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All this started because of a comment by Rufus, then me stating directly that he doesn't know, which is a legitimate thing to say, since he really doesn't. Especially compared to all the other people replying, who have been on the server. That was my only point. Sorry it didn't get across (not saying that rude, saying it may have been might fault it didn't for you). |
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i do understand what your judging but in recent posts its very clear to judge what was scripted. Not a screenshot of half a full level thats hardly half complete. its definatly not showing off what we currently have. Its show exactly what cyril scripted. it would be like judging a half cooked meal. |
That was funny how Rufus said one thing then these extra 4 pages happen.
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lol giant waist of time is what is was
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I like how you turned constructive criticism from Rufus in to insults towards his avatar laughirl.
I like it so far, I'd like to see more. Keep it up! |
criticism on something that isnt done dosent help at all. Criticism on the finished project is what counts.
Definatly not contructive, The contruction isnt even done. In other words "the server looks a mess" kinda like saying that to people right in the middle of building a house, Wow whys it look like a mess? |
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the level was never deemed as finished. around 6 out of 7 liked it so why would i move things around and start over?
im sure it will look fine once i finish it. I'll let the preview speek for itsself. Looking forward to the feed back good or bad. |
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I'm intrigued with everything what I've seen and heard; Maximus has stated that you care about the detail in every little thing which has interested myself with the development of Armageddon. I'd rather see the the server go up with the expectations as above - I wouldn't like to log on when you've finished to see that the majority of work has been rushed and you see content which isn't as good quality as other parts on the overworld. Criticism needs to be taken constructively from players as you're developing the world for the players to enjoy. |
We are and have been. I think he's saying they're not judging as a whole, and that those levels were no where near done, which hes saying, of coarse they may look bad now, they aren't done. At least thats what I get out of it.
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Trolls will be trolls... Toss them some cheese and kick them back under their bridge.
Ignore comments like Rufus's. Constructive criticism isn't: Quote:
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He can tell if it's a total mess from 3-5 screenshots? Even then, they were of the same level/area multiple times. He can claim all he wants that he was just being "blunt", if he was just being blunt he wouldn't have had to write a novel to get his point across.
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uhg ... I am going to try to stop this. Every single person in the world has their own views. While we do WANT and NEED CONSTRUCTIVE criticism, we would appreciate it better if we were presenting the item to be criticisized. See what I mean? Whether it be you walking around on the server like we let Soala do to give constructive criticism on gfx, or looking at a screenshot of something we are presenting it is appreciated. Please guys, Armageddon is a large thread of server updates and arguments. Can we please stop the arguments now? :/ |
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Our player house system is near complete. We have it where you can hover over furniture that is in your house, hit x to set it to move, then drag to where you want it to go. The class reads which furniture should be on walls and which shouldn't (for pictures and stuff). Still to go is the actual system on handeling player houses inventory which includes taking furniture in and out of storage. Once this is done, I will add to the system the handeling of buying/renting/selling houses on the gmap, as well as keys to houses (which will be access to a house). Should be done with this by the end of tomorrow. I'm actually going to then move on to the movement system, and vamp it up a bit. Right now it is really, really basic. I'm going to hand the replace ganis more effeciently, and add rp style swords, drawing swords for regular hits, diving farther and farther under water ( I believe there are 3 different "levels" of how far you can go down), and then back up, climbing certain parts of cliffs, jumping over certain tiles, and little immediate "emoticons" like grabbing, pulling, ect. All this should be done by Friday. We are almost done with the first town as well, including insides. Decus has been working his butt off on gfx and levels to make this happen by preview time. I am working on the main bar, instruments, and other little things like that when I get bored from the system scripts. Deas is also working hard to finish up our main weapons, and polish them to fit our server. Look foward to those soon. :) Our preview is in about 2 weeks. I don't think its an "official graal preview", but we will have, at the least, the first town open. You may not be able to do much more than jack around with stuff, but you'll at least be able to get out of OSL at that point so we can give you a style of our server. |
