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I just think him and I can have a quick couple conversations exploring different models, seeing what he likes, customizing it to GraalOnline's situation, and then I guess it's really up to him if he wants a committee to review it. |
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Oh, come on, I'm a business major too :rolleyes:
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But seriously... let's not go off topic here. Shaun, this isn't supposed to be an opportunity for you to snuggle up with Unixmad. We're just supposed to be throwing some ideas out there. I'm sure you have tons of great ideas that nobody else here could think of, so please share with the rest of the class. |
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I think GraalOnline needs to move back a bit. Remember the GServers, when people were sprouting off their own worlds? I think GraalOnline would financially do best capitalizing off that. They're losing lots of profit from server costs. Licensing GServer software would both cut costs and increase revenue. It was the natural evolution for GraalOnline, commercially, and I don't know why they went down the path they did. Again, it's difficult to just spout off every possibility of how to approach this, and that's why the details would need to be discussed with Unixmad, to see what direction he wants to go in, because it's all really open ended. |
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The difference between a business admin major and a marketing major aren't that big. |
Shaun, the point I'm trying to make is that Graal got this way because the players weren't being heard. Asking Unixmad to talk in private about how to improve Graal is taking yet another step backwards. We don't need any more people privately planning the future of Graal. :/
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Ok then, if you're the best to give marketing advice, please share some options Graal has here in the way of marketing itself. |
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Shaun does know quite a bit more than me, and probably could help quite a bit. I just don't want to say that his opinion should be the only one, every one here has had some good ideas, and Unix should read through all of them. As for Graal's marketing, it's in piss poor shape, they're not advertising, they're targeting a group that doesn't play or become as active in graal, and a group that does not stay with a game as often or as long. (Younger kids) This group also has more difficulty in subscribing. The administration has created a rift between themselves and the players, and they refuse to take them seriously, Unix sees classic account users as people who are not customers, as opposed to potential customers, and a large part of his current marketing strategy, the image of graal is hurting, and they're not doing enough to fix it... Overall, Unix's made some bad business decisions, and he's lucky they've worked out this long. It's about time for some reform. |
Everyone knows mistakes have been made, no one is denying that. The topic is about idea's and I don't see you giving any of them towards this topic.
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