot of new players. Contrats to Stefan on that !
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How much does an IPhone cost?! :(
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if u want it like the current which I hope not |
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I don't think it's necessary to create a customisable account system on something such as this. I would be thinking of the iPhone apps as more of a "Taste" type thing. A lure, if you will. Look at how many people with iPhones are playing. Not sure how many of them are from the PC community and how many have noticed it in the app store and thought "Ohh, wonder what this is..." but now that it's in a store with something as big as Apple, I would be taking advantage of this situation as fully as I could and even be implementing subliminal advertising to "Try the PC version! Have more control! Create and Upgrade a personalised account! Get bonus stuff!"
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I don't think you're allowed to advertise in iPhone games. I was reading the terms and conditions for applications, and you're certainly not allowed to advertise paid content in free versions. That might only apply for applications though, not external products.
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It lags pretty bad on my 1st generation iPhone. :[
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It would break the classic feel of the movement, but it would be cool to see something like this as opposed to the 4-direction movement which is kinda annoying to use on an iPhone (keep in mind that it would have proper graphics and wouldn't have the debug graphics (lines and crosshairs)). Quote:
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Why not just implement diagonals buttons? Just make them invisible.
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I seriously think that player, arrow, bomb, etc logic should be independent from framerate, I've said it a bunch of times already.
There already are diagonal buttons, Dusty. And the 360 degree movement is very meh. It lacks feeling, at least for me, seems very floaty. It's also hard to hit the edge of the joystick on the iPhone, so controlling with a good amount of speed and precision would be a chore. Then again you could solve that by just multiplying the distance by 2, but it still causes a bit of a problem. |
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