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-   -   The future of Graal Kingdoms (https://forums.graalonline.com/forums/showthread.php?t=134267932)

NicoX 10-13-2013 01:40 PM

Quote:

Originally Posted by FenixTheBanished (Post 1723277)
To be fair, Nico has only been Manager for little over 8 months and we have seen more development under Nico than we have since the server first came out. To be fair.

Since may 1st :D 6 1/2 months

cbk1994 10-14-2013 01:14 AM

Quote:

Originally Posted by smirt362 (Post 1723269)
Casting via mouse is really clunky. It needs to be worked on.

What's wrong with casting via mouse? Unless somebody touched it since I rewrote the wand system, then it should be working better than ever. Note that there were a few changes that are perhaps throwing you off.

Cubical 10-14-2013 02:18 AM

to say it bluntly the entire way the spell system works is horrible.

Draenin 10-14-2013 04:53 AM

Quote:

Originally Posted by Cubical (Post 1723304)
to say it bluntly the entire way the spell system works is horrible.

Honestly, it's been worse in the past. Before it was revised, it was a total wreck and there were very few spells that actually worked.


The current magic system was a huge improvement back in the day, but even now it's still not balanced enough to be allowed in events like tournaments, and that's unfortunate for anyone who actually likes casting classes.

Even if the classes were separated (as some have suggested) most casters would be forced into sitting on the side-lines during events, and that's kind of sad. :frown:

Cubical 10-14-2013 11:05 AM

It used to be viable for pvp now in the old system even if all it was was spamming chaos pool. Now it is not.

xXziroXx 10-14-2013 03:49 PM

Quote:

Originally Posted by cbk1994 (Post 1723303)
What's wrong with casting via mouse?

Any game that forces you to actively swap between keyboard only movement to mouse is horrible. Good game design would either make everything keyboard controlled or design the controls around always using the mouse for something while your other hand utilizes the keyboard.

Stephen 10-14-2013 06:05 PM

Quote:

Originally Posted by xXziroXx (Post 1723313)
Any game that forces you to actively swap between keyboard only movement to mouse is horrible. Good game design would either make everything keyboard controlled or design the controls around always using the mouse for something while your other hand utilizes the keyboard.

Well right now magic is not the only mouse-required activity on GK. To use the inventory you must use the mouse. Also, to use the kingdom interface you must use the mouse. It's not ideal but these are smaller details in the big scope of things.

I think there are better ways to fix magic. Someone suggested deleting all spells and starting over. I really like that idea; right now most spells are just horrible.

If that means recreating the spell system entirely then the concerns regarding mouse use can be discussed. I think this is something Cubical could help with but I understand he's been busy with his own projects.

smirt362 10-15-2013 05:15 AM

Quote:

Originally Posted by Stephen (Post 1723316)
If that means recreating the spell system entirely then the concerns regarding mouse use can be discussed. I think this is something Cubical could help with but I understand he's been busy with his own projects.

You want spell ideas? I got spell ideas for DAYS

xXKajalXx 10-15-2013 07:25 AM

Quote:

Originally Posted by FenixTheBanished (Post 1723277)
To be fair, Nico has only been Manager for little over 8 months and we have seen more development under Nico than we have since the server first came out. To be fair.

This.

Stephen 10-15-2013 03:10 PM

Quote:

Originally Posted by smirt362 (Post 1723341)
You want spell ideas? I got spell ideas for DAYS

Yea, that's fine. Problem is I'm not sure if we have the resources to develop the spell system right now. There was a large discussion about revising the class system which seemed to just drop off.

Cubical 10-15-2013 08:05 PM

Quote:

Originally Posted by Stephen (Post 1723348)
Yea, that's fine. Problem is I'm not sure if we have the resources to develop the spell system right now. There was a large discussion about revising the class system which seemed to just drop off.

An easy temporary fix would be to only freeze the player during the casting animation or just during the charging and any movement would cancel the effect. I had it setup on debug like that. I don't know if it's still there. I was PKing a bit outside earlier and with 2200kg on me and running at around 1.4 speed I was still able to catch up and cancel cast because of the insane freeze time.

Draenin 10-16-2013 05:06 AM

Quote:

Originally Posted by Stephen (Post 1723348)
There was a large discussion about revising the class system which seemed to just drop off.

Yeah, that's a very important subject to focus on. Continuing discussion on that would probably be a good idea.

seanthien 10-16-2013 03:04 PM

Quote:

Originally Posted by Cubical (Post 1723359)
An easy temporary fix would be to only freeze the player during the casting animation or just during the charging and any movement would cancel the effect. I had it setup on debug like that. I don't know if it's still there. I was PKing a bit outside earlier and with 2200kg on me and running at around 1.4 speed I was still able to catch up and cancel cast because of the insane freeze time.

That's how it was set-up before if you used hotkeys. I think cbk changed that.

cbk1994 10-16-2013 05:00 PM

Quote:

Originally Posted by seanthien (Post 1723390)
That's how it was set-up before if you used hotkeys. I think cbk changed that.

It's more accurate to say I made it consistent with casting without hotkeys (e.g. via the spell menu). I did it at the same time I fixed the other bugs in the wands.

As I mentioned at the time, the effect was that casters were seriously disadvantaged and that Tig should probably consider lowering casting times or removing it altogether. I don't know if he ever did.

seanthien 10-17-2013 01:26 AM

Quote:

Originally Posted by cbk1994 (Post 1723393)
It's more accurate to say I made it consistent with casting without hotkeys (e.g. via the spell menu). I did it at the same time I fixed the other bugs in the wands.

As I mentioned at the time, the effect was that casters were seriously disadvantaged and that Tig should probably consider lowering casting times or removing it altogether. I don't know if he ever did.

Removing cast times sounds like an okay idea. Might require a few changes with the stats on wands, but I don't see it being a huge nuisance.


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