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theres always room to improved finished things. Especially a level. Id hate to go along with the criticism and when the guy criticising sees the single part of the level without seeing its surroundings and how it fits in really isnt a type of criticism id listen to. That goes for anyone wearing the same shoe. |
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everyone i know offers critique on finished products anyways, some will like it and some wont. I'd rather listen to feedback when the preview is over so we can make adjustments. My statement is true when we're talking about 1 level out of 625. The finished product would be the server, not 1 half of a level. maybe we're not on the same page. Dont know |
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i think the point is that what is being showcased is just the average "serverness" to show that the server is approaching the point of release. the uniqueness of the server will show itself through the experience of the server, which we plan to tweak as a finished product. what is unknown is the pace of the server (in my feelings at least) and it can really only be determined well by having the finished server, followed by gameplay by guilds
though the interpretations differ, this should be a very flexible classic server that avoids and improves upon what has been grown to become the norm. i wouldn't let the attitudes in this thread take away from the nature or purpose of armageddon itself |
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i think the criticism is worth 1000X more when you see how each level comes together rather then looking at a level with barly anything on it. What i mean is solas criticism and others who have logged on. Thats why the preview will hopefully help us fix the things we're working on |
Never have I ever seen so much negativity towards a server in development!
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most server's don't steal images from other servers to make their own server popular . :\
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And off soooo fast after PMing me? No discussion on the server whatsoever (Rufus)? I'm not one on calling people trolls, but this is now an obvious troll. Rufus Pming me about all kinds of stuff, and some random account never seen before logs on the server and forums and says this? L-O-L. |
one of many people who know where your tiles and images came from . someone who didn't give you permission to use them . i find it funny you have rules to sign on your server yet you don't follow any rules your self's , least the ones about stealing stuff .
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the only thing thats stolen is a treetop that i even altered somewhat for a placeholder.
Thanks to Konidias and his tree guide im currently working on a very nice treetop that hasnt been finished yet. Appriciate your interest and welcome to Armageddons Thread. |
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Definatly acting like the biggest baby in the crib. |
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This is sooo distracting while I'm trying to script drunk omg..... How about you guys that ***** constantly just leaving us alone until we are done? That sound fair? Is it that hard? I mean dusty, did you have clearance to "steal" classic levels? I'm not bashing on your work, and dream and night about how you help Armageddon because it is the only part of my life that I live, but really? You waste your time here? You're making some lttp gfx, stealing classic. Last I heard you were never on classic's staff whatsoever.... and you've *****ed so much about us when you remade it, working on it for how long? Then posted? Again, everything was helpful to plenty, but the fact of the matter is the fact of the matter, and you can't be hypocritical... P.S. Hell ya me and Decus got attitude, we we're leaders of guilds for like 12 years. Explains enough. Don't talk **** about what we do t'ill its done. Stop hurting a ****ing playerworld on a dying game you idiots. Maybe its a *****y, crying way to say it but geeze, seriously?! If you want to say ****, wait until we say here it is. ****. |
funny how you talk so much about altering gfx anyways dusty. All those gfx that are similar from minish cap from Zelda, and arnt you currently / were working on redoing Zelda lttp remake gfx?
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And my LttP remakes were not for Graal, or any project at all. They were just a way to pass time. |
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Need me to post references? |
Maybe if you few people aren't happy, we should just stop. I'm sick of people *****ing until we release ****. Don't want to make a playerworld for people that complain before it's even presented or released.
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Ever gona come up with a answer? |
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nobodys bashing your work , mostly because you didn't do the work . you just ripped off beholders stuff . the flower wallpaper , the brick wall , the wall support's , brown strip on the flower wall paper . the only thing you didn't steal was that stone floor tile . you talk about being hypocritical , yet you sit there telling dusty off for stealing while your stealing someone's images , that's funny . the only thing funnier is how you try to turn this around on dusty rather then explain your content thieft .
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