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rip roak, what a potential server you were.. we all will miss u
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such a great server.. thank you for sharing with us.. im sure alot of people will benefit from this
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Jigga would be creaming his pants.
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Some things I wanted to add as well that we were going to work on (partly because it was our idea on some of it, some not and instead an expansion of ideas) were:
-Guild towers. Make more spiffs besides a shortcut to the "flag" to control. Make arrow shooters, it's lame but most guilds are. Ends up being fun. Also, make a guild tower by every "town", and whatever guild controls that town will upload a generic flag with the guild name or a user uploaded flag from the leaders around the tower and the town. -Guild houses. They should be able to be taken over just like guild towers. Something else for guilds to do, because graal is incredibly boring. -Our war system allows and guild to start a war at any time and be warped with a alert when other members get on to be warped into the war room (requires confirmation of a "guild" leader registered on the guild system for the server. This was going to be worked out and removed to read the ranks in the global guilds. This would eliminate the guild system on almost any server completely, allow global guilds to just be there, and read the ranks in-game. I always hoped at one point I would make a in-game guild cp, but that was going to be the last thing I was going to try to do). -Guild events, such as last man standing, tournaments, random wars, ect. All server sponsered so to speak in the events system. -Better server events such as jousting, mini games like tetris tournaments, and speed fishing. Just some ideas I might as well let out there too we were going to do. I do miss doing this on Graal, but honestly it's a waste of my life at this point making stuff for free like this. We are in fact moving on to better things and once things get going I might sneak in something like a little preview lol. :D Good luck to all you developers out there. I'd advise to do Graal development, especially if you are just starting. Gives you a good grip on how to handle things, develop, and be a part of a team if you have one. I would also advise to move on after you've reached a "limit" so to speak, and expand forward on to better things if you reach that goal. P.S. Yes, I'm still around on here every now and then so if you have any questions on something released from Roak shoot me a forum PM and eventually I will get to it. If you have questions beyond that, forum PM me as well. I'm not the best scripter in this community that's obvious, but I can help a little if needed. |
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edit: i wouldn't call it waste of time thought, you did learn plenty of how you make a game, with that experience, you can take it elsewhere and apply it to your life. |
I agree. I just think continuing is beginning to waste time. :) Graal has definitely helped and taught me a lot, in the last few months especially. I'll forum pm you my email, it's all I really use right now. Working on a system online though too that should help out.
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I am only posting this in case anyone decided to use some of the scripts. They're still released obviously and I hoped people learned from them but I am slowly, and I mean slowly, picking the project back up and will be using them on our server.
I want to finish a project for once. I have plenty of other priorities to worry aboit in feont of this so don't expect tons of updates like before or anything but one day this server will be done. |
Just an update on our status. As many of you have noticed we have started up again. We're going through ALL of our stuff (systems, levels, etc), redoing what is needed to be redone, and continuing to push forward.
We will not be releasing any systems that have been completed or any screenshots/videos until the server is completely playable and near ready for hosted status. The server is locked and will stay that way as well until we are ready for near hosted status. Only staff is allowed on the server, and as of right now we are not looking to hire any more than what we have. I'm hopeful that people are still looking forward to Roak. I know our projects have been dropped and picked up twice now, but third time's the charm right? Lol. This time, all the Roak fans will get a chance to play on a completed server soon enough. Stay tuned, as I will post a % completion as we pass milestones in our development on Roak. |
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ty for the good lucks. I lied, we'll be posting updates, what kind of server would that be to not let yall know? Dummy me.
So we are redoing the tileset and levels. Our stuff was ok, but now it's better. The main town is started and should be done pretty soon. I've redone some of the movement system, adding in extra things. This I'd rather not say what is changed on until it's done, but it will be pretty awesome for a classic server. All the ganis are being redone. They're choppy and some are just plain crappy. Fixing bugs as well like the screen shake and dash/run that we had, so it more smooth than before and feels more like a transition from walking instead of just a switch in movement. Our first milestone is on all movement and player actions, and I'd say it's about 40% done at this point. Once it's complete and the main town levels are done, I'll post a video of all of our first milestone being complete so you guys can see what its like kind of. We're picking up where we left off pretty much. Decus is a level generator himself, so that will go pretty quick and smooth. Our vision of the server is still mostly the same. We want all classic-style server aspects ready for anyone to use right off the bat (the main town includes just about every shop, spars, pk areas, and warps to some of the guild stuff). We are still focusing heavily on guilds as well, but this stuff doesn't get started or redone until our second, gigantic milestone for "Player Interactions/uses with NPCs & Other Players (systems)". Can't wait to show you all what has gone on, and the updates since we last left this project that no one got to see as well. Stay tuned! |
Our movement sys is almost complete. I expect (not promise) that it will be completed and refined in a week (end of next Sunday). This includes drops and interactions for the player that directly relate to the movement as well.
From there I'll be moving on to our old skills and redoing them (or refining) so they are smoother and work better. From there we get to start up on systems again, starting with the basics like spar/pk. I'd imagine within the next 2-3 weeks we should have an almost playable island again. Once everything in terms of levels on the island, and anything that you could do in terms of coding that pertains to basics are done we'll decide if we are going to continue working on the server closed or open it up. At this point screenshots and a video will be posted here at minimum. |
It's been a little while since I've sent an update. I've had to rethink a few things with movement, so it took a bit longer than expected. I'm working on fixing a few bugs, add in a few necessities like push/pull, and trying to decide if climbing is really worth it for our server and it will be complete. From there I'll be redoing the UI scripts, as well as adding in the new images, and adding in all other new UI features like our map, the menus, and such.
I'm going to stop posting in this thread, as we will, more than likely, open a new thread for "Roak 2.0" or something, since so many changes have taken place since our first post in this thread. I'd rather have the new features and look represented correctly without having to scroll through 10 pages of old stuff to find it, so this will be the last update in this thread. Stay tuned for new screenshots and vids for the updated Roak soon! |
Sounds grand. ^^
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